Ghostdog
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Posts posted by Ghostdog
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Hiya. It's good to see other mediums like this.
I really like the middle one, really appeals to my abstract nature. Done using Liquify tools?
Robbie
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Interesting memo written by Walt Disney in the early days at Disney, shows his plan for teaching animation to staff & much other stuff in depth...8 pages of written memo with some pretty cool insights etc.
Letters of Note: How to Train an Animator, by Walt Disney
found today at CGTalk
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Giveaway of the Day - Wondershare DemoCreator 3
June 29, 2010Wondershare DemoCreator is a powerful yet simple screen recorder for Windows which allows you to capture desktop activities and create a voice-over presentation with compelling Flash animation effect without any programming skills.
Besides the customized recording mode and plenty of video editing features, DemoCreator 3 is released with new Office 2007 GUI & more enhanced features which can help even novices to create their professional looking demo videos at ease.
Key features:
- Record the onscreen activities in flexible modes and capture any area of computer screen
- Build your video demo with narration, delicate objects and dazzling Flash animations
- Publish in up to 7 comprehensive video formats for widespread sharing
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This whole business with re-uploading a new version with the same build number is highly confusing. If you keep doing so, would please be so kind to mention the re-upload on the first page of this thread also, so people don't have to dig through this whole thread just to find out if they have already (some days ago) downloaded the actual latest build or if the actual latest build is a later re-upload.
Hopes this makes sense...
+1
Also, please date the build version information.
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FYI there 2 opportunities to calculate AO, as mentioned above during the quadrangulation process, and then once in paint you can calculate again if desired using Textures -> Calc occlusion.
Just in case, same page on we are not.
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Great work deserves recognition, congrats
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thanks AbnRanger & Michalis
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Hi all. I wasnt going to post this as it doesnt demonstrate any real skill with the sculpting but as 3DC was used for 90% of the image construction it still deserves some credit.
I was experimenting with refraction settings on my renderer Carrara, bending bits of the mesh to suit my intended result.
Still feel like it doesn't really belong here.
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It installs new pens, masks and mats
Away from 3DC so can't tell you the folder names, think they start with OT though.
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confirmed as happening with me on 3.3
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Isn't strange how great the bump detail appears in the 3dC shot but it's perhaps too much front-on lighting on the render as the detail is much less?
I get nowhere near the detail in my bump but I'm using an ATI card currently.
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Octane does have animation guys. Turntable & daylight/sun comes as spec + plugins available.
"Octane Render has built-in turntable and daylight simulation animation with true physically correct motion blur. "
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thanks Phil you reminded me I forgot to do something important today.
I use an ATI4850 but have seen Octane renderer is 50% off at the moment so was thinking of getting myself a new card and trying out some GPU rendering...
Just posting the link in case it helps anyone, listening to thread for actual useful replies
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FYI plus & minus on keypad also zooms amongst other features
Keyboard shortcuts for specific buttons are shown when you hover the mouse over them.
Ctrl+Z Undo an operation. There are 12 levels of history.
Shift+left mouse Inverse sculpt, like right mouse button
Mousewheel Zoom in and out
Shift+mousewheel Adjust brush size
Ctrl+mousewheel Adjust brush strength
Plus/minus keys Same as mousewheel, i.e. zoom, size, strength
Alt Popup brush controls (useful for tablets)
Ctrl+Alt Click and drag to zoom in and out
Middle mouse button Rotate the view
Space+left mouse Rotate the view
Space+right mouse Pan the view
Shift+middle mouse Pan the view
Space+shift+left mouse Pan the view
Backspace Clear/fill selection mask (see below)
Tab Toggle detail slider (between zero and previous value)
L Adjust lighting direction in shaderless mode (edit config.txt to disable shaders)
K Enable and reset/update experimental bumpmapping (visual effect while sculpting)
Shift+K Disable said bumpmapping
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Oh yeah that would do it. I always just overwrite the old one, but keep the last installer in case I need to go back.
Not quite correct. I keep 4 rolling installations in their own folder names with no clashes or conflicts. It is not necessary on my Vista or Win7 rigs to do anything other than name folder differently on each 'upgrade'
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It actually runs on my little Eee which is a sluggish wee 800MHz beast with a massive 2gb HDD and 512kb ram!
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Wordpress is great for my needs. I run 5 sites powered by WP, none of them blogs.
You can run it as a page-based CMS without the daily posts stuff.
Lots of free themes, great plugins and admin features such as automatically email database backups (plugin)
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Your options are:
- Help -> Migration master
- File -> Create installation (see popup when hovering)
- Edit->Preferences->Save (Save to 'my docs' type location)
- Window->Store layout (Save to 'my docs' type location)
- Pens, materials, masks etc = create folders in a 'my docs' location and point at these folders on a new installation
Create new directories for each installation as if one is too buggy to continue use you can use the older versions, after time you can delete the oldest installation directories.
Robbie
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Hey Don, I was about to build an SSD powered rig a few months back (but didn't as I tricked the Dell checkout into 25% off. cackle) and the so-called conventional wisdom was don't set an SSD to be a swap drive as over-thrashing of read-writes would cause the drive to reach its maximum number of cycles (and cease to work) too quickly.
This was about 6mo. ago so don't know if things have improved since then.
Just second-hand info but thought worth sharing.
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I've seen advise stating to go for the same amount as physical ram.
I've been using a 4GB readyboost on my 8GB system with Win7 Pro & for me it seems fine.
It does increase the amount of disk activity as it is obviously 'paging' (in it's own readyboost way) to and from commonly used program files.
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nice characters, is there a story behind them?
What do people mean when they say "Base texture in 3DC" ? Never quite understood that, especially here when you say painting in Modo and photoshop?
(NOT criticism)
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Ooo nice one Phil. Does it say what animated mesh input formats it accepts? Ive troubles getting anything out of Carrara exported into Unity and other such engines.
Cant check at the moment as work firewall blocks everything game related. The gits!
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Nice work Jake. Had been wondering what you'd been up to lately, good to see something suitably freaky hehe
User BWTR passed away Saturday night :(
in CG & Hardware Discussion
Posted
Hi friends, one of the first users of 3D-Coat passed away Saturday night.
Known here and actively on the Daz Carrara forums, Brian was a true Aussie character.
I think Brian (bwtr) was user number 3 on these forums.
Please join me in raising a glass to Brian in his honour.
Regards,
Robbie