Ashe

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About Ashe

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    Newbie
  • Birthday 11/17/1971

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    Male
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    Los Angeles, CA
  1. ... and wasn't available in 1990.
  2. Lightwave was $995 in 2000 and ran on off-the-shelf PCs. Roughnecks was produced 99% on off-the-shelf PCs that we built, with TNT2 graphics cards, and the renderfarm was mostly Celeron 300A-366As depending on what was the best bang for the buck that month.
  3. LightWave gets used all over TV and some use in feature films. Why? Inexpensive per-license price, and an individual Lightwave animator can usually be expected to know more than one segment of the program. While it may not be as 'deep' as Maya, the UI is more used-friendly coupled with a fast renderer that is easy to produce good quality in. Unlike Maya, it doesn't choke on high polygon counts. It also has a very capably polygonal and subdivision surface modeller. Having used LW for almost 20 years (well, 18 years at this point) and having picked up Max and Maya, and having tried to use Blender for some Second Life stuff, I can say LW has a very workable UI without having to dig through pages of menus to do things ( or switching between three 'modes' and hitting multiple sub-tabs just to do something that is at most one or two mouse clicks in any other 3D software... Yes, I am talking about Blender versus commercial 3d apps.)
  4. Need a rock-solid 10 megabit/s net connection to really use these interactively.