Jump to content
3DCoat Forums
preview cover
 
© Michael Bitsakis
Image Tools

preview cover

Greetings to all.

I will start posting to Gumroad my smart materials collections.

All materials will be :

Seamless custom PBR accurate materials

(game engines optimized 512 x 512 pixels)

9 Texture Channels Each (depends on material type)

Dermis ( Base colour / Diffuse )

Subdermis

Hypodermis

Ambient Occlusion

Base Color

Bump

Curvature

Normal

Detail_Normal

Diffuse

Displacement

Emissive

Glossiness

Height

Metallic

Opacity

Roughness

Specular

Pseudo SSS mask

Compatible with :

3D Coat PBR ( smart materials included )

Substance Painter ( materials included )

Toolbag 2 ( materials included )

Unity 5 PBR ( materials included )

Zbrush ( Texture painting )

Unreal PBR

Substance Designer for texture based nodes

( SBS and SBSAR NOT INCLUDED )

Render Engines Compatibility :

Mantra PBR Mantra IPR

Renderman

Arnold

Redshift

Vray

Indigo

Maxwell

Octane

Furryball

Thea

and any renderer that supports

Here is my first collection (will be posted shortly) teaser.

Copyright

© Michael Bitsakis

From the album:

Smart materials

  • 10 images
  • 0 comments
  • 7 image comments


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×