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David Tailliez

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Everything posted by David Tailliez

  1. On both Linux and Windows you can easily create a symbolic link to refer to another location, I hope this little trick will help you See more here: http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/
  2. Sorry, my fault, the step three is: Load a texture (face photography from 3dsk by example) for painting a model (using projection), then try distort the texture to fit the head, the texture simply disappears.
  3. There is always a problem with the paint room in the "v4.00.Beta12" when we try to distort a material, it simply disappears and it is no longer possible to display other materials. To reproduce: 1) Load a model 2) In the paint room, import a material & open it 3) Try to distort this material to fit the model Result: 3D-Coat no longer displays the textures/materials and projection painting (using photographies) become useless... If anyone knows how to report this problem on mantis, please let me known.
  4. Someone here has problems using "projection painting" in the paint room (on V4 beta 11, Windows 7 64b; both Simple & Cuda version) ? Projecting textures are not displayed (or poorly when they appear), it is virtually impossible to adapt to the model. The model is also displayed with "soft shadow" (automatically), which prevents me from accessing/work on the UV grid of the model.
  5. Materials (used for projection in the paint room) are not displayed when using it (v4 beta on Windows 7 64, both DX & GL)
  6. I'll try directx version again, just to see and compare (my last test was made on the 3.5 release) Thanks Digman
  7. Hi AbnRanger and thanks for your response, i will test that later today (but i'm pretty sure that i will loss texture quality using this way, but i will test this solution), thanks
  8. Hi I created a lot of model and I texture its with photos from 3d.sk, I have no worries for the whole body, head, feet, details (hairs, eyes, mouth, nose, fingers ...), but however, I still mess with arms and the inside of the legs, particularly because of shadows from photos; Currently, I need 2 hours maximum to texture a model from head to feet (+/- exact copy of the photo and in high resolution) and pretty near a whole day just for arms the inside of the legs ... So do you have any tips to help me improve these parts (and earn lot of time) while keeping their realistic side (without smoothing or copy/paste other skin texture part on it) ?
  9. The OpenGL version seem really more responsive on my computer on alot of painting functions, else, you're French ?.
  10. It work on Windows 7 (64 bits) but only with the DX version (64b), opengl version (64b) put the studio in the image but without the models (only the studio itself, the preview materials, etc...) Strange...
  11. Ho, thanks Digman, then it's not an issue related to computer, I have spent alot of time to check my computer (permissions, kaspersky, uac, ......) without found a solution, I understand why now lol ! Thank you for your response Digman
  12. Hi I have an issue with 3D coat (all versions, Cuda 64bits on Windows 7), all the thumbnails attached to the 3b files are "empty", every picture show "the studio" but not the contents, anyone has the same issue or it's an issue relating to my computer ?
  13. Hi Chingchong, Yes, that's what I think too ! Br
  14. Hello AbnRanger, Thank you for your reply ! However, I meant "move the contents of a layer", by example, in order to move a line drawn along a cylinder to a new position. It would be really useful for layers containing a large drawing or a drawing at 360 °
  15. Hello; Do you think it would be possible to add a function to be able to move a layer (to the "drag" on the object) with a real time preview, and also (why not) add a tool that simulates the "fluidity" effect of photoshop ? (Sorry for my English, i'm French, feel free to tell me if you don't understand).
  16. Hi BeatKitano, Thanks for the tips, I already know the camera shortcuts, and they are good ideas, but unfortunately they are too limited to be used on a large scene. Navigator (just like photoshop) is quite simply more intuitive way to navigate in the global scene, and, used with the camera shortcuts, it would be perfect (quite simply like the navigator of photoshop but using the camera shortcuts to switch between several camera vector positions)! Imagine, you have a very large scene, you can put camera shortcuts for some special 3D angles (like interior, exterior, room 1, etc ...) and then use the navigator to displace the camera quickly on this front, without having to put 200 camera shortcuts, nor switch from a camera to another for that. It will be very useful, trust me ! Edit: This function may remain an alternative (using panel options or preferences), and it is not too complicated to code
  17. Do you think it would be possible to add an optional navigator (just like Photoshop) to navigate more quickly in very very large scenes (why not with a little zoom to display only the desired part in the navigator) ? One of my project currently is a very large cathedral, including interior, exterior and peoples, this scene is very very large, and I take alot of time to naviguate from a point to another, and, i'm sure that this will be useful for alot of 3D artists !
  18. I totally agree, and I add that in addition to the software itself, Andrew manages the forum, its customers, and many other things (mantis, ...), things that larger companies do not even bother to do, then they have the means (technical and financial) much more important! Personally, I stay on my position, 3DCoat has nothing to envy of other similar tools, and if Andrew continu in this direction, 3DCoat will be an indispensable tool ( is already the case for me ).
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