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Carlosan

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Posts posted by Carlosan

  1. Import Tiles as UVset = ON could helps ?

     

    The UVshet have tiles that goes outside of the 0-1 space, but 3DC use auto tiling to keep it in one UVspace

     

    I was reading this...

    Creating and Publishing a Weapon Finish

     

    ----------------------------------------------------------------------------

    Pilgway has recently added a couple of videos to their Youtube Channel, showing the use of the UV Tile Support features in 3D Coat as well as 3D Coat’s ability to see and use multiple UV Sets.

    The workflow for Multiple UV sets in 3dCoat is a little different than what you may be used to in other applications with 3DCoat using the ideology of a singular texture space in the UV Room.

     

     

     

  2.  

    Btw, in gdrive folder - there is masks.rar and materials.3dcpack. It is not beta! It is alpha or tech demo - only for those who is ready to risk! I renew it almost daily. So if you still want - download, unrar, overwrite installation folder and look. Keep backup of Docs/3D-CoatV4/patterns folder.

     

    And it is not for announcements anywhere.

    [edited by forum administration]

     
     

     

    there is a new build btw

     

    masks.rar - uncompressed to 3DC folder

    materials.3dcpack - installed as extension

     

    open the new file 3D-CoatDX64SF.exe

     

    This were your steps ?

     

    ---------------------------

     

    Surface PBR Paint must be done using the new PBR shader

     

    post-10142-0-76647400-1418949549_thumb.j

  3. Thea 1.4 is Released

     

     
     
    Our milestone edition 1.4 brings powerful new features along with substantial improvements for Thea Presto engine. These improvements include Displacement, Motion Blur, Render Channels, Relight Support and faster Interactive Render among others. The new edition is now available and to celebrate we have launched promotional offers!
  4. Hi Gam3

     

    Will you please add more info to your request ?

    Which are the Responsibilities, requirements ?

    Did the modeler to create high and low polygon 3D environment assets such as landscapes, buildings, props, rocks, foliage etc. ?
    Did create high and low polygon 3D characters and assets such as clothing and tools ?
    Create UVMaps and high quality textures for your assets ?
    What about character design ? Must create and modify assets based on team feedback ?

    Final model polycount, texture size do you need.

    Which platform (mobile, console...)

    Do you have a site to see the game progress or tech demo ?

     

    Ty

     

    Let me suggest you to ask into another forum as well

  5. Hi Madno

     

    When i open your model in another app -Blender- found some UVs overlaped, and it dont have seams marked

    post-10142-0-67416400-1418477882_thumb.j

     

    I just marked seams and unwarped the cube again. Look the lower left corners in the pic, are the other faces scaled down and minimized outside the UV area 0,0

    post-10142-0-66513400-1418477881_thumb.j

    And assigned 2 materials for faces groups

     

    Then when open it at 3DC, cant see any problem

    post-10142-0-64377000-1418478160_thumb.j

     

    Will you please try if its ok ?

    bump-test_LW.zip

     

    ty

  6. Is not an order that i get "keep it secret, dude!"

    But -from my point of view- technology research must be more... confidential.

    Usually competition try to punch first: "hey, look 3DC!, they are developing ____. Can we do it first?"

    Tired to see this -community users that works for other companies searching this forum- I prefer to keep silence.

    Sorry.

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