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BeatKitano

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Everything posted by BeatKitano

  1. Yep, it can almost be called finish brush And I'm glad geothefaust mentionned it, I would have called 3.5.16E stable, but was reluctant to say it fearing another flame in this topic from people not happy about it...
  2. Yep I know AbnRanger, I was just proposing the "short temporary" answer to some of the current issue (because till the presets are in place, we still need to deal with some major annoyance regarding brushes and drawmodes), of course presets are the goal Oh, when I'm at it: why are the pinch/shift in surface mode using strenght ? Why can't we have that mapped to the same hotkeys as the "depth" (degree) one ? There's only one "strenght/depth" input on those tools, it would be logical to be able to adjust them with one key (same with mouse gestures adjustment.)
  3. Definetely! That would avoid some issue, like carving chunks of voxels and wanting to smooth the carved contour but still having the lasso tool selected making the smooth useless. With 3dc remembering the last drawmode by brush we could carve with lasso/whatever and smooth like we normaly do with shift (since smooth tool used normal brush drawmodelast time used it). That just an example but I agree 200% and that would make the whole workflow much more cohesive till brushes presets integration
  4. "You will be able to assign hotkey to any button in 'E' panel." \o/ Thank you !
  5. Yep new smooth is amazing, better than mud/zb one. Peer it with clay or any new "2" brush and you have almost no need for other tools (maybe extrude with small alpha for creases but that's all really). Btw, since the smooth über upgrade, I agree with those saying the "1" version brushes should go. I know I was one of those (maybe the only one ?) wanting to keep it, but the rapid 1 usefulness (fill cavity and pre-smooth surface) has been replaced by the smooth " curve dynamic preservation "(it can fill small surface indentation cleanly and erode bumps on surfaces).
  6. I agree too, but one way to make that quicker (and make it benefit other area of workflow too) is a way to assign hotkeys to e-panel items. offtopic: Andrew, did you add the save progress bar when autosaving ? I didn't see it in previous version. If you did, thank you, now when I temporary freeze I know why and I'm not worried
  7. Guys, I'm happy for you ! I love it when corporate greed is destroyed by mass movements !
  8. Yeah, but dx or ogl ?And what driver version ? , just to see if there's common ground here. I'm using a quite old driver version, maybe that's why I'm not getting it (258.69).
  9. We are defeinetely not having the same experience, I wonder if this is hardware related.
  10. Are you guys running it on nvidia card in ogl version per chance ? Cause ANdrew stated some times ago that latest nv drivers are buggy and cause problesm in open gl version of 3dcoat. @Run: you don't need the cuda toolkit anymore, it was true with older versiosn of 3dcoat, but they are now integrated in the standards nvidia drivers. As for the noise in voxel it's "normal" (not really normal as it's a bug), but it's expected for now. Andrew worked on the surface smooth not voxel smooth.
  11. I would think the contrary. You sure you've cuda installed properly ? The boost is quite impressive ona gtx 480, and my cpu is not weak at all. I don't see much changes about the brush radius issue though but that never really bothered me...
  12. What he said ! Just when I think it can't get any better you bring it to another level. Simply Awesome. Really, if all brushes could get the same level of attention that would be really awesome Thanks for the shift fix too, I can work without watching my fingers now
  13. No one responded you the first time, I will speak for myself: I didn't try. (that's why I didn't respond it wasn't really helping). I guess you can work like that, but I don't see why you would want to do that, I'm a righty and still can operate the device with my left hand no problem. Besides I don't see anything efficient working like that, it's the same as pushing keyboard strokes to move the camera in between work action. Imho it defeats the whole purpose of the device.
  14. Ahah, I would keep it, see how it goes but if they are not doing it (for whatever reason) or are really slow to make it happen, then I would post it on their forum saying what you just said... That would make them quite uneasy with such a "niche" market... Every customer count...
  15. Except we can't (as far as I know) map those button the same way as the space pilot. One profile per application, this limit the number of interaction drastically. BTW, I never said that I use Zb more than 3dcoat, I use both the same amount (and you know why). Also the modifier key are exactly as I imagined: not ideally placed, I don't use them much as I get a wrist pain quite rapidly, and already got my righ hand operated on for carpal tunnel syndrom (and that's why I ALWAYS use a stylus in the left hand, even in games).
  16. Thank youfor the infos, but I already got a spacepilot pro and I didn't spent a dime (I love business tryouts, sometimes you can negociate one extra model for free :>). And those are great even though I tend to agree that those extra button are not that much needed.
  17. Good move. If we don't get enough votes, they may use it to say that there's not enough users to consider adding spacepilot support... So if you know more people with 3dx devices, tell them to add their voice to the poll
  18. Thank you, but my interest in the driver irregularity started here Nice to see you on another board though (I didn't know you were in 3dc)
  19. @polyxo :It's working on my end (but on very simple mesh, didn't try on a more complex one as I don't fancy autopo much with all those ngons, but that may change with the coming revision) It's not a smooth issue, it's a vert normal issue, look at the wireframe of the default cube, all tris are pointing in the middles of the edges. It's a bit like a pole (5+ star edge) in zbrush, you can try to flatten it, but relaxing the thing will always make it more apparent.
  20. Did you try it on spiky parts ? It's like night and day, i had to pass so much time just to smooth out spikes (and because of that always moved to the vox smooth brush), now i can do it in a single pass. Looks like a relax and smooth brush while preserving energetic curves. It's perfect for cleaning rough surfaces. I have to agree with the brush needing some more strenght though, I push it to 400%-600% to get quicker results on high density surfaces. It's not that big of a deal, but voxels don't like a smooth upper than 100%, it creates terrible artefacts. But that's definetely a game changer, especially true when working on hard surfaces, with that brush we can get very clean results (better than zb and mudbox in less time), almost looks like it's a sub-d model sometimes (which is unprecedented in digital sculpting world i think)
  21. Try to not be too excited, I have a peculiar sensibility to brushes in 3d sculpting apps, this may not be adequate to some people workflow. But I hope I'm not too weird this time At least I absolutely love it now.
  22. Andrew I LOVE YOU. It's christmas, this is the smooth brush as it always should have been. That's perfect I can know render surface without unwanted bumps Thank you so much ! With that sole change, I now completely agree with artman, I will probably work all the time in surface mode (except for sym copy which sometime creates holes). I can't thank you enough for this. Ahah, hardsurface sculpting is cleaner/easier to do than in zbrush and mudbox... that's...something. Michalis will love this new smooth, you can practically sculpt everything with it only...
  23. People, I don't know if it will change something but JUST VOTE.
  24. Phil. I'm starting somekind of Fatwa . If they don't do the thing properly, you in ?
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