Shawn Driscoll

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About Shawn Driscoll

  • Rank
    Neophyte

Contact Methods

  • MSN
    shawndriscoll@hotmail.com
  • Website URL
    http://www.youtube.com/user/shawndriscollcg
  • Skype
    shawndriscoll_cg

Profile Information

  • Gender
    Male
  • Location
    San Diego, CA
  • Interests
    3D modeling, computer programming, architecture
  1. Ignore the sphere.
  2. This is a cube.obj that I imported. Can 3D-Coat crease the edges of it? It has 12 edges total.
  3. I bought 3D-Coat a long time ago (around v2), and have been upgrading it along the way. My question is, how do I know what license I have? Pro or Amateur? I don't remember at the time that I first bought it. And I don't see a mention of which license I have in the About box. ADDED: I found it. I had the server email me my serial number, and it said what kind of license I'm using. Cool.
  4. Not voxel. Polygon cube.
  5. Quick question. How do I crease the edges of a 6-sided polygon cube so their angles are 45 degrees?
  6. How do I check which CUDA version my GTX 670 is using? This is the first time I've had an app have CUDA issues. ADDED: Ok. I see in my optional Windows update history that 4 days ago there was a major nvidia release. I'll install it and see what happens. MORE ADDED: I let Windows install the new nvidia driver. I went from CUDA 5.1 to CUDA 7.5. 3D-Coat 4.5.12A 64DX (and GL) CUDA works fine now loading the sculpture head and the three sculpture sphere choices without crashing to desktop. Will do more tests. I hope my other apps are not broke now. SKYRIM!!!!!!
  7. Instant crash when opening 4.5.12A and selecting the head sculpture. The mannequin loads fine. Spheres do not show at all when selecting them for sculpting. 4.5.06 didn't have this problem. Using windows 7 64-bit. Posted in bug report. ADDED: The non CUDA version seems to work fine. So something in the way CUDA works in 3D-Coat has changed.
  8. That's probably the way for now. I was hoping for an actual mixing of the two colors instead of simply fading one color on top of another.
  9. Is there a way in 4.5 (while in painting per pixel mode) to assign a color to the brush, then tap a spot on the model and have the entire model (or some portion of it) end up being a color that is the original color and the brush color blended together? Such as changing the skin color of an organic model, for example, and you want some of the original color mixed in.
  10. Ok. All I had to do was click +New (for the Smart Materials) and add my diffuse texture image. I never tried that because I assumed it was only for adding new PBR Materials. So I don't need 3.7 then.
  11. Ok. I got as far as setting my camera projection view for the color image. I will make a new folder as you suggest and see if the color is retained when viewed over my work area. And I'll also try right-clicking on the colors to see if I can disable it. This morning, I installed 3.7 just so I could paint my turtle shell from a photo of one.
  12. In older versions of 3D-Coat, I could paint with a color mask. I only see stencils in 4.5. Is there a setting somewhere to do color rather than just B&W?
  13. The H and F files are identical. Someone renamed the F file to H and lost the original H file we think we are downloading. I doubt there is an H file. What the "janitor" should do, if there is one, is edit the text to say F instead of H. And rename the file back to F.
  14. Modo choked on me today and would not render tangential normal mapping properly. I reversed what I had done and modo was rending normals fine again. Then it dawned on me that doing the same for Vue might get it to render normals properly again like it used to back in Vue 8. The trick with tangential normal maps from 3D-Coat is that Vue 9/10 (and I guess 11) all need their imported normal maps force-set to a gamma of 1.0.
  15. Depending on the app used, PNGs can be reduced further in size just as JPGs can be. Then there is the 24/32 bit scheme that not all apps obey for PNG.