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kenmo

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    http://kenmo.fineartamerica.com
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    3D modeling, 3D rendering, photography, digital illustrating, classic cars & hot rods, NHL hockey, sci-fi, fantasy, Linux, Windows.

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Community Answers

  1. Blender, Krita and Photoshop have plugins for Stable Diffusion. There is a request for DAZ Studio to have one as well. How about 3DC since some of use use it for prototyping and concept art? I think 3DC would be a natural for it.
  2. I've been playing around with the stand alone build of Stable Diffusion by Automatic 1111 and it certainly is a fun app.
  3. Flying saucer influenced by the science fiction movies, tv shows and comic books of the 1950s and 1960s I would watch and read as a youth.
  4. Thanks kindly, I really appreciate the reply. I only enjoy modeling in Blender. I do not like using Blender (or DAZ Studio or Vue for that matter) for applying materials. So 3DC does not support non-image based textures (ie: shaders), like Blender, DAZ Studio, 3DMax, and other apps do? Whenever I import an OBJ into the Sculpt room and I choose the option not to voxelize, the model has all kinds of issues with artifacting, bad shading and distortion of topology. If I choose to voxelize then I have a sculpt model which I must retopo which is silly as I already have a good quad based model to begin with. Many thanks Kenmo
  5. What I am asking is if I create a model in Blender, MOI3D, Silo3D or some other modeling app and the OBJ has defined material zones ie: body, front bumper, grille, rear bumper, chrome trim, head lights, tail lights, etc. Can I import this OBJ into the paint room without UV mapping it and apply smart materials to the material zones? When I try, it seems like it must be UV mapped. This is the preferred most car models are textured, using shaders and not image based textures which require UVing. I know sculpt objects can be painted with the PBR Shaders (not to be confused with Smart Materials) in the sculpt room but that is not what I am asking.
  6. Hi... I like to model cars. And I follow a few 3D car modelers on youtube. Their preference is not to UV map the car and use shaders. Using image based textures there is no need to UV map. The shaders simulate automobile paints (candy apple red, blue, matte black etc) and metals (chrome, steel, aluminum, etc). By not having UV maps and using shaders there are no seams as are with UV maps and image based textures. Does 3D Coat allow the use of non texture based shaders which do not require UVmaps like Blender, 3DMax, DAZ Studio, Poser, etc?
  7. In the Paint Room when the object does not appear upon opening, if I click on the Brush tool the object then appears.
  8. OK, an update. With the Nvidia driver 512.77 the Paint Room issue happens less consistently than with driver 511.79.
  9. I was using Nvidia driver 5.11.79 and did find an updated driver 512.77 which I installed. However it did not resolve my Paint Room or Sculpt Room issue.
  10. I did restart the app several times as well as a complete hardware reboot. But I did not check for an update for my Nvidia cards RTX 2060 super and GTX 1060 6GB in the computer. I will check Nvidia site as I last checked 3 or 4 months ago. Many thanks.
  11. Opening the same project file with 3DC 2021 the model appears in the Paint Room and everything is fine.
  12. When I open a saved 3DC file which I was working on previously in the Paint Room with 3DC 2022.27, the model is not there but the UV maps are displayed. But displays fine in 3DC 2022,27 UV room.
  13. But once I hit APPLY the model balloons. This only happens when I select "IMPORT W/O VOXELIZATION" If I unselect "IMPORT W/O VOXELIZATION" I do not have this issue. 3DC 2021 works fine and does not have this problem. Thanks kindly....
  14. 3D Coat 2022.24 has a very weird issue when in the SCULPT room I import a dense 3D scanned object with the option "With out Vozelization" selected the object appears fine. I upgraded to 3DC 2022.27 and the issue remains.
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