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MirkoH

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Everything posted by MirkoH

  1. Yes, you are right. I just thought it might be a Problem with the Radeon 5770 card instead of a OSX/Win Problem.
  2. Hi, I am running a MacPro (early 2008) with Win 7 (64) via Bootcamp. I had a GeForce 8800 GT running fine with 3DC on my system (on Windows). Some weeks ago my 8800 crashed and I have replaced it with a brand new ATI Radeon HD 5770. Everything works fine, but 3d-coat. I am not able to use voxel sculpting. It doen't show up any voxel primitive. So it might be an ATI related problem. :-( 3ds max 2011 works fine though. I did also install the demo version of 3dc on my new MacBook Pro for testing purpose. On this machine (and under OS X) it is possible to use voxel sculpting.
  3. Congratulations to you and your wife!!! That's really good news! God bless you!
  4. Oh - sometimes I am so stupid ... You are absolutely right!!! Hiding faces is the way to go!!! Thank you very much. And sorry for my dull questions!!!
  5. Hm. Yes - that's an option. I tried this before my first posting. But I did not have much luck with this technique. Here is a screenshot of my model: I need to paint some textures on the selected polygon. And it would be very handy to freeze AND hide all polygons around those. Therefor a "freeze by polygon selection" and a "hide frozen areas" would be perfect.
  6. Hi, is there an option to freeze some faces on a low poly mesh in paint room? Normally you can paint or fill some "freeze-paint" onto the model. But this tends to be not very precise. For technical objects it might be helpful to freeze Polygons in order to get sharp and clean edges/borders. Is that possible in 3dcoat? And another question: is there a "hide frozen area" command somewhere in 3dc? I could not find anything like that?
  7. Is this possible in the UV room? I could not find any options to change the Z-Bias. Another idea would be to hide some faces in order to reach hidden seams in narrow areas (for example the spade geometry which goes thruough the mesh). But the "hide" function seems to work for UV mapping only instead of real geometry polys. So this is no option I guess ...?
  8. Hello, in 3ds max 2010 I modelled a low-poly object (< 8.000 poly) and exported it as an *.obj file. In 3d-coat, the geometrie is somehow damaged. At first glance, everything looks fine. But there are some areas where the polygons are kinda displaced. Here is an image of what I mean: As you can see, the spade goes through the mesh of the vehicle. Does anyone know what's going wrong here?
  9. Hi spacepainter! I am not sure if it is Ptex. But if this is the new technique where one can paint onto the model without any uv unwrapping - then, it's not Ptex. I modelled this wheel in 3ds max and exported it to 3d-coat for unwrapping and texturing. If you would like to have a look at this file, here it is: 3D-coat file Mirko
  10. Hm, it seems to be a little bit trickier then I thought. Here is the wheel which I like to put some dirt on (the previous one was just a quick test object): Neighter " - more/less in cavity", nor "- more/less on heights" seems to do the job.
  11. Thank you spacepainter!!! I didn't know how to call such an option. Maybe that's why I didn't find this topic in the help file tonight (or maybe I just had been way to tired). So thanks again for this pointer!
  12. Hello, I would like to paint some color on that wheel in 3d-coat: Is there an option to paint some brown color (dirt) only at the cap of tire but not at the creases? I think Mudbox has a special brush to do things like that. Freezing the creases before painting the color would be an option. But this seems to get a very cumbersome task though. Mirko --- PS: sorry for my bad English
  13. Thank you Artman!!! I will try this workflow!
  14. Hello everyone I have modeled a high poly count object, as well as a low res version of the very same object in 3ds max. Now I would like to create a Normal Map (projected from HighRes to LowRes) and an Ambient Occlusion Map (also HR -> LR). Normally I would do this in 3ds max. But this time, I would like to use 3d-coat to paint color, specular map and maybe some more 3d details (Normal Map/Bump Map) onto my model. What is the right workflow then? Should I load both (HighRes and LowRes) models into 3DC to do the whole texture baking thing inside of 3DC? Or should I bake AO and NM in 3ds max and only "enhance"/modify those maps in 3DC afterwards? What is the "official" way to solve such a task? Mirko ---- PS: sorry for my bad English!!!
  15. YES!!! I wish you a happy birthday and a blessed new year!!!
  16. OOOOOOPPPPS!!! You are RIGHT!!! I didn't notice that! What a shame ... Of course it was ment to be "hello" not "hell"!!! (I have edited my initial post now)
  17. Thank you very much! :-) Spelling? - oh yeah. English is not my mother language and I tend to do spelling mistakes quite often. I am sorry!
  18. HellO everyone, I have a very basic question for which i did not find an answer in the help file of 3dcoat (I suppose I was just kind of blind to be not able to find it ;-) ). Which color do I need to use to be able to paint a MaterialTexture (photo of a human head) onto a 3D model? When I use a white color, the texture is way oversaturated. When I use a black color it is much to dark. A mid grey of 128|128|128 seems to be not perfect either :-( Can anyone give me a hint where to find the answer? Thank you. Mirko
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