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Posts posted by Carlosan
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Sorry but i dont know.
You must assume the risk and try at your own.
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This issue is related to Win7 technology: Cpu core parking
What is core parking and should you adjust it?
If you are an owner of a new multicore Intel CPU for example Intel core I7 and Windows 7 or Windows Server 2008 OS, you already might notice that some of the cores in your resource monitor are marked as parked. This is a new feature of windows 7/2008 operating system that is made to balance energy consumption by your CPU.
I tested this app to unpark my CPU, but backed to an old registry state because i dont feel ok the multitasking performance with the changes
>>> *= USE this app at your OWN RISK =* <<<
http://www.coderbag.com/programming-c/disable-cpu-core-parking-utility
Warning: your are modifying the registry. Take care.
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Octane render plugin help to get PBR support inside Carrara.
Luxus for Carrara let to get photo realistic render, but i duno if Luxrender had PBR support.
* Marmoset Toolbag is less expensive
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Hi!
Yes is great idea, the request is open.
Feel free to add a +1
To add render preview to Sculpt and Paint Room
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здорово
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Keep backup of Docs/3D-CoatV4/patterns folder.
all my old stamp folders, new PBR materials icons preview... gone or messed when i open 3DC second time.
some1 having same issue ?
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Took your model in Mudbox and divided it into head, arms, wings, tail, legs, and body objs.
Sculpt the pieces separately to the level you want and then export the pieces one at a time for retopo at 3DC.
Then export out the maps one at a time and reassemble in Photoshop.
How can I split an object into many parts, and saving them separately as different obj files?
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You right
The result is far superior
GZ !
Вы правы
Результат намного превосходит -
Technology is not new but is new to Zbrush. Pixologic has addressed something that users wanted "In Zbrush" for a long time.
But modeling subdivision is based on precise control of cross sections and curved surface generation. The new release will allow that?
I'm interested to see how everything goes when users have tested the new tools. -
3DC can handle that amount of polygons smoothly.
It is difficult to give an opinion without seeing the model, but can you split in MUDBOX the model into parts ?
It's the only thing I can think of, splt the model, perform retopology and import all the resulting objects in your 3d program to clear and unite the needed. -
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Min 16:00 Interview begin
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http://3d-coat.com/news/merry-christmas/
We wish you a marvellous Christmas and a Happy New Year!
Dear Friends,
In the light of upcoming Holiday season Pilgway studio is happy to announce a special Christmas discount on 3D-Coat V4 running from December 19 till December 31, 2014. This is your once-per-year chance to buy 3D-Coat at a great discount of $100 USD! Check out the official 3D-Coat website for further details: http://3d-coat.com/buy-now/
Wishing you Merry Christmas and a Happy New Year!
Sincerely yours,
Pilgway team
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Brief Considerations About Materials
For the purpose of our needs, we may reduce the materials to two basic different types:
Dielectrics and Conductors.
Dielectrics materials do not conduct electricity. Conductors do.
So, in a very non-scientific way that should only be used by artists and not someone writing a science paper, we could say that Conductors are all the metals or metallic looking surfaces, and Dielectrics are all the non-metallic surfaces, such as wood, plastic, rubber, clay, fabrics, etc.
And what is interesting for us to know is that Conductors alter the color of the specular reflection, tinting them. While the Dielectrics materials will be neutral to the light and not affect the color of the specular reflection.
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I invite to try the new PBR render at 3DC Alpha release
very impressive
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3DCoat Wishlist
in Feature requests
Posted
My 2015 whishlist !
Add Sculpt layers to Surface Mode
Procedural painting and procedural texture editor
Create a curvature map
Converts existing model into a set of separate surfaces (panels) with thickness.
Screen Space Ambient Occlusion
Schematic and Node based shader editor.
Add AO layer type and ability to export AO maps as a greyscale texture
REAL Ambient Occlusion, please
cavity map extract
Lightmap baking
Render Passes
Render to higher bit file formats
Layer Group - Add the option to create a empty null for any sculpt mode (V or S)
Layer0 - by default to make it locked and rename it to Mesh Layer
Bake scan settings - every UVset need to use their own setting, not a global one.
RGB Automap Islands Bake from your highpoly model (Color ID map)
Draw strokes "on the air", not limited to "over a volume" to create polysurfaces
A Group Manager to allow to use the groups as layers.
Possibility to create and manipulate nurbs surfaces and transform them to voxels
Bake scan settings - option to save / load
Add an option in preferences to select which path is wanted for user folder
Floating small square over spline: change command location to Tool Options