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Posts posted by Carlosan
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Hi!
Yes is great idea, the request is open.
Feel free to add a +1
To add render preview to Sculpt and Paint Room
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здорово
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Keep backup of Docs/3D-CoatV4/patterns folder.
all my old stamp folders, new PBR materials icons preview... gone or messed when i open 3DC second time.
some1 having same issue ?
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Took your model in Mudbox and divided it into head, arms, wings, tail, legs, and body objs.
Sculpt the pieces separately to the level you want and then export the pieces one at a time for retopo at 3DC.
Then export out the maps one at a time and reassemble in Photoshop.
How can I split an object into many parts, and saving them separately as different obj files?
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You right
The result is far superior
GZ !
Вы правы
Результат намного превосходит -
Technology is not new but is new to Zbrush. Pixologic has addressed something that users wanted "In Zbrush" for a long time.
But modeling subdivision is based on precise control of cross sections and curved surface generation. The new release will allow that?
I'm interested to see how everything goes when users have tested the new tools. -
3DC can handle that amount of polygons smoothly.
It is difficult to give an opinion without seeing the model, but can you split in MUDBOX the model into parts ?
It's the only thing I can think of, splt the model, perform retopology and import all the resulting objects in your 3d program to clear and unite the needed. -
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Min 16:00 Interview begin
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http://3d-coat.com/news/merry-christmas/
We wish you a marvellous Christmas and a Happy New Year!
Dear Friends,
In the light of upcoming Holiday season Pilgway studio is happy to announce a special Christmas discount on 3D-Coat V4 running from December 19 till December 31, 2014. This is your once-per-year chance to buy 3D-Coat at a great discount of $100 USD! Check out the official 3D-Coat website for further details: http://3d-coat.com/buy-now/
Wishing you Merry Christmas and a Happy New Year!
Sincerely yours,
Pilgway team
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Brief Considerations About Materials
For the purpose of our needs, we may reduce the materials to two basic different types:
Dielectrics and Conductors.
Dielectrics materials do not conduct electricity. Conductors do.
So, in a very non-scientific way that should only be used by artists and not someone writing a science paper, we could say that Conductors are all the metals or metallic looking surfaces, and Dielectrics are all the non-metallic surfaces, such as wood, plastic, rubber, clay, fabrics, etc.
And what is interesting for us to know is that Conductors alter the color of the specular reflection, tinting them. While the Dielectrics materials will be neutral to the light and not affect the color of the specular reflection.
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I invite to try the new PBR render at 3DC Alpha release
very impressive
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Hi
Voxel is Dynamesh equivalent, good for organic shapes but hard surface. You need a very high density layer and a powerful machine to get crispy edges at Voxel mode (i7 or Xeon with 32GB at last).
Which model type do you need to replicate ? any pic could help to understand your possible workflow.
I suggest to work voxel mode to kitbashing or rough sketch, surface mode for base details and LiveClay to add fine details.
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Import Tiles as UVset = ON could helps ?
The UVshet have tiles that goes outside of the 0-1 space, but 3DC use auto tiling to keep it in one UVspace
I was reading this...
Creating and Publishing a Weapon Finish
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Pilgway has recently added a couple of videos to their Youtube Channel, showing the use of the UV Tile Support features in 3D Coat as well as 3D Coat’s ability to see and use multiple UV Sets.
The workflow for Multiple UV sets in 3dCoat is a little different than what you may be used to in other applications with 3DCoat using the ideology of a singular texture space in the UV Room. -
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V4.5 BETA (experimental)
in New Releases, Bugs Reports & Development Discussion
Posted
This option help in Carrara workflow ?