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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

      784
      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      39.6k
      posts
    3. Linux Releases

      This is a section of the forum specifically for final and beta Linux releases and discussing new developments. Also to report any new bug found.

      986
      posts
    4. 3DCoat AppLinks

      This section is dedicated for AppLinks beta testing

      3.3k
      posts
    5. Coding scripts & addons

      SDK, scripts & addons development. If you want to create or share custom scripts & addon for 3DCoat, you can find the information here to do so.

      784
      posts
    6. Feature requests

      Feature requests are the basis for 3DCoat to continuously grow upward and outward

      Suggestions for development should be also submitted to support@3dcoat.com
      This is a community forum, and sometimes any suggestions here are likely to be missed by people who make those decisions.

       

      8.7k
      posts
    7. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

      7.6k
      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      58k
      posts
    2. Basics & Interface

      Questions and answers regarding general usability

      2.5k
      posts
    3. Questions & Answers

      Ask questions that other users can post answers to. Answers can then be rated by other users and the highest rated answers are shown first.

      2.7k
      posts
    4. 3D Printing

      Discussions related to 3D Printing

      479
      posts
    5. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.6k
      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      866
      posts
    2. Modeling

      Low Poly and High Poly modeling

      405
      posts
    3. Sculpting

      Tutorials related to sculpt process

      655
      posts
    4. 192
      posts
    5. Materials and Textures

      Information about materials and texturing with 3DC

      295
      posts
    6. Painting

      Tuts related to paint process

      498
      posts
    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      28
      posts
    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      147
      posts
  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
      posts
    2. 3k
      posts
  • Posts

    • Britain
      I did a fresh install Blender 4.5.3. The app is broken. I'm using 3dcoat 25.09.  Using the cube as a simple import it appears in 3dcoat (Per-Pixel Painting) it appears as if base color or normals are missing. Import by Microvertex Painting it appears as a sphere (no sub added). Smart Material is broken using imported object. Everything works in Blender 4.4.  Attached screen shots from 3dcoat. First picture 3dcoat image Blender 4.5.3 Second picture 3dcoat image Blender 4.4 Third picture 3dcoat image Blender 4.5.3
    • Richard A.
      So I had to take a few days off for health and work stuff.  I come back and can't remember exactly what I did with the brushes for the figures roughness channel.  So as much as I'd like to spend time trying to recreate the effect I did for the head UDIM I just don't have the patience nor the memory of what exactly I did.   So my idea is to create a full body fill of sorts but not sure how to go about it.  I want to pick a "pore" type of alpha and apply it throughout the entirety of the figures UDIM's so Head, Torso and Limbs.  I know there is a way, probably a smart filter but the setup box that comes up has me confused so thought I'd reach out for some guidance.   Thanks so much Richard 
    • Gorbatovsky
      Thanks for the file. I'll test it.
    • yoohasz
      @Carlosan  " There is a specific version of 3DCoat build only for shoes design. It is a private development. " Say What?! Unbelievable. I mean what's the difference in toolsets? And why isn't it in the main package? If I may ask. Wow. cool news. 
    • Ctc_nick
      @Gorbatovsky  The option sais: "snap the polygons generated".   But it does not. Instead it snaps all vertices, from every polygroup, even invisible. (the whole Model gets flattened, with undo impossible.)  -I am pretty sure you want only the new patch to be snapped? Because this damages the whole Model, like it is now. Please test the file and thx for the quick reply smart retopo tool.3b
    • Mihu83
      Yep, gonna send it a bit later.
    • Gorbatovsky
      The retopo mesh is snapped to the sculpt mesh. Snapping option is available.
    • Carlosan
      I only remember this tuto   And this challenge   Anton time ago show the work of this artist   Was a good one, because printed shoes looks as a promised future   Sidenote: there is a specific version of 3DCoat build only for shoes design. It is a private development, Maybe @Dmitriy Nos know more about it and can share you a builod to take a look.
    • yoohasz
      Dear community. I have a plan to make a shoe design tutorial in 3DCoat that utilizes various tools (the more the better). The purpose for this tutorial is to promote 3DC (of course) and teach myself to sculpt shoes -specifically. I'm aiming for all kinds of shoes, old school cowboy boots to modern sci-fi-ish sneakers, with outlandish patterns, holes etc, modern surfaces (and anything inbetween). I think the modern sneakers are harder to pull off, so if anyone has some tips on how to create intricate 3D patterns that intertwine, and flow into each other, or, are just easy to distribute in a controlled way. Please chime in with some ideas. To be clear: I'm looking for any and all tools within 3DCoat that are suited for this task (shoe design). Thank you. fun fact: All of my attempts at creating cool shoes in 3DCoat have failed so far, I got mushy, smoothed out, characterless results. I'm missing something because it's totally possible to pull off. Here are some refs I gathered, but Pinterest is flooded with A.I. images of non-existent shoes.
    • Dmitriy Nos
      Could you save this overlay as a .3b file and send it? Looks like an old bug has surfaced.
    • Ctc_nick
      Hello everybody!  @Gorbatovsky The Smartretopo Tool is the best retopo Tool I think. I prefer to use small sculpt parts and not the whole model for retopo, to do one part at a time.  -Snapping affects the whole Model, please have a look: (click to play)   I hope you are all doing well
    • Mihu83
      Don't know what's going on, but I'm getting a lot of artifacts/broken meshes in Surface mode, with Auto-subdivide on in brush settings. It's affecting any sculpt I start. In version 2025.09 it was happening from time to time, in 2025.11 it is very frequent - brush stroke type doesn't matter.  
    • Gorbatovsky
      You can watch our three video releases 2023  2024 2025  
    • Mykyl
      Not sure where to ask this. I own 2022.57 and wondered if anyone can tell me some of the benefits of upgrading to 2025.  Thank you. I only use it from time to time when I get inspired.  
    • Henry Townshend
      And please do not forget: A user desperately needs the ability to select and move multiple layers at once. This is a basic functionality, a 101 need for any painting/texturing software. Currently in 3D Coat painting/texturing, a user can not properly organize the layer stack effectively and quickly at any time, having to painstakingly move layers one by one e.g. to put them into a group after the fact. It already works beautifully inside the Sculpt Tree. Would be crucially needed for Paint Layers as well.
    • Carlosan
      Source... Wacom has updated its entry-level Wacom One product range, launching a new 14-inch display, the Wacom One 14. It has similar dimensions to the original Wacom One, but is thinner, lighter, has a larger usable drawing area, and – at $299.95 – has the joint-lowest launch price of any Wacom pen display.
    • dfh 234f
      Hello.I modeled a Deinonychus. Sculpting,retopo,bake,painting in 3D Coat. https://www.artstation.com/artwork/4NQKy2
    • yoohasz
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