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kenmo

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Posts posted by kenmo

  1. Downloaded 3DC 4.9.34 and in a couple of minutes - maybe 3 at most - auto retopo produced this retopo mesh. Again I did not use any guide lines or strokes. Impressive!!!!

    This was a mesh I created in Groboto 3D many years ago and prior versions of 3DC would stumble and freeze after a couple of hours. 

    Andrew & 3DC Team ROCK!!!!!

    IMHO the two best pieces of 3D software for the buck are 3DC & MOI3D.  Too bad Groboto 3D went the way of Studebaker cars.

    retopo01.PNG

    Sculpt01.PNG

  2. Nova Scotia (Province in eastern Canada & north of the state of Maine, USA) most of business are closed except for pharmacies & grocery stores because of the corona virus concerns. Giving me more time to pursuit my 3D passion.

    Here's another model I am currently working on. Love 3DC 4.9.33.  I just downloaded ver 4.9.34 and will give it a whirl..

    SpaceShipX-01=KRM02.jpg

    SpaceShipX-02=KRM.JPG

    SpaceShipX-03=KRM.JPG

    • Like 1
  3. After a few minutes auto retopo produced this. AND I did not use any guide lines or strokes. Just what I've been wishing for a long time.

    WOW. And I was just about to purchase Quad Remesh for Blender 2.8.

    I can not thank Andrew and the 3DC Team enough. 

    Cheers & stay safe...

    retopo.PNG

    Retopo01.PNG

    retopo03.PNG

    • Like 1
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  4. Here's a voxel sculpt based upon a Groboto model I created a few years ago and gave up as the auto retopo would not and often freeze 3DC.

    SO.... I decided to give it a whirl with the new beta. AND in a matter of minutes I have a very acceptable retopo'd mesh. Outstanding work Andrew!!!!

     

    voxMesh.PNG

    voxMesh04.PNG

  5. I just downloaded beta 4.9.33 and installed it on my newly built Ryzen 7 3700x. I then loaded the spaceship model I referenced in this thread

    I brought the model into ver 4.9.33 and started an auto retopo. I then went to my I7-4700K and launched Lightroom. Before Lightroom completely loaded the auto retopo process on the R7 3700x had complete. I was not only surprised by the speed but about the quality of the auto retopo. 

    Outstanding work Andrew. Many, many thanks.

    I'll be testing a bit more.

    Cheers & once again many thanks...

    Cheers

    Kenmo

    3DC.PNG

    • Like 1
  6. The spaceship was modeled in Hexagon 3D, detailed, textured and rendered in 3DCoat.

    Using the two 3DC images,I created the image below in Photoshop & Topaz plugins. Details were hand sketched in Photoshop.

    I was going for a heavy Metal type of illustration created by Moebius.

    I am nowhere near the 3D skill set of most of the members here. I may use a work flow most would rightfully snicker at. 

    At the age of 66 I am more interested in end results then techniques or being perfect. I only create art for myself not for Marvel, ImagineFX( love that magazine), Blizzard or Epic Games.  And NEVER will :-).

    FW92=Arrival at a Distant Spaceport=KRM02.jpg

    • Like 2
  7. I am a hobbyist. I do not model for the game engines or the gaming industry. I only model for my own illustrations. I prefer to use them as props in Vue or Daz renders. OR render them in 3DC and then bring the image into Photoshop CC (plugins Filter Forge & Topaz Studio), Corel Painter 2019 or ArtRage 5 and paint over them.

    Here is an example of what I mean.

    I created the crane in MOI3D

     

    Moi3D Crane.JPG

    • Like 2
  8. Vue Creator struggles with high density mesh on my I7-4700 32 gb DDR3 RAM & GTX 1060 6GB card.

    I recently built a new computer - Ryzen 7 3700 32 gb DDR4 RAM with an Intel660p Series M.2 2280 1TB PCIe NVMe drive. I'm a Gigabye bigot when it comes to motherboards but I could not find a Gigabyte board I like. So I opted for a MSI MPG X570 Gaming Plus. My first MSI mobo in ten years. Using a older Nvidia GTX 750 TI and will order a newer card. Perhaps a GTX 2060 6 or 8GB once the virus scare settles.

    Not looking forward to moving over my large digital photos I've taken over the past 15-20 years. My Lightroom catalog is huge.

  9. MOI3D is aimed at artists. 

    http://moi3d.com/

    Not sure why you are upset I use MOI3D. 

    Does it really matter if someone uses Sketchup, MOI3D, Blender, ZBrush, 3DCoat, Silo3D, Lightwave, Maya, Cinema4D, etc?

    It's the end product that matters.

    SO let me ask YOU, why is it a bad thing MOI3D now has subD support? There is a thread on the MOI3D forums and MOST of the users there are elated.

    http://moi3d.com/forum/

     

    MOI3D.JPG

    • Like 1
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  10. 2 minutes ago, sprayer said:

    Why are you using Nurbs program this is completely different software, if you planing to work in that space better learn nurbs sftoware like rhino or inverter or 360fusion, they are standard in nurbs modelling what needs in jewelry or prototyping devices for production. Still i don't understand your workflow 3dcoat to nurbs -_-

    By the way nurbs is bad choice for renderings sfotware, because they have many polygons at importing it converts to poly, and big problem what they are often not welded and have holes  on connections

    I already own MOI3D ver 3. It's purchase price was a third of Rhinos. AND I believe MOI3D's creator Michael Gibson was also involved in the creation of Rhino. To upgrade to version 4 of MOI3D will only cost me $100 USA or $150 Canadian.

    As far as workflow, just playing with MOI3D beta and trying a few things.

    When I created a hot rod 3D model I used Hexagon 3D, Silo3D and a bit of MOI3D. 

  11. Just downloaded the latest beta Jan 22-2020 of Moi3D ver 4 and was surprised to see it now has subD support. I imported the spaceship I created in 3DC. And exported the retopo'd OBJ and imported in MOI3D ver 4.

    It was taking too long to import on my I7-4700 and  I also had Adobe Lightroom & Photoshop opened. So I installed MOI3D beta 4 on my newly built AMD Ryzen 7 3700X and after several minutes the OBJ opened (122,000 faces). WOW. This could be a game changer for me!!!

    Capture01.PNG

    Capture02.PNG

  12. I did manual UV mapping on the manual retopos. But on the decimated retopo I did an auto UV.

    I tried a second bake and this is what the model looks like in Hexagon. It has 122,000 faces. Not sure if that' amount of faces is good or bad? Bad for a game engine. But I want it for a prop in Vue or Daz 3D. Can anyone advice me if that's a good face count?

    I may bring it into Blender 2.8 and use the decimate modifier.

    Cheers & many thanks....

     

    Hexagon.JPG

  13. However when I bring the decimated retopo & baked object into the paint room I get this after applying the same material I used on the manual retopo & baked object.

    Why does the paint look so odd on the decimated mesh and nothing like the manual retopo?

    Cheers & many thanks

     

    AutoDecimateBakeJPG.JPG

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