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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

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    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

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      posts
    3. 3.5k
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    4. Coding Scripts & Extensions

      SDK, scripts & addons development.
      If you want to create or share custom scripts & extensions for 3DCoat, you can find the information here to do so.

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  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

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    2. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

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  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

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    2. Modeling

      Low Poly and High Poly modeling

      405
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    3. Sculpting

      Tutorials related to sculpt process

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    4. 262
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    5. Materials and Textures

      Information about materials and texturing with 3DC

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    6. Painting

      Tuts related to paint process

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    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

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    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

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  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

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    2. 3k
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  • Posts

    • Carlosan
      Cleaned up ui, some improvements to layout etc   https://github.com/LiamSmyth/LKS_3DCTools/releases  
    • Carlosan
      This bug will be solved on the next release soon. thanks for point it up
    • ewl
      I have also tested this on another project and it does the same thing where it shifts colours the moment they are put into a folder.
    • ewl
      Some more details, the folder is set to passthough already and still same result, also I This is Textura 2026. I also tested on trail version of full 3d Coat 2026 and the same issue. I have had someone test on the project file on 3D coat 2024 and the issue didnt happen. Is  this a 2026 issue?
    • Carlosan
      Hi The group layer is set to Pass-through ? Pass-through: Select the method of color blending between the previous layer(s) color and the current color
    • ewl
      Hi, im struggling with an issue with grouping in Textura 2026. When I group layers the colours seem to shift to blue. Anyone have any idea why this is happening. Gold is normal, blue is when I add layers to a group
    • Sal_GC
      Got it! Will be sending soon.
    • Empyror
    • carrots
      Please send me `Documents\3DCoat2026\Log.txt`. Also, check the box next to "Python Terminal" and restart 3DCoat; this should reveal the errors explaining why AVIF isn't working. .
    • bewilder
    • Carlosan
      Are you having the same problem using the Legacy version ?
    • wendallhitherd
      Congrats peeps, this update is making the rounds
    • bewilder
      Each time the context menu is opened from the layers panel, most of the layers are appended and duplicated to the 'Take another layer as a mask' sub-menu. Version: Textura-2026-12 layers_panel_menu.mp4      
    • Laticis
      Hi Carlosan, I hope you are well. Sorry, I should have mentioned....I can confirm that I did test the 'Legacy' version as well and that was marginally better but it also froze. Even painting on the terrain there was a small lag and jittering artefacts on the mesh in the view port. 2024 just seems to handle my workflow much better....a little heavy but good. That's why I'm super excited about 2026...to be able to 8K without that heavy feel. Cheers Ady  
    • Mihu83
      So, it's a no with symmetry.
    • Mihu83
      I need advice on how to maintain good workflow between quads and voxel/surface objects.  Sometimes I need to work in other applications, and in that case, voxels are out of the question. My standard workflow for creating armor plates and similar elements is quick shapes in Sculpt Room, then a "clean" retopo mesh(mostly manual) + shell and marked sharp edges, then import to Sculpt Room. I often need to make edits in Sculpt Room, so I thought that Conform Retopo mesh option might be useful, but even with very small adjustments with Move tool (doesn't matter if it's standard Move or Topology move), retopo mesh will be messed up pretty quickly – collapsed edges, vertices, etc. So, is there any other way to maintain adjusted quad mesh without constant manual fixing in Retopo room?
    • Carlosan
      Could you test 2026 legacy for texturing 8K terrains ?
    • Carlosan
    • Mihu83
      Oh, one question about new Splitter tool - will this eventually work with symmetry? That would be cool.
    • mizgo
      Hello, I am testing the Linux Flatpak release of 3DCoat 2026.11 on PikaOS GNOME 49.4 Wayland with an AMD Radeon RX 9070 XT. I found two separate issues. Space Navigator / 3Dconnexion 3DCoat initially reported: Space Navigator daemon for 3dconnexion devices: NOT found even though: spacenavd was installed spacenavd.service was running spnavcfg detected the device correctly 3DCoat 2025 native Linux version worked correctly The problem was Flatpak sandbox access. Adding: flatpak override --user \ --filesystem=/run/spnav.sock \ com.pilgway.coat fixed it immediately. After this change: Space Navigator daemon for 3dconnexion devices: FOUND The 3Dconnexion Space Navigator works normally. AMD RX 9070 XT performance problem Unfortunately, the GPU performance of 3DCoat 2026 Flatpak is unusable. The same scene: 3DCoat 2025 native Linux: ~145 FPS 3DCoat 2026 Flatpak: ~3 FPS The host system correctly uses the GPU: AMD Radeon RX 9070 XT radeonsi gfx1201 However, inside the Flatpak: Runtime: org.freedesktop.Platform/x86_64/22.08 The AMD Mesa driver is missing: /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so Only: intel-vaapi-driver is present. The application logs: MESA-LOADER: failed to open radeonsi failed to load driver: radeonsi Could somebody with an RDNA4 AMD GPU confirm this? Possible questions for developers: Will the Flatpak runtime be updated? Is 3DCoat 2026 expected to support newer Mesa versions? Is there a recommended workaround for RX 9000 series GPUs? System: PikaOS GNOME 49.4 Wayland AMD Radeon RX 9070 XT Mesa 26.1.4 host Flatpak runtime 22.08 I am currently running the native Linux version of 3DCoat 2025 on the same system without any problems. The only workaround I needed was to provide Python 3.10, since PikaOS ships with a newer Python version. Thanks!
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