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Posts posted by Carlosan
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There is a mantis request open for this:
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everything looks so cool , Gtz !
may be you can twist the colors working on color schemes
http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf
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So you can just hold your mouse / pen in one place without moving it and it adds depth?
yes... but WAIT !
today i begun a NEW project and is NOT working
I found the reason
- Yesterday i test the option using an OLD project created with version 3.7 and loaded in 15a. The option works fine
- making a new project option is broken
I duno how its works BUT
This for me confirms that some bugs are related to each version and are recorded in the project (.3b file), no matter what version you use.
And know that last test
I opened the version 3.7. When was trying to use GOPM off... is broken too !
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Randomly the viewport freezes for a brief moment
never happened before
15a
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oups...
airbrush in my version b15a is working fine
using any brush pressure with GOPM off
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heyas!
1: you know, like an airbrush, you hold the lever down, you get more 'paint' building up over time. um, but in actual practice, they don't? i click on the surface, and nothing happens.
1. Voxel Submenu
Grow on pen motion = turn it OFF
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Hello, I wanted to ask what I have to study to start creating my own digital sculpting program. Thank you.
How 2 different new users ask the same question using the same words ? i duno
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Hello, I wanted to ask what I have to study to start creating my own digital sculpting program. Thank you.
How 2 different new users ask the same question using the same words ? i duno
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hiring someone to help or releasing the SDK -like Andrew said sometime ago- could be an option too
Angelscript is a good beginning to let the community to make addons...
and yes, output can be quite similar to Marmoset with a bit of effort and luck
The controls are there in the code... just let the user access it
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you work have a sense of shape equilibrium and well distributed weight, i like it
ty for sharing your workflow...
Curves
i like to know if you use sometimes curves to make a basic "skeleton" ?
ty
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small changes, right
thats the point
If its possible... to do the small changes needed in another rooms before V4 release -not only sculpt/paint- can help a lot.
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ah ok
UVPatches = UVSets
If you import a model with multiples UVsets, and every set have their own material, the Materials can be blocked, the pic was linked in the previous post.
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Its true... bpr is a liar you got the point
i only ask for:
- Fake fast SSS
- Shader Mix/Add option (multishader)
- Render Passes
- Better light manipulation/creation (a 3 light point set in Sculpt Room)
- Realtime render option in Sculpt Room
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note:
For fast previz i use marmoset,
but export for any external render is not an option when you need to show a 19M mesh painted in Surface Mode
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Phil you are right
But when you render the same mesh/polypaint in 3DC or in ZBrush... the ZB render shines
to bake/export to another render engine take time, and sometimes we dont have time when is needed to show fast sketches for previz
we work with images, we need a better render
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render room may be better of course
but first we need to rethink how to make/edit shaders is build on.
And to add new shaders type > SSS is a MUST
my POV.
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Hi Igor
Some of your points was talked time ago ready in this post.
Its boring to read alllll the 85 pages, i know... but you can try.
Every point was added to Mantis bug tracker like request.
And all the possible changes are scheduled AFTER V4 release.
Regards
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oups
what is UV patches ?
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i used this
Surface mode
1- go to paint mode and add a material
place the material texture over the mesh
add camera shortcut
paint
DONT close the material viewer
2- back to surface mode
With the material viewer still visible
you can surface sculpt over the same mesh using the same material like stencil
i usually set depth limit at low value
and brush type paint with rectangle
A Lighting setup for Occlusion
in General 3DCoat
Posted
Mantis request
http://3d-coat.com/mantis/view.php?id=976