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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

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      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      49.9k
      posts
    3. 3.5k
      posts
    4. Coding Scripts & Extensions

      SDK, scripts & addons development.
      If you want to create or share custom scripts & extensions for 3DCoat, you can find the information here to do so.

      609
      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      71.5k
      posts
    2. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.6k
      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      950
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    2. Modeling

      Low Poly and High Poly modeling

      393
      posts
    3. Sculpting

      Tutorials related to sculpt process

      685
      posts
    4. 231
      posts
    5. Materials and Textures

      Information about materials and texturing with 3DC

      315
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    6. Painting

      Tuts related to paint process

      544
      posts
    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      54
      posts
    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      162
      posts
  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
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    2. 3k
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  • Posts

    • Carlosan
    • Carlosan
    • jammer42777
      ooops  I had color disabled.  Anyways always check what you ahve enabled.
    • jammer42777
      Hello, So I am trying to get 3dcoat to just paint a color along a gradient. It looks like it should work but the gradient itself doesn't commit. I never found a tutorial on youtube for this feature.  It mentions it but does not demonstrate it. I'm hoping this isn't a bug and I am the issue, but I ahve it all setup it should work. The pattern function works nicely.  The general fill tool works great. When I either click to fill or press enter I see a pause then nothing happens. I would gratly appreciate any help, Thanks --Joshua
    • Elemeno
    • Dmitriy Nos
    • Dmitriy Nos
      If "Install the 3DCoat 2026.01" doesn't work, try "Install and check the integrity of the 3DCoat 2026.01." This is safe.
    • tsu
      When I unhide a hidden area using the Voxel Hide tool, a bevel is automatically generated at the corners. Why is this happening? Cutting alone produces sharp edges. It wasn't a resolution issue. Changing the border settings in the E key menu didn't change anything either.
    • Carlosan
    • Carlosan
      There are some tools that can be helpful  
    • Kayess
      Hi, I took a closer look and the hole is not open or caused by missing tris - it is clean, like a hole in a donut.  So this could be the reason, why automatic close hole functions may not doing anything.  ok - so to fill this, I was thinking of using other volumes like a small sphere or cube placed just a slightly bit inside the hole and do a Boolean join.    I found a brush, that kind of draws volumes or was it surfaces by pulling out just a rectangle. This brush creates a thin layer of geo. But I can’t remember what brush this was.    so I guess there is no „fill or sculpt just planar to a selected face“ brush, right? 
    • JeanLucAsh
      I just tried the Textura flatpak (very briefly) - and it works :-) Thanks for taking the time to do this.  So happy to be able to continue using your great software, because i am not going back to either windows or adobe.    Best regards J
    • Carlosan
      There is a Geometry->Close Holes command that I think is capable of closing holes that make the geometry non-manifold. On Sculpting Surface Mode there's also a Fill Holes tool that does a similar thing. 
    • Carlosan
      Source... Since designing captivating games and films requires careful consideration of visual elements and their impact on the overall experience. One design theory that has gained significant prominence in the industry is the Big Medium Small Theory. This theory, rooted in visual design principles, offers valuable insights into creating visually appealing and immersive environments. In this blog post, we will delve into the origins, influences, and notable contributors of the Big Medium Small Theory, and explore its applications in the realm of game and film design.  
    • Carlosan
      The answer depends on the development team. You can submit this as a feature request at support@3dcoat.com
    • Carlosan
    • tsu
      I apologize for the late reply. Thank you for your response. I would like to update to 3DCoat 2026.01, but even when I launch the update manager from the 3DCoat start menu, the update doesn't start. When I press install, it just says "Preparing" and the update doesn't begin. How can I update in this case? Also, I recently started using 3DCoat, so this is my first update. There are two options: "Install the 3DCoat 2026.01" and "Install and check integrity of the 3DCoat 2026.01". Which one is better? I have a backup, but I'm worried about data corruption. Please let me know if there are any precautions I should take during the update!
    • Kayess
      hello everybody,   I am new to 3DC and I am looking for a way to use the voxel tools to repair and cleanup 3d scans. Now, I got a mesh and the problem is, that it has some holes (camera could not look deep enough inside some cracks/holes) Is there a brush or some other tool(s) within 3DC that allow to "just add a thin layer of clay on the backplane" kind of hard to explain, let me try: on the image you can see the backside of my mesh - this was created automatically in Realityscan to make this "watertight": what I want now, is a way to close the hole on this backplate but without filling clay overt to the front and affecting any other "plane" than the backside. Something like the "planar" brush maybe - but not for cutting, instead it should "fill along a defined plane". I tried most brushes, but seems non does this job. Also tried "Fill voids" - but no filling of this either... I would appreciate any ideas and help on how to do this. I am counting on 3DC to become my go-to-app for all scan cleanup stuff and some sculpting... and quick texturing... an maybe (Auto)retopo... Cheers!
    • Kayess
      hello Carlosan, would it be possible to get a bridge to RS? Like doing the point-cloud and mesh in RS and then start 3DC, do scuplting and then send this back to RS for texture reprojection for example? This would save us to guess the right scale, rotation and location - would be very comfortable! Like import from active RS Project into 3DC - clean up scan - send back to RS with exact coordinates, scale and everything. kind regards
    • SERGYI
      1. I have built 3DCoatTextura for Linux as a Flatpak. Here is the link and instructions below 3DCoat instructions: https://pilgway.com/~sergyi/links-Linux.html 2. I have updated the 3DCoat itself. Now it has access to the external drives. 3. It turned out that the space navigator mouse is not working in the Flatpak app. With Copilot, I have tried a bunch of different options, but none worked. In the end, Copilot said: You cannot make /var/run/spnav.sock visible inside Flatpak - it's blocked by design.
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