Member ardworx Posted November 7, 2013 Member Report Share Posted November 7, 2013 Hi there I really really would love to have my camera insinde 3dcoat is there already a way to do this? greets, ardworx Quote Link to comment Share on other sites More sharing options...
Advanced Member vidi Posted November 7, 2013 Advanced Member Report Share Posted November 7, 2013 That makes no sense to me Quote Link to comment Share on other sites More sharing options...
Member ardworx Posted November 12, 2013 Author Member Report Share Posted November 12, 2013 (edited) I mean to have my camera inside 3dcoat. I can import my mesh via fbx but my cam is not in 3dcoat or at least I dont know how to acces it. Is it possible to view my model through my fbx camera? greets , ardworx Edited November 12, 2013 by ardworx Quote Link to comment Share on other sites More sharing options...
Member Frimasson Posted December 11, 2013 Member Report Share Posted December 11, 2013 This is an important feature, when you want to do camera mapping.The Foundry Mari have projectors : cameras that you can use to project pictures / image plane Quote Link to comment Share on other sites More sharing options...
Member John Kearney Posted December 20, 2013 Member Report Share Posted December 20, 2013 Completely agree! It'd be incredibly useful to have custom cameras. There are many reasons to support cameras, some of which have been listed above but there are plenty of others too. Having accurate control over the viewport can also help a lot when trying to model/sculpt with consistency, precision and accuracy. Certain tools or actions can be repeated if you're doing it from a viewport that is consistent, meaning you're able to preserve part of your pipeline. Quote Link to comment Share on other sites More sharing options...
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