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artman

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Everything posted by artman

  1. This is really an efficient approach,smart materials are great but those shaders are really fast....I mean you cannot get any faster than this. A lot of texturing artists are gonna love this .
  2. Does anyone experience crashes when loading camera position files?
  3. Refactoring the whole app is a pretty huge task...I'm not sure its finished.
  4. @Digman: Polygroups keeps the mesh altogether. You can save/load both Freeze selections and Pose tool selections : pose via Tool options and Freeze via Freeze menu.
  5. No crash so far and it seems it also solved an issue where LC sculpting on meshes with non-depth picmat shaders displayed weird grid pattern.
  6. no special settings...really basic stuff. Crash happens when using mouse too. Im not surprised you can't reproduce since Im the only user who seems to experience this with 4.5.26A. Normally I would think something is wrong on my system but since I experience no crashes at all in 4.5.25 it means it the issue comes from the build itself. I remember one time you sent me a build that was able to "record" the issue while happening that was better than crash file report.Maybe you can send me this kind of build again...
  7. redownloaded ,reinstalled and crash happenned after 10 secs brushing with the basic Liveclay brush (no presets)
  8. always after approx 10seconds brushing ,using most of my Liveclay based presets (sharp ect..) Big sphere or headbust....Its a pity crash file does not tell you what is wrong . Anyway,maybe there is a problem on my side (windows,nvdia ect...) but crash does not happen in 4.5.25 now after 1 hour sculpting. I will try redownloading 4.5.26A.
  9. I get constant crashes using 3.5.26A when sculpting over default sphere or manbust with my presets (both Dx and Gl) I attached crash report as 3Dcoat does not offer me to send it.I reverted to 4.5.25 (no crashes there) I tried a clean install of 4.5.26A and also reverted to another nvidia driver to no avail. crash.zip
  10. When using Lamblight shader I cannot rotate light in sculpt room anymore Beta 19.
  11. 1.I dont use it anymore as Im always starting from 200k-300k lumps of clay and RemoveStrteching does not generate enough resolution to produce nice clean clay strokes. JoseConseco asked me to make a livecaly based Clay brush (amClayBuild) and after making it I really started loving it a lot ...you see,I really need those strokes to be nice as I use the natural folds and creases it creates when crossing strokes to base most of my organic wrinkles from. Also when using it for hardsurface I also enjoy more resolution in the strokes But feel free to keep using the old Rapid2 one ,anyway it was pretty close to default rapid2 anyway...but I might have fiddled with the flatten curve a bit. 2.For this particular brush I dont encounter any issues on a daily basis, but I dont indulge in the build up aspect of this brush... somebody might use it to too much extremes and get unhealthy self-intersections, Its true of any brushes with "build up" anyway. 3, AmFix purpose it to remove any sorts of bumps in hardsurfaces that are already flats, I use it in both add and ctrl mode to be sure erything is super crisp. amFixArea is basically the same brush but using curve (the way to define area is to set different radius to the curve points to cover surface as much as its possible .Then by using Apply in both add and Ctrl mode multiple times(a hotkey works best for this) I get very sharp,clean surfaces.) The purpose of both those brushes is to remove the "sculpted" look out of hardsurface sculpted parts so they can look similar to what you get when creating hardsurface using subd modeling 3D packages.I dont think poeple are gonna use them a lot,but personally I really needed those,they really were a missing piece for me.....you see ,I dont want to do any retopology for the sole purpose of sharpening hardsurface shapes,its already a big enough chore to make the lopoly retopo for bakingI,m not gonna make an intermediary midres retopology on top of this ,that takes all the fun of sculpting it in the first place imo... The strong points of this update imo is really the polish and Trim brushes which are less harsh then the ones bundled in 3DC and are really complementary to both make sharp bevelling with Trim or really intricate hardsurface shapes with Polish. and the Sharp brush which imho is superior to DamStandard brush (mostly due to adaptive tessellation) I had to balance it a little bit when Andrew changed the relation between depth and radius.
  12. sorry.for confusion the update is in page 1 of this thread not in latest build.....
  13. updated to the version i am currently using in 4.5.16 (file is in page 1 of this thread)..... some older bushes seems really out of place and weird, anyway they went through so many iterations that I dont know which ones people are using...so make a backup if you plan on installing those new ones there might be some older one you like better. I tried intsalling older pack and really had an horrendous experiences with some brushes like polish or HD sharp(when I tried them they only crush the mesh with crazy pinch,seems like there is no depth to them anymore...)I don't know what went wrong or maybe some things changed along the updates ...anyway,this version is the one that I use and has the best feeling for me...
  14. well there is always gonna be some sort of default spacing because brush strokes use images alphas and those have to be somehow repeated along the stroke otherwise the stroke would never have anything to do with the alpha used....it would be just a generic stroke controlled by falloff... The dots you see comes from the fact that the alphas used are too small.....there is too much black space versus grey/white space on the image. If you use broader alphas you will notice no dots even if spacing is off... Here, no spacing using the first 2 default alphas:
  15. I wondered the same thing a long time ago and did some comparison in Zbrush to discover that its exactly the same. Here is DamStandard (CreaseClay equivalent) without lazystep spacing(left) and with very low lazystep spacing (right) As zbrush is always considered the ultimate reference when it comes to sculpting I never went further with this point...assuming it is probably normal.Altough in 3DC its much more apparent....to such an extent that using CreaseClay without low spacing values is not even considered an option. Actually most of my Liveclay presets use very,very small spacing values... Im like you on this ,I dont know if its an issue or not.... Also you wil notice that those dots manifest mostly when small/sharp alphas are used,if broader alphas are used you can desactivate spacing and still get nice,even strokes...
  16. selection is applied on my side with doubleclick or with Enter key...even in previous build. Strange how we all have different issues ...
  17. both spline and 3D spline are working in both voxlayer and extrude tool on my side....what is the broken effect? is selection weird or not happening?
  18. Not really because the Liveclay brushes underwent massive refinements of behavior and brush feeling while General Clay did not benefit those improvements. So CreaseClay is literally lightyears ahead of generalclay+ Creasing and same for Flattenclay its been refined by Andrew many,many times and general Clay+Flattening is nowhere near.... Creating yourself a nice set of presets and assigning hotkeys to them really gives an almost swiss army knife feeling if you want. Yeah,noise tool is just Perlin based....Voronoi would be great,especially with curve control. Those are really 2 complementary kind of noises ...and by having both pretty much any effects can be achieved. I already asked for this when tool was introduced as Im pretty sure Andrew can code some Voronoi noise functions in like 30 seconds.....So who knows,maybe it'll be introduced someday.
  19. I suspect noise to be the culprit. Also General Clay is a pretty unsafe/experimental tool...self-detection is also pretty experimental (not tested/used by many users) and it also makes your brush super slow (probably why most users stay away from it).... If you can catch one brush stroke that create a hole,undo and send file to Andrew with instruction on what brush to use at a particular area to generate hole he might be able to reproduce and fix. What I recommend if you dont want to wait for a fix (which may never happen) -Use Noise tool. -Convert to voxels (yes file is gonna be heavy to capture all noise details) -Return to Surface mode to keep sculpting (Remove strtching is very safe) -Avoid General Brush and self-detection But generally "sculpting" with Remove strecthing and most Liveclay brushes (liveclay,Creaseclay ect...) is pretty solid. But its also easy to force self-intersection by keeping pressure on the brush intensively without releasing the brush and letting RS do its magic. If you intend to do this, voxel mode is better suited.
  20. could you be more descriptive (show screenshots of wireframe,explain which tools are used (detail level ect..) I sculpt in surface mode every day(Liveclayy,RemoveStretching) and I dont remember the last time I had any sorts of holes....
  21. Thanx,its working again now. (But it worked fine when I installed driver the first time....then stopped working for no reason after a day or 2.) Lets hope its still working in a few days...
  22. now it says ; "Error 2:can't get the number of OpenCl platforms.Method 0." really wish i could help you more. I'll ask user Jose Conseco he has gtx 660 too. Edit: I've sent him a message...we'll see, AbnRanger does not seem to have any problem since he updated the driver. With latest driver it was working too on my side but it stopped working after a day ...right after I changed UI a bit...maybe it is related.
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