Taros Posted June 21, 2016 Share Posted June 21, 2016 18 hours ago, Carlosan said: Working over an issue causing sometimes a gap in strips = Solved! In combination with RFill this will be great! Raul. It is important to connect the strips together, to make rings for example. 1 Quote Link to comment Share on other sites More sharing options...
farsthary Posted June 23, 2016 Author Share Posted June 23, 2016 Yes! is possible to make rings. currently I need to polish the implementation a lot and is a WIP, I started this before finishing QuadPaint and then went back and somehow many times I just want to re do it from scratch lol. Also I listened to you all regarding the retopo feature requests, it will ensure my TODO list remain full for this room in times to come But first need to finish this tool, because feature hoping is terrible and I learned that the hard way Thank you! 2 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted June 23, 2016 Contributor Share Posted June 23, 2016 You are the BEST. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 23, 2016 Share Posted June 23, 2016 Implemented QuadStrips selection, improved drawing, work in progress. Size will be corrected soon. 4 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted June 23, 2016 Contributor Share Posted June 23, 2016 Great just great Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 28, 2016 Share Posted June 28, 2016 Done Increase/decrease quad strip density 2 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted June 28, 2016 Contributor Share Posted June 28, 2016 AWESOME Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted June 28, 2016 Advanced Member Share Posted June 28, 2016 Raul, can we get bezier control of the edges for more precise placement? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted June 28, 2016 Contributor Share Posted June 28, 2016 On 23 czerwiec 2016 at 5:03 PM, Carlosan said: Implemented QuadStrips selection, improved drawing, work in progress. Size will be corrected soon. Nice. Some quick means of modifying the number of spans on selected strips would be dandy. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 7, 2016 Share Posted July 7, 2016 Make QuadStrips real, almost done 3 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 11, 2016 Share Posted July 11, 2016 QuadStrips Apply done, here's a hint on the possibilities 4 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 18, 2016 Share Posted July 18, 2016 Farsthary @Farsthary QuadStrips tangents gizmo manipulator 90% done Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 19, 2016 Reputable Contributor Share Posted July 19, 2016 Raul, can you please add a BRIDGE tool among your Beta tools? It is an essential poly-modeling tool that is missing, just like Soft Gradient selection is. It is just as badly needed as a retopo tool as it is for poly-modeling. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 20, 2016 Share Posted July 20, 2016 Getting ready the tool look&feel. Remaining is only some minor technical details 3 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 20, 2016 Reputable Contributor Share Posted July 20, 2016 1 hour ago, Carlosan said: Getting ready the tool look&feel. Remaining is only some minor technical details Looking really good, thus far. 1 Quote Link to comment Share on other sites More sharing options...
farsthary Posted July 20, 2016 Author Share Posted July 20, 2016 @AbnRanger Thank you! and yes, a Bridge tool will be my next addition to the beta tools. I just need to finish the first iteration of QuadStrips before taking another feature project currently is fine but need to solve lots of tiny details that adds up. I want that Andrew include them for the next stable release. Cheers to all Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 20, 2016 Share Posted July 20, 2016 This is looking great, can't wait to try it! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 24, 2016 Share Posted July 24, 2016 // reminder - υπενθύμιση Contours functionality to the Strokes Tool 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted July 24, 2016 Contributor Share Posted July 24, 2016 Its done or this is a reminder? Στάλθηκε από το Turbo-X_epsilon μου χρησιμοποιώντας Tapatalk Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 1, 2016 Share Posted August 1, 2016 Farsthary @Farsthary Implemented few days ago Save/Load, Undo/Redo for QuadStrips, finishing now self Intersections 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 3, 2016 Contributor Share Posted August 3, 2016 Too bad the tools were not available for the .7 build. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted August 4, 2016 Contributor Share Posted August 4, 2016 Really need those too , more than even Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 9, 2016 Share Posted August 9, 2016 Farsthary Strip ends correctly snap to existing geometry. Started implementing final mesh welding. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 12, 2016 Share Posted August 12, 2016 Farsthary Finished Weld for QuadStrips, it will weld now to any preexisting geometry. Reorganized also Weld for QuadPaint. 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 19, 2016 Share Posted August 19, 2016 Farsthary @Farsthary Patch fill in QuadStrips is at 90% now, still have several tiny (but additive) bugs to solve. 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 23, 2016 Share Posted August 23, 2016 Farsthary @Farsthary Patch fill in QuadStrips is at 90% now, still have several tiny (but additive) bugs to solve. ------------------------------------------------ --Fill the patches (100%) --triangles faces issue(100%) 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Boonta Posted September 17, 2016 Advanced Member Share Posted September 17, 2016 Omg this looks fantastic! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 18, 2016 Share Posted September 18, 2016 This was pending to show long ago, useful when you have a complex graph of strokes that the system finds difficult to update on real time and on every change. 2 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 18, 2016 Contributor Share Posted September 18, 2016 At what stage are we standing? Half way there? Ready for next reliase? We are not sure yet? Been waiting a lot for this super useful feature. 1 Quote Link to comment Share on other sites More sharing options...
farsthary Posted September 18, 2016 Author Share Posted September 18, 2016 Hi They are not in beta tools? at least they should be released as betas. I've suggested Andrew that. they still have some issues but last update was really good. 1 Quote Link to comment Share on other sites More sharing options...
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