Reputable Contributor AbnRanger Posted September 22, 2015 Reputable Contributor Share Posted September 22, 2015 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126898 Share on other sites More sharing options...
Contributor ajz3d Posted September 22, 2015 Contributor Share Posted September 22, 2015 ...Just like I've tried MULTIPLE TIMES in the past 2yrs to get SCULPT LAYERS implemented in the Sculpt Room. It's one of the most voted on requests and yet it keeps getting pushed to the back of the line, in favor of a ton of tiny, easy to implement newer features....just because they are low hanging fruit. Yes, please implement this. It's super important!!! 2 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126899 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 22, 2015 Reputable Contributor Share Posted September 22, 2015 PBR got implemented not because it was a crazy-good idea, that could dramatically change the scope of texture-painting in 3D Coat. It got the time, effort and attention because Substance Painter and dDo (Quixel Suite) already had it and thus it gravely threatened 3D Coat's position in the market as a texture painting application. I'm glad for the PBR tools and all, but if 3D Coat is ever going to be taken seriously as a production-level sculpting application, it NEEDS Sculpt Layers. Both ZBrush and Mudbox have had this core functionality for years, and that's why most artists who come from those apps, go back to using those apps, rather than 3D Coat. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126900 Share on other sites More sharing options...
PolyHertz Posted September 22, 2015 Share Posted September 22, 2015 Everyone thats been around here for a while knows that Mantis is where ideas go to die. The only way to have even a shred of hope at getting what you want implemented is to nag about it at every possible opportunity on the forums, and hope that the devs will finally listen. I'm still waiting on layer masks (remember this thread? : http://3d-coat.com/forum/index.php?showtopic=16297 ) 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126902 Share on other sites More sharing options...
Contributor ajz3d Posted September 22, 2015 Contributor Share Posted September 22, 2015 (edited) (remember this thread? : http://3d-coat.com/forum/index.php?showtopic=16297 ) Yup, I remember. PS layer masks were supposed to come next, right after radial symmetry. I didn't realize it was a year ago. Maybe after refactoring things will gain more momentum because the code will be more extensible. Edited September 22, 2015 by ajz3d Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126904 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 22, 2015 Reputable Contributor Share Posted September 22, 2015 Yup, I remember. PS layer masks were supposed to come next, right after radial symmetry. I didn't realize it was a year ago. Maybe after refactoring things will gain more momentum because the code will be more extensible. Layer masks, to me personally, isn't a high priority because you ALREADY have that functionality. It isn't as nice as having it directly on the layer, in PS, but part of the appeal of it not being on the individual layer, is that one mask can be used for multiple layers. My vote is on something that will have a greater impact for all users.....Sculpt Layers. I can see why Mudbox and ZB sculpters don't give 3D Coat much of a chance.....it's like a 3D Coat with one sleeve missing! 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126906 Share on other sites More sharing options...
PolyHertz Posted September 22, 2015 Share Posted September 22, 2015 (edited) Whether you personally want it or not, the fact is we were promised a feature that many wanted and a year+ later it still is yet to materialize. If the 3DC staff can't even follow through on features they claim they will give us, what hope is there for features they haven't made a verbal commitment to? Edited September 22, 2015 by PolyHertz Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126907 Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 22, 2015 Contributor Share Posted September 22, 2015 3dc needs in my humble opinion 1) low poly modelling 1b) sculpt layers 2) Faster auto retopo 3) Ids and material history to get a material setup to another model (Just like SP) , believe me guys , all of you are going to need this feature if you work pro with 3DC. 4) More out of the box ready and working pbr materials Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126908 Share on other sites More sharing options...
Contributor ajz3d Posted September 22, 2015 Contributor Share Posted September 22, 2015 I can live with 3DC's current implementation of paint layers masking too. But it's hard to work without sculpt layers. The more non-descrutive sculpting becomes, the better for us all. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126909 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 22, 2015 Reputable Contributor Share Posted September 22, 2015 Whether you personally want it or not, the fact is we were promised a feature that many wanted and a year+ later it still is yet to materialize. If the 3DC staff can't even follow through on features they claim they will give us, what hope is there for features they haven't made a verbal commitment to? A lot of the same people didn't even know 3D Coat already had/has nice masking functionality. It's not a missing feature. It's just refinement of what is already there. I'm not against it, but Andrew said at the same time he was aware that Sculpt Layers was a high priority. Everybody has their own favorite feature(s) they are waiting on, so don't take it so personal if others don't place the same value on your own favorite. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126910 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 22, 2015 Reputable Contributor Share Posted September 22, 2015 Paint layer masking works perfectly fine...as is. Does it have pretty thumbnails on the layer, itself, just like in PS? No, but it has something PS doesn't....the ability to link multiple layers to a single mask layer. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126911 Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 22, 2015 Contributor Share Posted September 22, 2015 I prefer Masking as is right now , just a personal preference. But i also understand that exactly the way i need to apply the same material i created from layers and pbr / smart materials to another 3d model like SP and Quixel , other users need layer masking just like in photoshop etc etc . We all have right here , point is how to get those features in 3d coat. So far i am very pleased by 3d coat and its developers and of course the 3d coat users from this forum. On the other hand , Yes i admit , i must break my 3d coat workflow and use other software's to get what i want due to missing features, it causes me issues and recently i lost 2 projects due to missing features. No complains as 3dc developers offered to help me , unfortunately my needs needed a months work so i had to skip this , and deal with my losses. Anyway , again no complains , and i really hope that a solution can be found so we get what we need , a paid upgrade? More paid upgrades than usual? There must be a way for all of us to get what we need in time. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126913 Share on other sites More sharing options...
Carlosan Posted September 22, 2015 Share Posted September 22, 2015 Hi This is the Farsthary update channel thread If any1 need to share opinions about 3DC development, please open a new thread and respect this one, ty 2 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126915 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 22, 2015 Reputable Contributor Share Posted September 22, 2015 ...also, if you think about it, in PS, the mask is effectively another layer...just like it is in 3D Coat. The exception is that PS places a thumbnail on the layer, and the mask appears to the user to be part of the same layer...but under the hood, it's not. That's why you see the little CHAIN LINK icon between the layer thumbnail and the mask thumbnail. You can quickly link and unlink them. If Andrew is going to redo the layer masking, I think he needs to rework the layers altogether, so you can see thumbnails for each layer, just like in PS, and have the ability to expand each layer to reveal the channels as sublayers (with thumbnails for each channel). I would also like to see the little (channel) dots on each layer, so the user can see what layers have pixel data on them. So, if you see just a color dot, you know that layer has only color information on it and nothing else. Having said all that, almost a year has been spent in the Paint Room on PBR, so my personal vote would be to go back to the Sculpt Room and implement a very well-thought out Sculpt Layer system. It's the last major hurdle for 3D Coat to reach production-level sculpting that truly rivals ZBrush and Mudbox. Even Mudbox and C4D has Sculpt Layers, now. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126916 Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 22, 2015 Contributor Share Posted September 22, 2015 We apologise Carlos , you may delete the messages (mine at least). Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/43/#findComment-126917 Share on other sites More sharing options...
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