Jump to content
3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

      843
      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      50.2k
      posts
    3. 3.5k
      posts
    4. Coding Scripts & Extensions

      SDK, scripts & addons development.
      If you want to create or share custom scripts & extensions for 3DCoat, you can find the information here to do so.

      610
      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      71.6k
      posts
    2. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.6k
      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      961
      posts
    2. Modeling

      Low Poly and High Poly modeling

      405
      posts
    3. Sculpting

      Tutorials related to sculpt process

      699
      posts
    4. 262
      posts
    5. Materials and Textures

      Information about materials and texturing with 3DC

      318
      posts
    6. Painting

      Tuts related to paint process

      550
      posts
    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      56
      posts
    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      163
      posts
  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
      posts
    2. 3k
      posts
  • Posts

    • Sal_GC
      Wil be testing the new version very soon. Will report any findings. 
    • carrots
      Windows 3DCoat 2026.15 HOTFIX Portable 3DCoat, 3DCoat Textura   - The default folder for 3DCoat Textura has been changed from 3DCoatTextura to 3DCoatTextura2026 to avoid version conflicts. - Fixed an error in exporting to Blender when the script path parameter did not have quotes. - Fixed an issue where unwanted trails appeared in the viewport when moving objects along an axis using a hotkey instead of the transform gizmo. - Fixed an issue with color distortion in grouped painting layers. - Fixed an issue where the layer list in the "Take Other Layer As Mask" menu duplicated every time it was opened. - Fixed an issue where node-generated materials in Per-pixel Painting appeared dark. - Remove debug information from NodeGraph - Fix node baking with using the gizmo - Matrix property type support in NodeGraph - Fix minor bugs & crashes - Restore hard glsl validation for NodeGraph - Renamed the 'Vector' node category to 'Math' and moved organic textures from 'Pattern' into dedicated 'Noise' categories, while keeping all your existing projects fully compatible. - Bake color, metall and gloss to voxels (volumetrics) - Texture Loading ProgressBar - Support for depth blending with underlying layers (GPU PPP)
    • Carlosan
    • Norris Lin
      I would like to report a bug potentially relate to this patch note from 2025.12 patch: - New plane pick mechanics: if you click quickly, the RMB menu appears. Click longer to select a point and a plane. [that was before] Changed: Hold RMB to move the plane's central point over the surface, but keep it normal. Press CTRL to move the plane along the normal. I have attached a video here to detail the bug. I would really appreciate if the developer can look into this. Thanks! 3Dcoat_bug_072726.mp4
    • Norris Lin
      I would like to report a bug potentially relate to this patch note from 2025.12 patch: - New plane pick mechanics: if you click quickly, the RMB menu appears. Click longer to select a point and a plane. [that was before] Changed: Hold RMB to move the plane's central point over the surface, but keep it normal. Press CTRL to move the plane along the normal. I have attached a video here to detail the bug. I would really appreciate if the developer can look into this. Thanks! 3Dcoat_bug_072726.mp4
    • Mihu83
      This particular mesh is something like 1,8 mill and surface mode.
    • Dmitriy Nos
      Is the sculpt mesh dense enough? I've noticed some distortion in the retopo mesh if the sculpt resolution is low.
    • Mihu83
      Yeah, that was a bug in version 2025.17, which I stil use. It seems like version 2026.12 works correctly.
    • Dmitriy Nos
      My hidden retopo objects are not unwrap. Correct me. Запись экрана 2026-07-27 193441.mp4    
    • Carlosan
      Hello This bug was reported and it will be fixed on the next release soon thanks for point it up
    • Kseniia
      Hi! I've just updated my 3DCoatTextura to 2026 version and am having a lot of issues. I already fixed some of them, but now I have a problem that clipping mask (via RMB click on the layer) doesn't work at all, though it has an arrow icon on the layer. I can create a working clipping mask via Layer Blending panel. But it's just not comfortable switching to this panel each time I need to create or delete the clipping mask. I didn't have this issue in 2025 version. Anyone faced same issue? 
    • Carlosan
      Cleaned up ui, some improvements to layout etc   https://github.com/LiamSmyth/LKS_3DCTools/releases  
    • Carlosan
      This bug will be solved on the next release soon. thanks for point it up
    • ewl
      I have also tested this on another project and it does the same thing where it shifts colours the moment they are put into a folder.
    • ewl
      Some more details, the folder is set to passthough already and still same result, also I This is Textura 2026. I also tested on trail version of full 3d Coat 2026 and the same issue. I have had someone test on the project file on 3D coat 2024 and the issue didnt happen. Is  this a 2026 issue?
    • Carlosan
      Hi The group layer is set to Pass-through ? Pass-through: Select the method of color blending between the previous layer(s) color and the current color
    • ewl
      Hi, im struggling with an issue with grouping in Textura 2026. When I group layers the colours seem to shift to blue. Anyone have any idea why this is happening. Gold is normal, blue is when I add layers to a group
    • Sal_GC
      Got it! Will be sending soon.
    • Empyror
    • carrots
      Please send me `Documents\3DCoat2026\Log.txt`. Also, check the box next to "Python Terminal" and restart 3DCoat; this should reveal the errors explaining why AVIF isn't working. .
×
×
  • Create New...