Loading a whole .abr brush pack at once
Posted 16 March 2012 - 12:14 AM
It's an old topic, that disapeared ages ago.
Would it be possible to load a Photoshop brush preset pack
such as .abr files directly in 3dCoat?
The concept is simple: Oh! I've cleaned up my messy photoshop brushes prefs.
I'd like to use those brand new brushes for sculpting and painting in 3dCoat.
In a way it could be a kind of Applink feature.
Please, make my dream come true
I'm lazy and can't spend time loading textures I use for brushes one by one.
Posted 18 March 2012 - 03:55 PM
My .abr file is not located in the 3dCoat folder but considering it is possible to load shaders located anywhere in the pc, that shouldn't be a problem.
I'm using the 3.7.01B (DX64).
Adding an .abr brush set doesn't seem to work from paint room or voxel room. Did you have a try?
Posted 19 March 2012 - 12:13 AM
Thanks for the explanation. I was asking something strange may be.
Now I understand more clearly how it works. I'll have a try when back home today.
Hope that it was usefull for other people... but may be not. I'm a bit late on learning
basic workflow. Sorry.
Posted 20 March 2012 - 04:26 PM
I found time to try other ways. abr viewer mentionned in the Mudbox video is very usefull.
I still have a problem loading brushes even with the method you mentionned.
I unpacked .abr brushes in a folder and selected one of the .png inside it with the "add existing folder" option.
The brushes came rather quickly into 3dCoat interface, but they where all black:
I can understand that it is related to some problem with these brushes alpha nature ore size, but there is something
more weird than the icon looks;
If I load the brushes when "Airbrush" selected in voxel room, work a bit on a primitive with airbrush and after a while
choose an other tool (flaten or anything), then all the brush I previously loaded vanishes. Do you think it is because
the folder I pointed was outside 3dCoat folders (was on my C drive root)?
Can we consider this as a bug? If not, there should be something to keep us from laoding brushes like that.
I don't mind trying other ways, but I don't know about building a brush pack myself differently.
Any idea? sorry to ask about it again. Yoroshiku!
Posted 30 March 2012 - 12:10 AM
Thanks a lot for the explanation. Now I understand the problem better.
By now, I'm thinking of using only the default brushes. Using them combined
with different tools may be enough to make a good sculpt. I'll try to "light customize"
my 3dCoat rather than loading a lot of other app stuff.
Anyway, thank you for making it clear to me.
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