New Member Maedys Posted February 15, 2018 New Member Report Share Posted February 15, 2018 So i started to learn 3d coat and i dont really know if this is intended or not so i started to try out smart materials and i noticed that the smart material preview has got a lot more details/quality than after i paint. Picture: The model that i want to retexture is a UV mapped - high poly model with 2048x2048 textures. I want to make 4k textures for the model basically. What should i do to get these crisp details for the final texture too? thanks in advance Quote Link to comment Share on other sites More sharing options...
New Member Maedys Posted February 15, 2018 Author New Member Report Share Posted February 15, 2018 oh and im using "Paint Uv mapped mesh ( Per Pixel)" painting Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 15, 2018 Reputable Contributor Report Share Posted February 15, 2018 The preview window renders at a Higher quality. You would need a 8k map in the smart material to closely match it. You will be limited by the resolution of the smart material images that are used to make the smart material and your final texture resolution for your image maps. Also is how well you are using the UV space, that is how your uv-islands are filling up the uv space. I make all-my smart materials at 4K. 1 Quote Link to comment Share on other sites More sharing options...
New Member Maedys Posted February 16, 2018 Author New Member Report Share Posted February 16, 2018 much thanks for the information! Quote Link to comment Share on other sites More sharing options...
New Member Loreathan Posted June 16, 2018 New Member Report Share Posted June 16, 2018 Hi all, I have been trying to solve this issue for a long time now and none of the things that were suggested work. So what I do is I change model to surface mode, decimate and export scene. Then open in (Paint UV mapped mesh). When I paint the smart materials, you can see the difference of preview and what actually it is When painted I tried to resize model, resize texture size etc but it doesn`t work:( Quote Link to comment Share on other sites More sharing options...
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