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Posts posted by Carlosan
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Yes,. is how 3DC works, there must always be at least one active layer (empty or not).
As you can see when create an empty project on Voxel mode
The invert hidden and the separate hidden volume either don't work or aren't understood.
Hope this help
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On your current version after Reset to Default, is VoxHide working as expected ?
Adjust > VoxHide tool is self explanatory
If you need to make the hide permanent use Geometry > Delete hidden
or
Create a new object from hidden voxels parts
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Vox Hide ?
looks as Vox Slice selected.Check this please, can you repeat the same process ?
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try reset to default
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What do you need most to do your daily work and would you like to access more libraries ?
(whether they are official libraries or created by third parties)
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This is a sneak peek of how I've been building dynamic materials to use for real world sculpting in a very natural way.
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Full details and the download link to the latest 3DCoat 2024.30:
https://3dcoat.com/release_note/v202430/
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Please ask for support at web@3dcoat.com
And also forwarding your issue at sales@3dcoat.com
Thanks
* To avoid issues, you can download temporary license (linked on the first page) until dev team find a solution.
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What happened when you press the profile icon ?
Is the license page listed ?
If not, please try login on another web browser
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can you login on pilgwsy.com ?
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"3DCoat 202x" on Apple Silicon has been working for quite some time.
The only culprit is the AngelScript library, which creates dialogs in "3DCoat 202x". "3DCoat 202x" has been linked against AngelScript 2.36.1, which is not working on Apple Silicon.
The newer AngelScript 2.37.0, which supports Apple Silicon based on its description, contains many compilation errors under Xcode that I could not fix because of its count.
Therefore, we decided to get rid of AngelScript. One of our programmers already created a routine for conversion scripts from AngelScript to Python.
As soon as he converts all the scripts in "3DCoat 202x," I will build it for Apple Silicon.
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After more than twenty years of intense and sustained development, the FreeCAD community is proud to announce the release of version 1.0.
FreeCAD 1.0 is now available for download on all platforms.
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Brian Nguyen has shared the breakdown of his recent project, A Big Fantasy House, discussed the modeling process in Blender and texturing process in 3DCoat, and detailed how lighting and animations were set up.
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Did you install the latest version ?
MyDocuments folder is placed on network drive? Should be on local drive.
Graphic drivers on your computer are uptodate ?
Do you have OneDrive or SkyDrive attached to whole MyDocuments? It may also be the source of problems.
Sometimes if you delete the "3DCoat" folder in your /home/Documents folder, which 3DCoat automatically generates on initial run of the program, will solve some problems.
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Hi
Check on Edit Menu > Preferences if Vertical Synchronization is turned OFF
It limit FPS by the display VSync frequency. It helps to decrease the GPU load.
Use Windows Menu > Panels > FPS_monitor to check current framerate
Hope this help
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performig any operation ?
I tested v.30 and Blender 4.3.0 and found it working as expected
My version (attached) is located into
C:\Users\<username>\AppData\Roaming\Blender Foundation\Blender\4.3\extensions\user_default\io_coat3D
any reference on scripts/addons folder was deleted
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3DCoat-2024-30
- Fixed set of problems related to Blender AppLink: incorrect ppp export to 4.2 (and later), Z-up axis support, warning about the scene scale.
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- Photogrammetry via the integration with RealityCapture introduced!
- Possibility to perform volumetric boolean operations with additional shell. This is extremely important for 3D printing of matching parts of 3D models. Press RMB in SculptTree RMB menu> Remove intersection with... to setup the subtraction with additional shell. This is extremely useful for printing or for prototyping. Read the hint carefully.
- Array tool is introduced in the Sculpt room: you can make different arrays of volume objects
- Surface Array tool is added in the Sculpt room to make array of objects on the created surface or on the selected faces of the low-poly mesh
- Normal Map to Mesh: The PPP scene with the normalmap can be converted into a true sculpt geometry using the Painting room, `Bake>PaintMath to Sculpt`. So, the reverse workflow is now possible, when you have a normal map over the lowpoly mesh, you may get the highpoly source, deeply remake it and then bake again. For example, you have an AIgenerated rough prototype, you can import it into 3DCoat for PPP, then convert to sculpt, remake it, add details.
- The new option "Extended edge loops" in the edge tools tool (uv/retopo) useful if ou have "approximate" edgeloops and need to mark seams. Super useful for making seams over triangular mesh.
- Blender 4.2 applink supported.
- Real-time non-modal search/filter for all items container : alphas, materials, objects, layers, presets, etc.
- The contour around the selected sculpt objects can be enabled using the Geometry>Render the selection contour. See the settings nearby. This is super important for the multiobject scenes management!
- The RAW voxels export/import (useful to bring voxel data to any your proprietary engine) improved, now it can export/import PBR data (color, gloss, metal). This is important because it is the only way to get this sort of raw information out of 3DCoat.
- Blender AppLink got own repository (https://github.com/AndrewShpagin/iocoat3d) , all approved changes there will appear in the 3DCoat's build.
- The scene save time for big sculpt scenes (with big objects tree) decreased drastically.
- The rectangle, square or shape modes in Epanel can expand from the center, if needed; there is a new option in the Epanel. You can assign the hotkey if necessary.
- Folder selection dialog replaced with a more convenient one, similar to the file open dialog.
- Connective (topologically constrained) painting works for voxels as well.
- Retopo via decimation works for all selected objects, each selected object will be retopoloed into the separate group.
- You can drag&drop multiple selected volumes.
- Tweak room tools moved to the Paint room; the tweak room removed.
- Much faster PPP painting over the big faces (that has big amount of pixels inside the single face).
- Noise tool works for volumes in multires/proxy mode.
- Nondestructive text/curves/picture tools in the paint toolset, now each layer keeps the text/picture/curve setting if applied over the layer. The corresponding icon displayed over the layer.
- Possibility to add your own, completely custom, roomdependent menu (with usual commands, scripts, addons, info and other). Find it near the navigation icon.
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Render room resets the render if you change the layer state (opacity, visibility etc) or any other state that changes the look of the object.
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Hi
This thread solve your request ?
Vox Hide tool
in Sculpting
Posted