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Taros last won the day on September 26

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    Climbing, Photography

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  1. Taros

    3DCoat 4.8 BETA testing thread

    Hi Javis. Basically your idea to store the camera position is very important. Especially when working with texture projections. It's the only way to store the size and position. So I need it too. But I have found how to reproduce the ugly bug. I've reproduced it on a different pc of a friend. How to reproduce the tool camera store bug in v.4.8.20 (Master) and all later versions: 1. Choose the extrude tool e.g. Move the camera to change the position. Store the tool in the Presets tab. Use the "What to store->Store Camera" option, before storing the preset. 2. Now switch to a different tool. "Smooth" e.g. Change the camera here. 3. Switch back to Extrude, by clicking on the left main menu. -> Voila the camera change eo the "preset" position. WHY?! I've not clicked the preset, I clicked the main tool on the left. 4. Ok. Move the camera now and click on the smooth tool. -> Bam! Camera changes again. To the last smooth camera position... -> Bug So why this happen? Here is the reason and have to be solved very soon: As soon as you activate the preset option "Store camera" 3DCoat begins to save the camera for all tools you switch between from now. Even if you don't click on a preset it will load the last used camera positions. This makes an artist crazy. If you want to solve it temporarly you have two ways currently: 1. Don't use presets by using camera storing mode. 2. Update the preset by disabling the Store camera mode. Then 3D-Coat will update the tools click by click to the new mode. So. Actually it's still a bug, because storing the camera position is an important feature. Andrew, please fix it. Best wishes Chris
  2. Taros

    3DCoat 4.8 BETA testing thread

    Can someone tell me how to switch off storing camera position when switching brushes? 3D-Coat stores the camera position individually per brush tool. I don't know who had this idea, but it makes me crazy. How to switch this function off? It's unfortunately on by default. Someone has an idea? Haven't found the option to switch it off. EDIT: It's a bug. I solved it by resetting the complete user data folder ( I renamed the old one and 3DC created a new clean user data folder). Not nice... EDIT: Bug not solved. It's still there and I have a solution. See my post below Javis post. Best wishes Chri
  3. Taros

    Retopo CartoonCar

    Hi. Falls Du meine Serie noch nicht kennst, schau mal hier rein. Teil 7 k├Ânnte Dir evtl. auch helfen.
  4. I close this thread now. All is said and the "discussion" is moving slowly into the wrong direction. People started again to compare one great software with another great software. This is not professional. Nobody is forced to use 3D-Coat nor zBrush or whatever else. And if you are a real pro you will always use the tool you need to solve your work in a fast way. In my opinion a professional user can like one special software more than another but don't place other tools into a negative light. But this is happening here very often. So well. Thank you all for your answers and opinions. Chris
  5. I can't confirm your bug in the pro version. I haven't tested it in the amateur edition. I've tested it with v.4.8.20 and the default sphere model, that is delivered with 3D-Coat in paint room. The ENTER key works like expected with the Spline Text Tool. The same result for Transform/Copy Tool. All is fine here, too. What system are you using? Wat is your hardware configuration? Especiylly the graphics card.
  6. Taros

    3DCoat 4.8 BETA testing thread

    Visibility could be a solution. But it's a bit confusing for the common users if you have to hide the paint objects and show the voxels to use them for baking a curvature map in the paint room. Sounds not logic: Why should be someting baked on an invisible model? It must be a global solution that work for all baking methods. Better and more usable would be to set options in the tool that need them. In this case the curvature window e.g. Then it's there, where it's needed. Much easier to explain to users. At this point it would be good to have just one menu option in the retopo room: "Bake maps". An single assistant window would appear then and the user could just set what have to be baked and which options control the baking. But it's not time for ideas. About Andrew: No problem. I have time. More important is to mention the issues. We have no influence to the development shedule anyway.
  7. Taros

    3DCoat 4.8 BETA testing thread

    I think the same. But it's tricky. The user must decide then what have to be used for baking. Normal maps, voxels or both...
  8. Taros

    3DCoat 4.8 BETA testing thread

    Triangulate at import or make splits. It's because of ngons.
  9. Taros

    3DCoat 4.8 BETA testing thread

    0002374: Voxel objects are disturbing Curvature map calculation strongly http://3dcoat.com/mantis/view.php?id=2374
  10. Taros

    3DCoat 4.8 BETA testing thread

    0002373: Minimise window after curvature bake crash 3D-Coat http://3dcoat.com/mantis/view.php?id=2373
  11. Taros

    3DCoat 4.8 BETA testing thread

    0002372: Advanced mode for texture projections control does not work correctly http://3dcoat.com/mantis/view.php?id=2372
  12. Taros

    3DCoat 4.8 BETA testing thread

    0002371: Recent "primary light intensity" settings will not be saved http://3dcoat.com/mantis/view.php?id=2371
  13. Taros

    3DCoat 4.8 BETA testing thread

    Is there a detailed documentation for the upcoming "MakeJoints" tool in the Retopo Room with examples for the need of it? There is a technical descrition here, but I don't understand the origin need for this tool? Or better: "What is it good for?!"
  14. Taros

    3DCoat 4.8 BETA testing thread

    Thank you for your answer. In your version you press CTRL-Z once and the strip is removed directly? I have to press Undo several times before something happen. I think even if a tool is in beta stage, it should be important to collect problems in a system like mantis to find and solve them later, right?
  15. Taros

    3DCoat 4.8 BETA testing thread

    Thank you Don for explaining the functionality. Are you so kind and post your comments in the future into the related mantis issue for better documentation? Your explaining will be lost in the forums which I'm shure. And I can close the issue in mantis. So back to the topic. I have watched the video you posted very carefully. I have really thought very long about for which "situation" this way of using the tools could be good for. But hey. There are several more already existing ways in 3D-Coat to solve such a situation. I understand some people would like to have a way to split multiple edges and keep them as ngons. But why not create an automatic way to connect edges directly, or have a checkbox in the split edges tool to switch an automatic connection? I guess we see here another situation where a programmer was left alone with an idea and never talked to an experienced 3D-Artist to develop a well proofed concept before starting to code a routine. And we have a lot of good artists here who like to help. Well, it is very important to have a clever workflow and not just a function collection. Why expand the tools area with more single functions when there is actually no need for? At this point: Is there any need for mantis? I've posted my issues into mantis to give all people a hint to use the system more. But if there is no use for a bugtracker anymore, then ok. But it would be a bad decision to quit mantis in my opinion. But whatever. I will continue to post my problems in this way in the future. Best wishes Chris