Jump to content
3D Coat Forums


  • Content count

  • Joined

  • Last visited

Community Reputation

4 Neutral

About EvilNando

  • Rank
  1. ah yes, this issue is only happening in the OpenGL version
  2. Yes clicking the add button does nothing , thats the reason why I created this post will check out other options in the meantime
  3. The current only way to paint and replace previous normal information is by first deleting the normals and painting afterwards I can see theres an option to select and aditive mode in the normal channel but currently (in the latest beta) its not possible to select it please can you guys take a look at it? (no matter how or where I click I cannot set Add mode)
  4. materials mask and edge scattering

    Does anyone have a tutorial about how to used these two features when creating custom materials? Ive tried to read the manual but there is no mention about these features thanks
  5. 3DCoat 4.8 BETA testing thread

    WOW great news there are some features that I dont really quite understand how they work, will it be possible to have a video showcasing all the new stuff?
  6. my first finished project 3d coat is amazing, the best tool in the market big thanks to the developers
  7. Next 3dcoat version ?

    great news
  8. Creating a new material Hangs

    thanks , ill send you guys an email
  9. Hi, whenever I try to create a new material via smart material editor the whole app hangs and becomes unresponsive it also starts eating a lot of ram memory as well please help few seconds later
  10. Photoshop export

    Hello, whenever I export my current layer stack to photoshop it seems I only get the diffuse layers so I was wondering what are the rules that i have to comply so that when I finish working on photoshop I dont lose the normal metal and specular information
  11. Copying UVs

    Well Im not using retopo objects , I always import geometry from obj files any tips for that scenario?
  12. Copying UVs

    In my scene I have multiple bolts of the same geometry I was wondering if there is a way to unwrap only one and transfer the seams to the rest of objects I know you can already transfer the uv space between similar objects but the only way im able to do so is to unwrap each individual object first
  13. 3DCoat 4.7 (BETA testing thread)

    Is it possible to download a previous version of 3d coat? Im in the middle of a project and I really need the pbr workflow to work 100%