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    • AbnRanger
      You already have that in the LAYERS panel. It contains DEPTH, COLOR, GLOSSINESS, and METALNESS information, so it is both for SCULPT and PAINT information...and even better than that Mudbox example above, it keeps that information on the same layer, so you can simultaneously sculpt AND paint. In Mudbox, you could not. It was one or the other...not both. And you don't have to click the SCULPT/PAINT buttons above the layers, like you see in that example.  Personally, I would not want to see a hierarchy/outliner mixed in with the Layers panel. They are entirely separate functions and should be kept neatly in their own category (OBJECTS and PAINT/SCULPT LAYERS). This is how ZBrush and all other sculpting apps (besides Mudbox) handles them, also. What we need, IMO, is 1 single OBJECTS panel, with the different mesh types separated in their own section of the panel...just like the Tool Panel is made up of tool sections, that you can expand or collapse to conserve UI space.
    • Mihu83
      Yep, that would be nice.
    • Elemeno
      this would also be nice for sculpting objects and polygroup 
    • Carlosan
      Making a Cyberhand with the amazing concept Himesh Anand https://flippednormals.com/product/cyberhand-3dcoat-timelapse-48553
    • Carlosan
      +1 Work as similar as Mudbox layers will be a great addition
    • Carlosan
      meantime, clipping mask are useful ?  
    • Mihu83
      You have one panel called Layers, which combines both sculpt layers and paint layers, so when you have complexe models with tons of parts, it's very easy to make a mess. Yes, you can group, make folders, etc., but that still isn't very convinient.
    • Richard A.
      Hi, I have a figure with a map set up requiring a transparency map to be part of the whole of looking over things for seams and what not.  I can not find a way to incorporate that.  I've looked in all the usual places to import such a map but can't find it.  The figure is a human figure, it's using UDIM and this is for it's genital conformer in the pubic area.  Currently the outer part of the map is in the way and can't see past it to look at areas that need looking at.   I've tried all the other ways within 3DCoat to make this happen.   Watched an older video on how to go through Photoshop to try to get this to happen (too outdated and not helpful for what I'm wanting and needing within 3DCoat).  So it was suggested that I put this in this forum in hopes this can become a reality.   As replete with options that this program offers this one issue seems to be a show stopper for me right now.  I even tried setting up the conformer with a mask which I chose the trans-map but that didn't do anything and even tried selecting a clipping mask option, which by way of what it's supposed to do should work but it also doesn't do anything.  
    • Carlosan
    • Elemeno
      can we maybe get better painting performance? when im painting the fps drops to 15/20 fps ... i end up over extending paint lines etc ..   // sorry i thought this was on the 3dcoat feature request .
    • Elemeno
      not 100% sure what you mean, have you got an example i can look at ?
    • Carlosan
      It is a good feature request.
    • Richard A.
      I did import in the transparency map for the conformer but alas there doesn't seem to be a blend mode to cause the black to "erase" or hide the map below it's pixels.  As replete with options that this program offers this one issue seems to be a show stopper for me right now.  I even tried setting up the conformer with a mask which I chose the transmap but that didn't do anything and even tried selecting a clipping mask option, which by way of what it's supposed to do should work but it also doesn't do anything.  
    • Richard A.
      Sorry to say that's very confusing.  Are you planning on supporting importation of Alphas without all that jumping around at some point?  Needless to say the alpha channel example in the video didn't exactly give the viewer a clean looking flower as one could still see all the bits that were not being properly made transparent allowing for the under bits of the diffuse map to show through.  
    • Carlosan
      Old video Hope this help  
    • Richard A.
      Hi, I have a figure with a map set up requiring a transparency map to be part of the whole of looking over things for seams and what not.  I can not find a way to incorporate that.  I've looked in all the usual places to import such a map but can't find it.  The figure is a human figure, it's using UDIM and this is for it's genital conformer in the pubic area.  Currently the outer part of the map is in the way and can't see past it to look at areas that need looking at.     Help?    PS.  These forums are super slow.  What's going on with that if anyone knows?  Thanks so much Richard 
    • Mihu83
      Separate, as separate panels - now it's pretty easy to mess painting and sculpting.
    • Mihu83
      Oh, yeah, I've missed that setting...
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