archives

How to non destructively re-import a different UV layout for your mesh without your texturing breaking 3DC project layer paints & materials onto the model to be able to re-project in case of UV layout changes.  Do you have a painted mesh… …but need to replace the geometry because UV layout changes ? Follow this […]

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v2024.22 add a new option “Edit->Prefs->Tools->Don’t group vertices per objects in OBJ files (like ZB)” for better compatibility when you need to keep the vertex order in OBJ files. Anyway, Coat preserved vertices order, but in some case it is not enough, and vertices should not be grouped. In this case you need his option. For texture Per Pixel Painting To […]

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From ZBrush For this step we use ZBrush demo soldier showing polygroups. Before export the body mesh, on ZBrush Preferences > Import/Export > Turn ON Export Sub groups. Go to 3DCoat Modeling Room > Mesh > Import (I have set color reference manually pressing RMB over Polygroup layer) Usually ZBrush models are small at import.Use […]

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