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fbx camera import


ardworx
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Completely agree! It'd be incredibly useful to have custom cameras.

 

There are many reasons to support cameras, some of which have been listed above but there are plenty of others too. Having accurate control over the viewport can also help a lot when trying to model/sculpt with consistency, precision and accuracy. Certain tools or actions can be repeated if you're doing it from a viewport that is consistent, meaning you're able to preserve part of your pipeline.

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