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Taros last won the day on October 30 2017

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    Climbing, Photography

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  1. Taros

    3DCoat 4.8 BETA testing thread

    I think the same. But it's tricky. The user must decide then what have to be used for baking. Normal maps, voxels or both...
  2. Taros

    3DCoat 4.8 BETA testing thread

    Triangulate at import or make splits. It's because of ngons.
  3. Taros

    3DCoat 4.8 BETA testing thread

    0002374: Voxel objects are disturbing Curvature map calculation strongly http://3dcoat.com/mantis/view.php?id=2374
  4. Taros

    3DCoat 4.8 BETA testing thread

    0002373: Minimise window after curvature bake crash 3D-Coat http://3dcoat.com/mantis/view.php?id=2373
  5. Taros

    3DCoat 4.8 BETA testing thread

    0002372: Advanced mode for texture projections control does not work correctly http://3dcoat.com/mantis/view.php?id=2372
  6. Taros

    3DCoat 4.8 BETA testing thread

    0002371: Recent "primary light intensity" settings will not be saved http://3dcoat.com/mantis/view.php?id=2371
  7. Taros

    3DCoat 4.8 BETA testing thread

    Is there a detailed documentation for the upcoming "MakeJoints" tool in the Retopo Room with examples for the need of it? There is a technical descrition here, but I don't understand the origin need for this tool? Or better: "What is it good for?!"
  8. Taros

    3DCoat 4.8 BETA testing thread

    Thank you for your answer. In your version you press CTRL-Z once and the strip is removed directly? I have to press Undo several times before something happen. I think even if a tool is in beta stage, it should be important to collect problems in a system like mantis to find and solve them later, right?
  9. Taros

    3DCoat 4.8 BETA testing thread

    Thank you Don for explaining the functionality. Are you so kind and post your comments in the future into the related mantis issue for better documentation? Your explaining will be lost in the forums which I'm shure. And I can close the issue in mantis. So back to the topic. I have watched the video you posted very carefully. I have really thought very long about for which "situation" this way of using the tools could be good for. But hey. There are several more already existing ways in 3D-Coat to solve such a situation. I understand some people would like to have a way to split multiple edges and keep them as ngons. But why not create an automatic way to connect edges directly, or have a checkbox in the split edges tool to switch an automatic connection? I guess we see here another situation where a programmer was left alone with an idea and never talked to an experienced 3D-Artist to develop a well proofed concept before starting to code a routine. And we have a lot of good artists here who like to help. Well, it is very important to have a clever workflow and not just a function collection. Why expand the tools area with more single functions when there is actually no need for? At this point: Is there any need for mantis? I've posted my issues into mantis to give all people a hint to use the system more. But if there is no use for a bugtracker anymore, then ok. But it would be a bad decision to quit mantis in my opinion. But whatever. I will continue to post my problems in this way in the future. Best wishes Chris
  10. Taros

    3DCoat 4.8 BETA testing thread

    0002370: QuadStripTool does not support Undo right http://3dcoat.com/mantis/view.php?id=2370
  11. Taros

    3DCoat 4.8 BETA testing thread

    0002369: Connect tool in retopo room does not work http://3dcoat.com/mantis/view.php?id=2369
  12. Taros

    3DCoat 4.8 BETA testing thread

    0002367: Paint mode "More on Top" buggy in all lasso modes http://3dcoat.com/mantis/view.php?id=2367
  13. Thank you for taking your time to drop some lines, Andrew. I really appreciate this. Don't stop your current tasks. You are the one who knows the best what is important and what not. But if you see a way to take a creative break from the daily work then do it. It's already important you use 3DC in your sparetime. I know, you have a regular life and there are kids, the family and a wife who needs time too. And about your question: Yes, I mean different workflows. I am using 3D Coat for a wide range of different challanges. Following some example workflows I use and where I have problems (Actually I have issues in 3D Coat the most time and in many areas, but whatever...) Here are a few ideas for workflow tests to be focused on, I am shure there are more. Actually the list represents nearly all features... Andrew, you don't need to do it yourself but it could be a way for your inhouse testers (I hope you have someone?!). 1. The sculpting-retopo workflow In this workflow I get bugs while sculpting, like voxel artefacs, or V<->S mode conversion bugs. Several undo functions for tools are not completely implemented e.g. Organising UVs in Retopo room produce stretched polys sometimes. Unwrapping creates strange results with bended islands. What to do: Sculpt in voxels AND surface mode with subobjects. Create layer copies. Use boolean functions, do it with invisible layers... Group objects not just for organising - WORK with groups! Retopo the sculpted results manually. See how the retopo room works. Create auto UVs in the retopo room. 2. The painting workflow Painting in 3D-Coat is something I do a lot because there are not many good tools and 3D-Coat is the most underrated 3D-painting app in the market in my opinion. The most people are talking about unwrapping or voxels regarding 3D-Coat. Even if the painting part of 3DC got no real improvements within the last years, it is one of the strongest you can get. "Trendy" tools like Mari or Substance Painter have not the usability and functionality like 3D-Coat in many areas. But I am neutral. The mentioned apps are getting better and have already some very nice features I miss in 3D-Coat too. So I like the others and because of working professional I combine my work if possible. But to be honest: I would like to stay in one app... What to do: Import a "regular" third party app model (OBJ e.g.). Use an object from blender or your preferred 3D app, like 3dMax or Maya. Try to use a complex model that came with several material IDs, own UVs, multiple UVsets or subobjects. Don't work with realtime models only, try to use render models that are far bigger than 100k polys and more. Bake textures. Organise and work with PBRs. Its a mess in 3D-Coat. The PBR instancing system in 3D-Coat is something really hard to understand for an artist. Did you never asked an artist to help you develop it? (Seriuosly, before developing something new, use inofficial ways and contact professional artists to make collaborations before open your ideas to the community.) Paint, paint paint! Use the painting tools. (The most still have some really hard workflow issues in combination with projections e.g.) Try to create presets. Presets are something of the most underrated features, especially by beginners and inexperienced users. Work with big brushes etc. Conclusion I better stop here. You see I could write an endless list of things or workflow combinations just I use myself very often. So it's important to look for a different solution: I think it would be a big help if Pilgway would think about the idea to create a small group of active 3D-Coat professionals, who support 3D Coat independent of the official forum users. You could ask other popular professional artists too. Offer them 3D-Coat for free to support you and make the tool better. Call it a "special task force" that works "quite" in the background of you like. This could result in payed services, because not everyone do services completely for free, but why not to think about payed professionals who really help? The organisation of this people should be managed by one Admin at Pilgway and a system like mantis or what you prefer. And the most important: The group size should not be bigger than 3 - 5 users. That is completely enough. A few professionals are better than an army of fanboys who suck your energy... (Before I will be sentenced: I am a "professional" 3D-Coat fanboy since years!) It's not important to offer an intensive support, it's more important to be effective. Better post one important issue once a month than commenting other user posts three times a day. Maybe this is an idea before v5 release? Ok I have to work now too... Best wishes Chris
  14. Thank you for your answers. All is right currently. I don't want to interrupt a running development right now. It's just a suggestion to get a better understanding of the users. I know the mechanics of sending E-Mails or a direct chat. I know Andrew already a long time and we are in contact. If I see an urgent problem from a pro point of view, then I am the 1st who send a message to fix it and creates detailed docs about the issue. So this is not the problem. And as I said. I still need 3D Coat, because there are some unique workflows inside. Beside my mention I would like to see a more intenisive use of mantis like Haikalle writes. But the community is forcing us to use the forums. The best way would be to have a small but professional testing party, that is independent of the big community and has priority and works organised. But this is not my decision of course. Best wishes Chris
  15. An open letter to Andrew. Andrew, some years ago you have worked with 3D-Coat yourself and created a nice personal project. It was a 3D sculpture of an ant animal. While this small personal project you have realised how well your own product work and where it stuck or make it really hard to work with. You have learned a lot and improved some important workflows and fixed bugs within this time. At the time it was your personal project experience with your own tool that pushed 3D-Coat a lot. More than every user post in the forums. I'm a professional user and I don't bet for brand new features here or a faster tool. It't much easier: My personal request: Andrew, please stop developing 3D-Coat, not forever but just for a while. Stop programming 3D-Coat for one or two weeks and take some time to create a new own project in 3D-Coat. Just for you. Close all doors and don't talk to someone of the communiy. I'm shure this will give you the needed distance to the development and I am shure it will open you some really big issues in your great tool. I know you have a lot of work and the team grew, but it would change a lot if you would do this. You don't need pages of community threads to see what is wrong with 3D-Coat. Just use your tool. Try to find a project where the most features of your app will be needed. I am writing this, because it's still possible. Pilgway is a small and friendly team, where people get feedback fast and directly from the leads. This is not something natural in the industry. The 3D-Coat users have still really big problems in different areas while working with 3D-Coat. Crashes are not rare, tools are broken and basic functions like an undo are still missing in a lot of areas. This is a fact since years. After a longer brake (About one year) I've implemented 3D-Coat into my current client project. After some hours of work in 3D-Coats paint and UV room it was like a deja vu for me. A bunch of old problems still exists and 3D-Coat feels like an alpha tool. Sadly for me this recognition is nothing new - and nothing nice, too. Because I know 3D-Coat like this since I am working with it. And I am one of the first users. I bought 3D-Coat when it was called "3D-Brush". This is more than 10 years ago. Some time ago I've bought Allgorithmics tools, too. They became industry standard so it was a must for me as a professional to use their package. My clients asked for it too. So I know what happens in the industry. 3D-Coat still has some really great and important features, where other tools are still dreaming of. Some of the features are simple paint functions like afterward mirror copy or multiple object painting - somethnig completely normal for 3D-coat users but day dreams for others. 3D-Coat shows always what could be possible. So please try to get your time, Andrew. Please USE your own tool. Forget coding for some weeks and you will feel the same pain we feel very often. My letter sounds maybe a bit harsh, but it's the truth. I respect all the developers work and love some new implementations like instant meshes. But it's really time for a stable tool with a correct working undo function and a lot more that feels like started but not finished. I will still do my work with 3D-Coat, like the most time. But I will do it as long as I will not get the same features in other tools that became better slowly. Best wishes Chris PS: For everybody who don't know me. I am working since over 10 years with 3D-Coat and know what I'm talking about. Some of the todays features of 3D-Coat are based on my ideas and a collaboration with Andrew. I'm an official trainer for 3D-Coat too and have translated the german version of the tool. The mantis bug tracking was an idea of mine too, but for any reason everybody seem to like chaos more and use forums since years... But I've accepted it.