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http://kenmo.fineartamerica.com
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3D modeling, 3D rendering, photography, digital illustrating, classic cars & hot rods, NHL hockey, sci-fi, fantasy, Linux, Windows.
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Blender, Krita and Photoshop have plugins for Stable Diffusion. There is a request for DAZ Studio to have one as well. How about 3DC since some of use use it for prototyping and concept art? I think 3DC would be a natural for it.
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A New Tool for Generating Seamless Textures
kenmo replied to Carlosan's topic in CG & Hardware Discussion
I've been playing around with the stand alone build of Stable Diffusion by Automatic 1111 and it certainly is a fun app. -
Flying saucer influenced by the science fiction movies, tv shows and comic books of the 1950s and 1960s I would watch and read as a youth.
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Impressive model.
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Is it possible to upload a model for painting without UVing it?
kenmo replied to kenmo's topic in General 3DCoat
Thanks kindly, I really appreciate the reply. I only enjoy modeling in Blender. I do not like using Blender (or DAZ Studio or Vue for that matter) for applying materials. So 3DC does not support non-image based textures (ie: shaders), like Blender, DAZ Studio, 3DMax, and other apps do? Whenever I import an OBJ into the Sculpt room and I choose the option not to voxelize, the model has all kinds of issues with artifacting, bad shading and distortion of topology. If I choose to voxelize then I have a sculpt model which I must retopo which is silly as I already have a good quad based model to begin with. Many thanks Kenmo -
Is it possible to upload a model for painting without UVing it?
kenmo replied to kenmo's topic in General 3DCoat
What I am asking is if I create a model in Blender, MOI3D, Silo3D or some other modeling app and the OBJ has defined material zones ie: body, front bumper, grille, rear bumper, chrome trim, head lights, tail lights, etc. Can I import this OBJ into the paint room without UV mapping it and apply smart materials to the material zones? When I try, it seems like it must be UV mapped. This is the preferred most car models are textured, using shaders and not image based textures which require UVing. I know sculpt objects can be painted with the PBR Shaders (not to be confused with Smart Materials) in the sculpt room but that is not what I am asking. -
Hi... I like to model cars. And I follow a few 3D car modelers on youtube. Their preference is not to UV map the car and use shaders. Using image based textures there is no need to UV map. The shaders simulate automobile paints (candy apple red, blue, matte black etc) and metals (chrome, steel, aluminum, etc). By not having UV maps and using shaders there are no seams as are with UV maps and image based textures. Does 3D Coat allow the use of non texture based shaders which do not require UVmaps like Blender, 3DMax, DAZ Studio, Poser, etc?
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3DCoat 2023 development thread
kenmo replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
In the Paint Room when the object does not appear upon opening, if I click on the Brush tool the object then appears. -
3DCoat 2023 development thread
kenmo replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
OK, an update. With the Nvidia driver 512.77 the Paint Room issue happens less consistently than with driver 511.79. -
3DCoat 2023 development thread
kenmo replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I was using Nvidia driver 5.11.79 and did find an updated driver 512.77 which I installed. However it did not resolve my Paint Room or Sculpt Room issue. -
3DCoat 2023 development thread
kenmo replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I did restart the app several times as well as a complete hardware reboot. But I did not check for an update for my Nvidia cards RTX 2060 super and GTX 1060 6GB in the computer. I will check Nvidia site as I last checked 3 or 4 months ago. Many thanks. -
3DCoat 2023 development thread
kenmo replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Opening the same project file with 3DC 2021 the model appears in the Paint Room and everything is fine. -
3DCoat 2023 development thread
kenmo replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
When I open a saved 3DC file which I was working on previously in the Paint Room with 3DC 2022.27, the model is not there but the UV maps are displayed. But displays fine in 3DC 2022,27 UV room. -
3DCoat 2023 development thread
kenmo replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
But once I hit APPLY the model balloons. This only happens when I select "IMPORT W/O VOXELIZATION" If I unselect "IMPORT W/O VOXELIZATION" I do not have this issue. 3DC 2021 works fine and does not have this problem. Thanks kindly.... -
3DCoat 2023 development thread
kenmo replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
3D Coat 2022.24 has a very weird issue when in the SCULPT room I import a dense 3D scanned object with the option "With out Vozelization" selected the object appears fine. I upgraded to 3DC 2022.27 and the issue remains.