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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

      818
      posts
    2. Feature requests

      Feature requests are the basis for 3DCoat to continuously grow upward and outward. Suggestions for development should be also submitted to support@3dcoat.com 
      This is a community forum, and sometimes any suggestions here are likely to be missed by people who make those decisions

       

      8.8k
      posts
    3. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      39.9k
      posts
    4. Linux Releases

      This is a section of the forum specifically for final and beta Linux releases and discussing new developments. Also to report any new bug found.

      1k
      posts
    5. 3DCoat AppLinks

      This section is dedicated for AppLinks creation & beta testing

      3.4k
      posts
    6. Coding Scripts & Extensions

      SDK, scripts & addons development.
      If you want to create or share custom scripts & extensions for 3DCoat, you can find the information here to do so.

      602
      posts
    7. Released scripts, addons and extensions

      Scripts, addons and extensions

      144
      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      57.9k
      posts
    2. Basics & Interface

      Questions and answers regarding general usability

      2.5k
      posts
    3. Questions & Answers

      Ask questions that other users can post answers to. Answers can then be rated by other users and the highest rated answers are shown first.

      2.8k
      posts
    4. 3D Printing

      Discussions related to 3D Printing

      504
      posts
    5. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

      7.7k
      posts
    6. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.6k
      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      895
      posts
    2. Modeling

      Low Poly and High Poly modeling

      404
      posts
    3. Sculpting

      Tutorials related to sculpt process

      670
      posts
    4. 208
      posts
    5. Materials and Textures

      Information about materials and texturing with 3DC

      314
      posts
    6. Painting

      Tuts related to paint process

      520
      posts
    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      39
      posts
    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      157
      posts
  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
      posts
    2. 3k
      posts
  • Posts

    • Carlosan
      Hi  In case if you want to help with translation to your native language there are two options:  - First, default is to translate ID and then send it to us via the web form. - Another option: you may translate the whole language file locally and then send it to us (to support@pilgway.com).   Enable this option ( pay attention to the Edit->Preferences->Translate directly into the language file), translate, ensure that your ID-s appear in UI.   Pay attention that the file InstallFolder/data/Languages/YourLanguage.xml will be modified, modification of the file in the install folder requires running the coat "as administrator".
    • haishen
      Hello Mr. Andrew Shpagin! I am a toy designer from China, and 3dcoat is great. Many advanced features are ahead of other software and have been copied and imitated by other software. I now most expect it to perfectly integrate all modeling methods into one! China is currently experiencing a surge in industrial products, film and television, animation, and gaming, and there is a great need for 3dcoat because it can produce prototypes faster and the subsequent details can be automatically generated by AI. But after so many years, not many people in China know about this software because the Chinese version interface translation is not done well, and there are few tutorials in China. The operating interface of 3Dcoat is simpler, easier to learn, and logically clear compared to other software. It is a very easy to learn software, but many Chinese translations in the Chinese version interface are incorrect and confusing, so many Chinese people cannot understand it and have given up on 3Dcoat. I really hope the author can rewrite the translation in the Chinese version. I believe it will attract a wave of dissemination in China. It is very suitable for the current environment in China, where productivity is saturated and creative styling is more valued. What is needed most is a rapid prototyping software like 3dcoat. Blender has been popular in China since version 2.8, and 3dcoat is not far from spring. I also sincerely hope that Ukraine will end the war as soon as possible. It would be great if the development headquarters of 3dcaot could move to China, so that you will not be affected by the war. Sincerely wish everyone in the development team success in their dreams!
    • Elemeno
      is there a possiblity we can lock out camera view rotation? so it perfectly moves along an axis and doesnt move off that axis?
    • tat2charmander
      Thank you very much for your explanation — my issue has been perfectly resolved. After switching to the OpenGL normal map preset in 3DCoat, the normal direction problems no longer appeared in KeyShot. Although the normal map itself still seems to show errors along the UV seams when viewed directly, the actual KeyShot render looks completely correct, with no visible issues at all. This preset change is honestly amazing. That said, I feel that the KeyShot export preset in 3DCoat doesn’t produce very strong results visually, at least in my case. I’m not sure whether this is due to some incorrect settings on my side in KeyShot, but the PBR material response feels rather subtle or muted, and I’m not sure if I’m describing this clearly enough. From my experience, exporting from 3DCoat using the Blender preset and then using KeyShot’s standard material type actually gives better results. Simply setting the contrast of all grayscale (black-and-white) textures to 0 in KeyShot already helps improve the final render quite a bit — at least perceptually, that has been the case for me.
    • Carlosan
      The only difference between OpenGL and DirectX is that the green channel is flipped. KeyShot primarily uses OpenGL for its user interface, real-time viewport, and core functionality.  For OpenGL, you may need to invert the Green channel (Y+) depending on the target engine, although 3DCoat usually handles this in its export dialog. - 3DCoat Normal Map Format: When exporting textures, ensure the Normal Map is set to OpenGL.     version 2026 have added Keyshot, but you can create your own. Test another preset to find which one works for your current workflow
    • tat2charmander
      Thank you very much for your suggestion. However, I couldn’t find an Unreal Engine 4 preset on my side. I used the export settings shown in the image I sent earlier, but the manually painted normal map still shows the same seam issues. Would it be possible for you to share a screenshot of your export settings? That would really help me understand exactly how the setup should be configured.
    • AbnRanger
      Is anyone else having problems with their Brush disappearing when you switch (using Vertex Paint on a Sculpt Object) to the Paint room? I have had this issue on and off for over a year now...and I wanted to know if it is some kind of corrupted .xml file in my Documents/3DCoat directory, or not. I think this is DEFINITELY a BIG Bug because it's repeatable, even if I temporarily rename my Documents/3DCoat folder (so 3DCoat will generate a fresh new directory on the next opening of the application), I run into this problem over and over.  To repeat this issue, I simply pick a brush alpha and instantly lose my brush in the viewport. Brush Disappearing Bug.mp4
    • Carlosan
      Hi  At export, try selecting another preset as Unreal 4 Hope this help
    • tat2charmander
      Hello, I created a tight-fitting suit in 3DCoat, going through the full workflow from sculpting and retopology to painting in the Painting Room, and then exported the model as an OBJ. After importing the model and textures into KeyShot, I noticed some issues. The model itself and most of the textures look fine, but when I checked the normal map, I found that normal errors appear along some UV seams. No matter how carefully I check, I can’t find any problems with the normals inside 3DCoat. So I opened the exported normal map in Adobe Photoshop for inspection and discovered that, along the UV seams, some normals in the texture are actually inverted. What’s interesting is that the incorrect normals only occur in the areas where I manually painted the normal map. The normals generated through baking appear completely correct. Could this issue be caused by something I did incorrectly during the normal painting process? And what would be the recommended way to fix or avoid this problem?
    • Toxo
      Hello everyone. I just came back from doing photogrammetry in Petra and Wadi Rum and I'm starting a tutorial series about my workflow. 3D Coat is in the centre of the whole production and an absolute necessity. If you are interested then check out my YouTube channel and feel free to comment with tips and tricks if you see anything that could be done better, I always want to learn more. The video below is an overview of what I'm planning to do. I hope you like it.  
    • Carlosan
    • Richard A.
      Yea, maybe that's it. I THINK I had my brain screwed on backwards that day. I had Opacity, iirc, set to 100 % LOL 
    • AbnRanger
      I run into things like this every so often, but it is usually because I forgot to do something on my "Pre-Flight Checklist" of sorts. It may be that I was trying to paint on a layer that is hidden or locked, or that one or more of the channels (color, depth, glossiness) wasn't enabled. In this case, I think it is because your OPACITY is set way too low for you to notice when some paint has been applied. At 13% Opacity, you are probably not going to see much, if any paint, laid down...because it would be very faint.
    • AbnRanger
      You already have PolyGroup functionality in the Sculpt Workspace, via the Pose (Advanced Transform) tool using selections you make with it. You have different modes of selection and when you have created a Pose/PolyGroup selection, you can store it to a Paint Layer. If you have a FREEZE selection made to an object and switch to the Pose tool, 3DCoat will read that Freeze Mask as a Pose selection. It works in reverse, too. If you have a Pose selection made (in Surface mode only) and suddenly step out of the tool, you will see the Pose selection as a Freeze Mask. I agree on the customized (numbers/segments) on the Pose tool lattices and Freeform Primitives. I've been wishing for that for years.
    • Elemeno
      but this wouldnt actually change the mesh shape? this is displacement which cutting holes or have overlaps like shirt collars cant do , i suppose seam tearing would be an issue too ...  i know you guys work hard but cant we just get a traditional sculpting techniques .. because you cant manipulate the mesh proerly like you could quads , remeshing , poly modelling and refining , youre just reinventing the wheel but not as efficient its a wheel with 10 sides so it skips the road..
    • Carlosan
    • Richard A.
      Is there a way to do this from within 3DCoat?  I don't normally do or make video's.  
    • Carlosan
    • SreckoM
    • Richard A.
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