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Hi everyone. Today we’re going to take a look at a new feature in 3DCoat: non-destructive texturing implemented through a nodebased workflow. Non-destructive texturing gives us much more control over the entire texturing process, we can return to any element like color or any material property such as gloss, metaleness, and so on and adjust […]

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Sometimes there is a confusion comparing a Shader Nodes system with a Material Nodes (and Textures) system. To work with Texturing Node system on 3DCoat follow this steps: – Create a Paint Layer, add or create a Material (double click over the material icon) Here is a set of materials based on the nodes that […]

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Question: I have received from a client a very heavy photogrammetry generated OBJ along with 3 separate 8K texture maps, all on separate UV tiles.I would like to combine all 3 uv tiles on one single tile, and combine all 3 texture maps one one single 8K map. Answer: * This steps only works on […]

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Question: I want to create geometry only with displacement to be manufactured with a CNC machine based on a low poly object imported on Paint Room. Answer: Once you create apply get a Smart Material to be applied to the mesh on Paint Room > PPP Use this command to convert the normal map to […]

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In 3D baking, the option to “normalize TB” (Tangent Basis) refers to a process where the tangent and bitangent (or binormal) vectors, which form the local coordinate system (tangent space) of a 3D model, are …

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3DCoat version 2024.22 and above add a new option “Edit->Prefs->Tools->Don’t group vertices per objects in OBJ files (like ZB)” for better compatibility when you need to keep the vertex order …

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How can i export only curvature and occlusion maps?


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Normal maps are a crucial technique in 3D graphics that add significant detail and realism to surfaces.
They do this by storing information about the direction of surface normals, which affects how light interacts with th…

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Requirements for the model to be used in the Splines palette.

The model to be used seamlessly over the spline should consist of 3 objects, named as

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