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vertigo262

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Everything posted by vertigo262

  1. Oddly enough, while it's been doing this on multiple computers, It seemed to be fine the other day. So I'm not sure what's going on. Something I'm going to pay attention to very closely
  2. Is there any work around for this, or a setting that can fix this issue? I am trying to use an On board Keyboard Instead of a physical keyboard, but when I go to type something on the on board keyboard, 3D Coat losses focus and you can't use the on board keyboard
  3. Just decided to do a Necron 99 from the Movie 1972 Wizards, which is where my family started in on me with their anger and rage spewing to the world their fiction with their psychology degrees. That I am crazy and conform to media. This is where they first started in on me as a young child. Aside from this, Great Movie for it's time. Enjoyed doing this one Created with Houdini 17.5, 3D Coat, Rendered with RedShift
  4. CUZ! I like ta play the Piano! That is all! :)~
  5. High Resolution Downloadable and Zoomable image for those who know how to read: http://www.kevinperelmanphotography.com/Gallery/Large/Sureno House Final Compressed.jpg WordPress: https://kevinperelmantarget.wordpress.com/2018/09/20/6845/ Sureno House – Political Artwork Based On My Life While most of my art is fun in nature. This is the first Political Artwork I have done that has 90% truth to what has been done to my life to remove me from society Political Artwork based on the Horrific Government agenda against me since childhood to remove me from society based on their labels and beliefs, with abuse of power, and violating the Constitution of the united state to accomplish my EXTERMINATION by fear mongering the masses worldwide in the largest historical crime against one man in history as we know it with the excuse “His kind cannot exist” BEWARE: The judicial System will try to use the ART against me saying I am disturbed and crazy in what they have always done to my life My World Wide Targeting info http://www.KevinPerelmanTarget.com http://www.kevinperelmantargetsimplified.com http://www.twitter.com/KPTarget http://KevinPerelmanTarget.WordPress.com http://www.facebook.com/KevinPerelmanTarget http://www.starbucksdiscrimination.com http://www.coffeebeandiscrimination.com http://www.modelmayhemstalkskevinperelman.com For access to all the raw data on the last 17 years of daily stalking's to me: http://www.kevinperelmantarget.com/RawDataView
  6. Says "New Release" I don't see any features in this new release for sale? What are the new features ?
  7. Hi, I have never used the Applink before. While trying it out today on Houdini 16.5.439 I get this error Also, on the download section the Youtube link no longer exists I checked all the folder perms and even made a simple folder in a new directory. That does not seem to be the problem
  8. Hi, I have never used the Applink before. While trying it out today on Houdini 16.5.439 I get this error Also, on the download section the Youtube link no longer exists I checked all the folder perms and even made a simple folder in a new directory. That does not seem to be the problem
  9. The ability to blend edges of a texture to make it tillable instead of having to do it manually in third party software before adding it to a smart material for painting You'd be stupid not to implement it! Because I said so!
  10. Hi, This is going to sound a little silly. specially wit the, it's the little things nut jobs out there. But it's not when your using a pen tablet and no physical keyboard Is there a way to add a Undo and Redo button on the top bar like a lot of drawing programs? Right now, you have to select Edit/Undo or the Keyboard shortcut. But when their is no physical keyboard you have to go through multiple steps to press ctrl-Z or edit/Undo So if there is a way to customize the interface to add undo/redo buttons, that would be helpul
  11. Just having some fun with the concept of love! 3D Coat, Houdini 16.5, Redshift GPU renderer
  12. Modeled in 3D Coat, Scene created in Houdini 16 Rendered using Redshift GPU renderer Having a little fun, and doing something a little more interesting to get your thought juices flowing!
  13. Yes BRO !!! tried multiple versions up to the latest versions !! on multiple computers, bro
  14. Since version 4.7.06 I think there was some kind of change or could be a glitch but probably not because I have the same problem with every newer version. When I select a smart material to paint with. For example, Dirt with 2.4 degree in shadow. The older version would paint with transparancy to create dirt or dust. In the newer versions, transparency is not working as it just paints over the existing paint without transparency. The opacity itself works, but nothing with the degree of transparency. I messed around for a while changing things like paint brush to airbrush and sometimes it worked and sometimes not. Then I couldn't get it working again. I am assuming their is a new feature I need to use, but I am not sure what is going on or if it's a bug in the code. Wondering if anyone knows what is going on, or if I am doing something wrong. If I load up 4.7.06 it works like it did before
  15. Thanx...!! helpful but not helpful Would be nice if 5 supported realtime GI in the Sculpt room as well. So that their is less rendering to see what it looks like. Is there anywhere that lists what will be in Ver 5 on this site?
  16. Hi, Is there a way to save the brush shape .spline, then use it for the curves .curve? For example, lets say I make a spline and modify some geometry, then I want to use the same path in the curves. But they are different save and load formats? can this be done another way, or the spline and curves used togethor? Or is there a workaround? This way you don't need to redo the splines and curves when switching between sculpting to curves
  17. oh, i see. It was working the whole time. It appeared as it was calculating the rays in a loop, but I was stopping it before it finished because I thought it was freaking out in a loop. So I guess it does work. Sorry about that
  18. I seem to be having the same problem in 4.8.03, unless I am doing something wrong
  19. When I try to render custom and choose anything but the default size. The render keeps looping and does not save. If it is set to whole screen and 2149 x 1137 then the image saves fine. Is there anything I am missing or is this a glitch?
  20. Ok, that will work You should have the material ask if you want the textures put in the document folder on material creation would be a nice addition
  21. Hi Space Cases ! I notice when I am working on a project and create a smart material, it associates the Texture with the folder it is in. This makes perfect sense. However when the project folder is deleted or moved after completion, the Material still exists with an image in cache, and 3D Coat wanting the file location which no longer exists. My question is: is there a way or future way to be able to have the Texture copied to the documents folder, or an option to tell it to make a copy in the documents folder on material creation so that the materials can be used for future work without having to figure out where the texture file went. Because it would then be centralized in the Documents folder. So you can Archive or Create libraries while working on your existing project instead of manually copying each texture to the Documents folder while working on a project. Saves time, Makes for a faster workflow that can be used in future projects without premediatedly thinking about copying the textures into the document directory? Can this be done at all now? if not can it be done in the future? Raise ya hand if you think this should be part of 3D Coat! ok, so solutions?
  22. I've never had this problem before, but in this case, it did it. Something in the scene freaked it out and it wasn't happy. I've noticed all sorts of bugs and glitches in 3D Coat, despite the fact I love the program. But it is buggy as hell. For example, a lot of times if you name thing with spaces, it freaks out the exports or retopo's example "My Object" in the Sculpt room should be named "My_Object" or without spaces. Or things go wrong. Little quirckie things like this. It however is a really good program and I like the interface way better then Zbrush. But the Bugs need to be ironed out. I could do a screen cap if they really want it. To show them. It's only happened to me in this one instance. But it isn't happy with something.
  23. Noo Whatt I amm Sayingg is, that when scaling in the scculptingg roomm, on a importedd neww objectt. A differentt Retoppodd obectt which is a paintt objectt scales withh the imported voxel/Surdacce Objectt. Whicchh Shouldd havee noo associationn, whatsoeverr
  24. I imported some Geometry into the Sculpt room, and scaled it on import. While doing this, for some reason, One of the Paint objects also scaled as well. It's retopology mesh didn't scale at all. Just the Paint Object in the paint room. This seems like it's a Glitch. Is there any way to either rescale the Paint Object, or delete it and create a new one without loosing the associated UV's and Texture layers associate with it?
  25. New one Sculpted in 3D Coat, Then scene set up using Houdini And Redshift
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