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  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

      919
      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      50.6k
      posts
    3. 3.5k
      posts
    4. Coding Scripts & Extensions

      SDK, scripts & addons development.
      If you want to create or share custom scripts & extensions for 3DCoat, you can find the information here to do so.

      611
      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      71.7k
      posts
    2. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.7k
      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      969
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    2. Modeling

      Low Poly and High Poly modeling

      406
      posts
    3. Sculpting

      Tutorials related to sculpt process

      722
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    4. 262
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    5. Materials and Textures

      Information about materials and texturing with 3DC

      355
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    6. Painting

      Tuts related to paint process

      558
      posts
    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      56
      posts
    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      167
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  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
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    2. 3k
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  • Posts

    • caliel fernando
      https://calielfernando.gumroad.com/l/ColorHarmony Color Harmony for 3D-Coat A Professional Color Workflow for Hand-Painted Textures Build better palettes. Control value and hue. Paint with greater confidence. Color Harmony is a floating color-theory and palette-generation tool for 3D-Coat, designed to streamline color selection and help artists create more cohesive, expressive textures directly in their painting workflow. Sample a color from your model using the V key to generate five classic color harmonies, explore material-specific value ramps, and create chromatic neutrals without leaving the 3D-Coat viewport. Built around perceptual color models, customizable hue shifting, and practical painting presets, Color Harmony brings essential color tools together in one convenient workspace. Key Features 1. Five Color Harmony Systems Generate complementary, split-complementary, analogous, triadic, and tetradic palettes from your selected color. Explore alternative color relationships and build cohesive palettes for characters, props, environments, and stylized assets. 2. Seamless Viewport Workflow Sample colors directly from your model and apply any generated swatch to your active painting color with a single click. Keep your palette accessible while rotating your model, sampling additional colors, and painting. 3. Perceptual Value Ramps Generate structured light-to-shadow variations using Oklab or CIELAB lightness to help create more consistent perceived value steps. Optional hue shifting introduces warmer highlights and cooler shadows, or the reverse, according to your artistic direction. 4. Four Material-Oriented Presets Explore different value and color distributions with presets tailored to common material types. Fabric: Soft tonal transitions suited to cloth, wood, and matte organic surfaces. Metal: Concentrated highlights, compressed midtones, and stronger value separation for stylized metallic surfaces. Crystal: High-chroma color variations and bright highlight accents for gems and glass-inspired materials. Skin: Warm and cool tonal variations inspired by subsurface scattering and the natural color variation of skin. These presets provide artistic starting points rather than physically based material simulations. 5. Chromatic Neutrals Generate seven neutral and near-neutral color options using complementary color relationships. Adjust the Mix and Chroma controls to explore subtle color biases and create more nuanced alternatives to flat gray. 6. Two Color Harmony Engines Switch between two approaches to color relationships: Artistic RYB: A traditional red-yellow-blue color wheel designed around familiar pigment-based color relationships. Digital HSV: A hue-based color wheel suited to conventional digital color workflows and stylized graphics. 7. Adobe Swatch Export (.ACO) Export generated palettes as Adobe Color Swatch (.aco) files using dedicated export controls. Transfer your palettes to compatible applications such as Adobe Photoshop, Clip Studio Paint, and Procreate. Compatibility Operating System: Windows 10 and Windows 11 (64-bit). Host Application: 3D-Coat versions 2023, 2024, 2025, and compatible Print editions. Installation: Automated Windows installer with support for detecting standard and OneDrive-based installation directories. macOS and Linux are not currently supported. Included in the Download Color Harmony.py — English version of the addon. Harmonia de Cores.py — Portuguese version of the addon. Install_Color_Harmony.bat — Automated installer in English. Instalar_Harmonia.bat — Automated installer in Portuguese. Color Harmony for 3D-Coat - User Guide & Workflow Manual.pdf — Illustrated four-page user guide. README.txt and LEIAME.txt — Manual installation instructions in English and Portuguese. Quick Start Extract the downloaded ZIP archive. Run Install_Color_Harmony.bat on Windows. Launch 3D-Coat. Navigate to Addons → PenNav → Color Harmony. Optionally, assign a keyboard shortcut to open the palette more quickly. For manual installation or troubleshooting, consult the included README files. Designed for Artists Who Care About Color From hand-painted game assets and stylized characters to props, creatures, and environment textures, Color Harmony helps bring palette exploration, value planning, and color variation into a single, accessible painting workflow. Spend less time switching between color tools and more time developing your art.
    • Carlosan
    • SreckoM
      Nice, worth adding are system/OS requirements.
    • webmaster
      Live Booleans in 3DCoat#3DCoat #LiveBooleans #3DModeling #HardSurfaceModeling #3DSculptingView the full article
    • Carlosan
      The Normal Map coordinates are Global Space not Tangent Space   Try this settings   Tangent space is a local coordinate system attached to each vertex or point on a 3D surface (using the surface normal, tangent, and bitangent), allowing models to move, rotate, and deform. Global (or world) space is a fixed, universal coordinate system for the entire scene Core Differences Reference Frame: Tangent space moves and rotates dynamically with each polygon or vertex on an object. Global space stays completely fixed regardless of where individual models move or turn. Flexibility & Animation: Tangent space supports skeletal animation, mesh deformation, and moving objects. Global space breaks or distorts when objects rotate or animate. Reusability: Tangent-space details (such as normal maps) can be reused across different meshes or instances. Global-space details are tied strictly to specific world coordinates or static geometry. Memory & Storage: Tangent-space maps compress efficiently because the third vector can be mathematically reconstructed in the shader. Global-space maps require more memory and full storage of all three vector channels.                                          
    • Carlosan
      Can you share the model to take a look ?
    • Julian
      Hi Carlosan, thank you for your response. I have replicated your node setup, but unfortunately it did not change much. Also changing from DirectX to OpenGL only changes the brightness of fragments a little bit.  Are there also other ways to make the normal maps work? Maybe I missed an export option in 3D Coat. Attached is a screenshot of the Blender scene and a comparison of the exported diffuse and the normal map, in case this is of any help. Thank you for your time!
    • Gorbatovsky
      CADQuader — Join the Testing Dear friends, We’re starting testing of our new application, CADQuader, and invite you to take part. CADQuader generates polygon meshes, primarily made up of quads, from parts imported in STEP format. It offers several meshing algorithms and lets you export the results in OBJ format. Download the application at cad2quads.xyz. After installation, CADQuader runs with full functionality for two months without a license. We welcome your feedback, bug reports, and suggestions for improvement, especially regarding the quality of the generated meshes. When reporting a problem, please include the application version and the meshing settings you used. If possible, attach a screenshot and the model file to help us reproduce and fix the issue. Thank you for helping us test CADQuader!    
    • Carlosan
      Hi It's expected that a normal map be non-color. Try changing it   Another situation is to set NM as DX or openGL You can switch using this node's connection
    • Julian
      Hello, I'm having a persistent issue with normal maps when exporting FBX models from 3DCoat. My export workflow is automated: Decimate → Auto-UV Map → Export (converting voxels to mesh). As shown in the attached screenshot, both arch models are identical and have no textures applied. The only difference is that the model on the right has the exported normal map enabled. This causes strange artifacts and unwanted fragments to appear in Blender. All other exported textures work perfectly fine. When comparing UV coordinates, the diffuse map and normal map look the same. The problem only occurs with normal maps, and I've been struggling with it for years across every model I export. Does anyone know what causes this issue and how to fix it? Is it a problem with 3DCoat's normal map export settings or with how Blender interprets the normal map? Any help or suggestions would be greatly appreciated! Here is a download link to the exported FBX Model with all the textures: https://www.filemail.com/d/psjowoyjpcnqddy (link stays active for 7 days)  I am using Blender 5.2 and 3DCoat 2026.25NS.
    • SreckoM
      Heads up, Linux flatpak build was updated to .25, right click on Node Editor works now.
    • Carlosan
    • webmaster
      3DCoat Sculpt Sessions Pt 49View the full article
    • Carlosan
    • webmaster
      3DCoat Sculpt Sessions Pt 48View the full article
    • Carlosan
      https://gamefromscratch.com/october-free-gamedev-assets-round-up-2/ It’s time for the next Epic Games bi-monthly asset giveaway on the Fab marketplace, with 3 free assets from October 20th to November 3rd. Once “purchased” the assets are yours free to keep forever. This giveaway contains 3 Unreal Engine assets (and 1 Unity asset), of course you can also expert many assets to work in other game engines, we showcase one such asset exported to the Godot game engine, https://youtu.be/VB7IS2Bwe8Q
    • Carlosan
    • EDZ
      I want to clarify that the files were originally made in the latest non-legacy version, not a previous version. I made the files and saved them, then a bit later I reopened the files and saw that they are messed up.
    • webmaster
      Node-Based Texturing in 3DCoat#3DCoat #NodeBasedTexturing #ProceduralTexturing #3DTexturingView the full article
    • Carlosan
      Use Legacy version to keep the same workflow used on previous version
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