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Andrew Shpagin

3DCoat Developer
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Everything posted by Andrew Shpagin

  1. Please go to folder Docs/UserData/ and ZIP 2 folders - ToolsSettings and CustomTools and send to me (to e-mail). Digman, please do the same.
  2. 3.08.21 2021.20 - Fixed performance problem when Coat was able to freeze up to 30-40 seconds when you draw very quickly with voxel brushes. Now in complex situations, FPS may drop, but Coat will follow stroke and will not freeze. Performance of brushing increased overall. - Fixed potentially random problem in voxel brush engine. In some cases, it may lead to the permanent disfunction of the tool - slowdown and other bad things. Possibly it was causing a random mesh disappearing problem reported in this thread. - If you click on the slider and drag to change the value the SHIFT decreased speed 10x, CTRL - 2x, CTRL+SHIFT - 20x. - UI tweaks to make 4K resolution look correctly for all font sizes. - 2d paint creates the correct shape in E-modes. - The offset problem is now fixed in a straight way, that was really tricky. Several last builds had a "hacky solution", the stroke was approximated by comparison of mouse and pen position. So the possible result was the lack of precision. Anyway, need to check if all that works for all configurations. - Tools SpineTool and SurfaceSweptStrip polished.
  3. Yes, we will discuss it, I will contact you directly, Japanase community is very important to us. The question - does the 19 build show all characters correctly on Huge/Extra large fonts mode?
  4. This is removed temporarily till it will be polished. Currently, it is too raw, but will be available soon, the main job is done.
  5. 2.08.21 2021.19 - Huge and Extra large font sizes included. For the better support of 4K displays. Fonts generation tuned to be able to generate almost unlimited size of fonts. - UI tweaks to look good in case of high resolution. - Bake light and reflections for sculpt objects. - Renamed "TabletPC" into "WindowsInk" by user request. - Fixed problem of the fill tool - if you pick color in other tool, switching to fill tool substitutes other color instead. - Fixed problem when UI elements from the paint room appear in sculpt room (connectivity droplist). - Fill tool UI tweaked, fill with eraser works with "Layer button" correctly. Still have several open issues, but this is what done for today. Test license updated as well.
  6. Color issue fixed, but can't reproduce the radius problem. So, if you will provide the scene, it will help to reproduce and fix.
  7. Ok, I will fix both problems, but it is more convenient to use 'V' key to pick the color.
  8. I will try to stabilize changes today, max tomorrow, then mac/linux builds will be done. So, expected tomorrow or one day later.
  9. Is it regular wireframe mode? Activated with W? Or there is something additional? Does it becomes green without additional actions? Just after a short time after activation with W?
  10. 31.07.21 2021.18 - Very important changes in brushing, First, if the pen touches the tablet and you paint something exactly all trajectory that was really drawn on the tablet will be drawn in the model. It makes drawing really responsive, solves the problem of "backstroke" mentioned before in TabletPC mode, solves the problem of shorter strokes than actually drawn. This should strongly improve the drawing experience. - Offset problem principally fixed. But currently (at this build) at a cost that all rendered 1:1 in screen resolution without system scaling, so UI looks smaller. Probably you will need to set Large font for 4K monitors. Or use custom. Generally, I like how it looks on my 4K monitor, much sharper. This solution is still under the consideration. - Fixed crash in muscle/pen, toothpaste. Treat this build as BETA because of that two big changes, then need at least a short time to be tested.
  11. 31.07.21 2021.17 - Curve based tools (tube/muscle, toothpaste)respect pressure controls - radius and depth. If the stroke is fast&dirty the whole stroke is divided into chunks to avoid dirty self-intersection. - Sharp edges over the curve tool are now correct, without self-intersections. Compare: - Fixed issues related to Curves->Import image as mesh. Now curve well previewed, cleaned up before inserting into the scene. And work for old curves approach as well if active now. - bug reports analyzed, several potential instabilities fixed.
  12. Does it happen with both approaches - WinTab & TabletPC? Is there lag with mouse? And please turn off vertical synchronization in prefs and try again.
  13. Easiest way to remove old shortcuts: press on WIN key in the left bottom. Type "control", click on "Control panel". Select Programs there. Then Programs and features. Then rmb over the shortcut, uninstall. Windows will offer to delete the reference.
  14. And if a crash happens, please send automatic bugreports. I am looking at crash reports these days often. My goal now is to make Coat a super stable and polished product. Huge thanks to everyone in this thread. You made this program much, much better. No more 3d-crash)
  15. BackSpace deletes hotkey. And I also was not able to reproduce.... If you have crash.txt in documents, please send it to me.
  16. 30.07.21 2021.16 - Old splines (from 4.9) may be enabled in preferences in the beta section. In this case, both approaches will work - new curves and old splines as different modes in E-panel. - Fixed erratic artifacts in the toothpaste tool. This started the polishing round over that sort of tools. - Snake/muscle/toothpaste tools streamlined and polished - more accurate stroke, smoothing, snapping now has sense, huge values of smoothing - as well (if need almost straight line). Muscle was renamed to Tube/muscle and has now two additional profiles - Bar and Alpha. - Z-up option works correctly with spline-based tools. - Relaxing algorithm for all similar tools updated. - Pose tool in object mode sets gizmo into the center mass of selection and directs the axis along the main axis. It allows manipulating disconnected areas easily. - Fixed lack of relaxation over the curvature map generated in ptex/mv approach. Now smooth degree is actual for mv/ptex curvature calculation. The curvature is calculated now correctly for ptex. - Fixed problem when you can't duplicate stacked tool (like Build). - UI problems of voxel brushes solved, better defaults, possibility to "Restore default". - Brush engine streamlined, settings in the "Brush options" tabs are invisible if they preset in the tool (like spacing, jitter, paint w/ dabs). It is important to avoid confusion - were we to change parameters? - Fixed loading of Curve nodes. (Previously, they loaded differently each time) - Fixed problem when the UV-sets count is different in UV and paint rooms. This was happening if the names of UV sets are not unique. Now UV room synchronized with Paint as soon as UV-sets count difference detected. - Fixed problem that Carve+CTRL now follows the alpha shape, better default Build.
  17. Hover build - see airbrush. Please show settings that are closest to original build. And you may duplicate any brush and construct airbrush as a different version of build.
  18. 28.07.21 2021.15 - Build tool in voxels replaced with Build based on VoxelBrush engine. It is as accurate and smooth as the original Build but has better control, settings, and speed. Airbrush still remains, but I see no advantage in it, build does the same, but better. - Fixed the essential problem of the previous build - incorrect brush direction. Now both issues are fixed - incorrect direction and random brush flip (from earlier builds). So it is important to install 15 instead of 14! - Carve tool was also implemented within the VoxelEngine paradigm. Same functionality, but better control and speed. - CPU-s without SSE4.1 are supported as well. SSE2 is enough. It was done so that higher CPU-s will not get the performance penalty. - Voxel/Surface brush engine skips pressure if pressure dependency is turned off with E-panel (or in top panel). - Fixed problem when you can't change clone type in paint room clone tool. - Fixed crash in UV room due to repeating UV set name. But repeating UV sets are still problematic...
  19. The reason is that you sculpted something into the "BakedNodes" layer. Nodes baking overwrites that layer, so your layer content vanished. Try to rename the BakedNodes layer before baking.
  20. It happens if you pressed CTRL+click over the model but hast not started to paint. Coat expect you will begin painting. So click on the model again and you will be able to select mode. Anyway, this looks strange, so I will correct it to avoid this situation.
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