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Everything posted by Carlosan
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From the album: Finished Works
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From the album: Finished Works
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When you import that textures on other external app, are rendering ok ?
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From the album: Finished Works
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From the album: Finished Works
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From the album: Finished Works
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From the album: Finished Works
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From the album: Finished Works
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From the album: Finished Works
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From the album: Finished Works
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From the album: Finished Works
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From the album: Finished Works
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How to import Quixel Material into 3dCoat Textura 2024?
Carlosan replied to oiver55's topic in Materials and Textures
Also can use this other option for future needs ------------------------------------------------ Add existing materials folder. Add the Smart materials from an existing folder. A new Materials folder with the same name will be created. Select at least one file to automatically add all the files from the folder to the list. This is the complete list of aliases (at the end of the filename) used to recognize the texture usage: Bump: _DEPTH, _BUMP, _DEEP, _DISPL, _DISP, _DISPLACEMENT, _D Normal map: _NMAP, _NM, _NORMAL, _NORMALMAP, _NORM, _NORMALS, _N Color: _COLOR, _CLR, _DIFFUSE, _ALBEDO, _CL, _RGB, _DIF, _C Gloss: _SPEC, _GLOSS, _GLOSNESS, _GLOSINESS, _GLOSSNESS, _GLOSSINESS Roughness: _ROUGH, _ROUGHNESS, _R Clip mask: _MASK, _MSK, _MS, _CLIP, _ALPHA Metalness: _MET, _METAL, _METALL, _METALLICITY, _METALICITY, _METALNESS, _METALLNESS, _MT, _ME, _METL Ignored: _PREVIEW, _PREV, _TMB, _THUMBNAIL, _PRV, _AO, _OCCLUSION The any of . – ~ may be used instead of the _ sign. If any map is named with a space in the name, the texture is assigned as new Smart Material.