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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

      821
      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      49.8k
      posts
    3. 3.5k
      posts
    4. Coding Scripts & Extensions

      SDK, scripts & addons development.
      If you want to create or share custom scripts & extensions for 3DCoat, you can find the information here to do so.

      607
      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      71.4k
      posts
    2. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.6k
      posts
  3. Tutorials, Tips and Tricks

    1. Beginners tutorials

      A Beginners tutorials for 3DCoat shared by the community.

      908
      posts
    2. Modeling

      Low Poly and High Poly modeling

      404
      posts
    3. Sculpting

      Tutorials related to sculpt process

      676
      posts
    4. 208
      posts
    5. Materials and Textures

      Information about materials and texturing with 3DC

      315
      posts
    6. Painting

      Tuts related to paint process

      530
      posts
    7. Photogrammetry & Scan

      Information related to Photogrammetry & Scan

      39
      posts
    8. General 3D and CG

      Learn from a range of 3D and CG tutorials.

      158
      posts
  4. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
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    2. 3k
      posts
  • Posts

    • Carlosan
      can uv mapping connect into retopo toom ? no, UV Room is specialized for advanced UV editing, packing, and managing UVs off any object located on Paint room, nothing more. Models created in the retopo room do not have any UVs applied initially it is raw geometry which is why it wont show up if you switch to the retopo room. The same applies to the sculpt room it is dense geometry with no UV's "general workflow in 3DCoat: Create a sculpt in the Sculpt room. Go to the Retopo Room create optimized mesh, use UV tools in retopo room to rough in UVs, apply UV set and bake for use in Paint Room. From Paint Roomg o to UV Room to adjust UVs as necessary. If you want to go directly to UV room from Retopo without applying UV's export your retopo mesh then switch to the UV room and import the mesh, select autotopo in the import setting to give you an initial UV Layout."   how to fix it retopo room's uv mapping ? retopo room have all the tools required to create/repair any UVmap    
    • vanshunart
      i mean in maya easyly fix meanwhile i'm use 3d coat kinda difficult because many different system. can uv mapping connect into retopo toom ? how to fix it retopo room's uv mapping ?
    • Carlosan
    • Carlosan
      Retopo room focuses on creating or editing low-poly geometry, with basic UV tools for immediate unwrapping.   The UV Room is specialized for advanced UV editing, packing, and managing UVs on existing "Paint Objects"   To see the retopo mesh on UV room you need to bake to Paint room first
    • vanshunart
      i was confused uv room and retopo room have different uv mapping , how to fix retopo room ? 
    • Carlosan
      this bug was solved on latest version
    • Carlosan
      To change the Windows language,  go to Settings > Time & language > Language & region. Click "Add a language," select your preferred language, install it, and select it under the "Windows display language" menu. You must sign out and back in to apply changes
    • vanshunart
      i use rectangle lasso and click alt + lmb , it show just make long height but not rotation 
    • vanshunart
      i saw video 3dcoat 2024 it can show off rotation so it's strange  how to change English as default language
    • Carlosan
      If the system is using English as default language and you had selected the rectangle lasso as stroke for Voxhide Press alt then drag * i am testing it on 3DC 2026.1
    • vanshunart
      can u explain with picture or somethin gif ? i tried ctrl + alt it didn't rotation 
    • Carlosan
      ctrl + alt to rotate the rectangle stroke at fixed amount of angle, release ctrl+alt and then release lmb to hide
    • vanshunart
      how to rotate ? if someone know it every i use alt it didn't want rotation
    • vanshunart
      how to rotation vox hide ? even i use alt it didn't rotate 
    • Carlosan
      Thanks for point it up We are working on it to solve this issue asap.
    • jfharper
      Hi, I'm having the same issue.  Cannot login to pilgway, but I can login to the forum.  I do not receive the reset password email for pilgway either in spam or inbox.  Tried several times.  Can you please help? thanks.
    • Carlosan
      source... Discover stress-free texturing techniques using handpainting and procedural workflows in Substance Painter, 3D Coat, and Photoshop. Perfect for creating game-ready handpainted assets.   
    • Dmitriy Nos
      @ElemenoIf you work with a triangulated mesh in the Retopo room, you won't be able to make a normal bevel there at all.
    • Elemeno
      can we have a slight update for the tool ui, with the new and super helpful search bar for tools etc can we remove the tools that dont include the words we type for example "VOX" only show those tools and completely remove the others ? also the roadmap doesnt show anything about smart hybrid , is this still being worked on? also is there any update on it ?
    • Elemeno
      even in modelling room and all forms for 3d manipulation you aare technically working with triangles
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