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Posts posted by kenmo
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I'm using the GL version of 3DCver 4.9.65. I've also tried the DX version as well
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4 minutes ago, haikalle said:
Sorry but you didn't answer my question so I ask again
You should have connection between blender and 3d-coat. If you select basic cube and press send button. Do you see import window in 3d-coat? if not do you see any error messages in blender.
I do not get an error message in Blender after entering the location of the Exchange_folder.txt.
It is not going into an endless loop as it did prior.
Nor do I get the import window in 3DC.
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3 minutes ago, haikalle said:
Thank you. So that file has the right info. You should have connection between blender and 3d-coat. If you select basic cube and press send button. Do you see import window in 3d-coat? if not do you see any error messages in blender.
After sending from Blender I do not get the popup window in 3DC.
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The only thing that resides in my "G:\3DCOAT\3D-CoatV48\Exchange" folder is an import.txt file
Which I've attached. The import.txt file gets overwritten each time I launch 3DC.
Sorry but I can not be any clearer then this.
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Since you seem to have a hard time reading my posts as you keep asking the same question over and over. I will include my my Exchange_folder.txt and you can see for yourself.
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It does not work!
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NO IT DOES NOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
How many times are you going to ask me this!!!!!!!
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I just tried it. Now a new FBX file appears 3DC012.FBX appears in "C:\Users\kenmo\Documents\3DC2Blender\ApplinkObjects "
And each time I use the Blender Addon I must select in which folder my Exchange_folder.txt" resides in. It does not save the setting.
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In my folder "G:\3DCOAT\3D-CoatV48\Exchange"
I have an import.txt file with the following text within it.
C:\Users\kenmo\Documents\3DC2Blender\ApplinkObjects\3DC014.fbx
C:\Users\kenmo\Documents\3DC2Blender\ApplinkObjects\3DC014.fbx
[ppp]
[export_preset Blender Cycles] -
As I've said many times prior, that is the folder that is in the "Exchange_folder.txt"
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3D Coat is installed in C:\Program Files"
My 3D Coat assets (primitives, models, shaders, PBR materials, brushes, etc) are stored on my computers G drive in folder "G:\ 3DCOAT\3D-CoatV48".
3D Coat created the "Exchange" folder in "G:\ 3DCOAT\3D-CoatV48\Exchange" - I did NOT create. 3DC created it.
I have good computer troubleshooting skills as I was employed for 35 years in the computer industry as a network systems server admin. I am now retired.
However I now prefer to use my computer for editing my digital photography RAW files, digital painting & 3D modeling\rendering.
When I fire up Blender, 3D Coat, Daz Studio, e-onsoftware's Vue, Photoshop, Lightroom, Painter, ArtRage, Moi3D, Silo3D, etc. I want to create stuff and not go through this insane things to make this Blender Addon work. It should just work without all this fudging. It's just simpler to not use the Blender addon and do things the old manual way. A way that works.
The plug in a nice idea and work flawlessly in the past.
Perhaps you are using a different version of Windows than I or a a different OS?
I am running Windows 10 Home 64 bit
Version 1909
OS build 18363.1198
I mention this as I'm thinking the issue was a recent Windows update or patch that Microsoft pushed out.
Are Mac OS users having this issue? Or Windows users who have an earlier build of Windows? How about Linux users? (Not sure if 3DC has been ported to Linux or BSD)
Thanks for your efforts and I wish you all the best with your school studies.
Please take care.
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@haikalle Removed the Blender Addon in 2.9.2 and installed you supplied above. Re-launch Blender and create a cube in Blender. From the N panel I select send to 3DC. I am prompted for the folder where the Exchange_folder.txt file resides. I point it to "C:\Users\kenmo\Documents\3DC2Blender" and then it prompts me once again to point it to the folder. It's stuck in a loop.
I've deleted the folder and recreated it a couple of times as well as the Exchange_folder.txt with the line "G:\3DCOAT\3D-CoatV48\Exchange" in the text file.
Plugin is reporting to be ver 4.9.34
It's not working.
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That's the problem - I did NOT get it to work. It's still broken.
That's OK. I'll think I'll avoid using this plugin as I fear there will be similar issues in the future and the turn around for a fix is way too long.
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PS: I do NOT get an ERROR message.
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4 hours ago, tokikake said:
I mean, from your replys I do not think there is something wrong. (of course before you saw erroer, then at current you seems not see same error) , you said,
""""I look in folder "G:\3DCOAT\3D-CoatV48\Exchange"
And there are NO models in that folder. However there is a next text file "import.txt" with the following lines in it
C:\Users\kenmo\Documents\3DC2Blender\ApplinkObjects\3DC004.fbx
C:\Users\kenmo\Documents\3DC2Blender\ApplinkObjects\3DC004.fbx
[ppp]
[export_preset Blender Cycles]However the model is present in "C:\Users\kenmo\Documents\3DC2Blender\ApplinkObjects"
"""
Then it is not wrong..
add on simply export FBX from blender to 3d coat, with use the file path which discribed in the txt. it is same as me. there is no broken issue at least export from blender.
You think export model should be locate in exchange folda, but it is not true. exchange folda only discribe those setting file which user set in blender, or simply use default path. so there is no model. but you find model in the directory = path discribed in import.txt
Though after all without you edit other place, when you return mesh,, 3d coat show new error then I think you need to wait author solve issue. (because you do not edit code)
Where do I find this Blender FBX Addon? Besides vanilla Blender already supports FBX file formats...
Other than that I have no idea what you are suggesting. The Blender Applink simply does not work. It needs to be fixed.
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Sorry but I have no idea what you're suggesting I do.
I'm running Blender 2.9.2 also.
I give up on this Blender Addon until someone actually fixes the problem.
Wasting way too much trying to figure an issue which should not exist.
Never had this issue prior to about two months ago.
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My Blender folder for the Add on is
C:\Users\kenmo\Documents\3DC2Blender
And I placed the text file "Exchange_folder.txt" there with it's content being a single line being "G:\3DCOAT\3D-CoatV48\Exchange"
My 3DC folder is the same as the line above
G:\3DCOAT\3D-CoatV48\Exchange
I loaded a model into Blender and launched 3DC.
Using the Blender Addon I sent the model to 3DC for painting
I look in folder "G:\3DCOAT\3D-CoatV48\Exchange"
And there are NO models in that folder. However there is a next text file "import.txt" with the following lines in it
C:\Users\kenmo\Documents\3DC2Blender\ApplinkObjects\3DC004.fbx
C:\Users\kenmo\Documents\3DC2Blender\ApplinkObjects\3DC004.fbx
[ppp]
[export_preset Blender Cycles]However the model is present in "C:\Users\kenmo\Documents\3DC2Blender\ApplinkObjects"
Something is broken. We need to have it fixed and stop with the kludging, workarounds, guessing and fudging.
Thanks very much for your attempts to assist. I do appreciate it.
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Edit code myself? Not going to happen. Although formally trained as a programmer other then coding some Novell Netware login scripts and Windows server batch files, I have not coded in a proper programing language in over 25 years!!!! Later half of my IT career I was a system admin for file & print servers - Novell Netware, Windows Serve and SUSE Linux.
At the time I loved to code bit been away from it too long and TOO old to re-learn (close to 70 years old).
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7 hours ago, tokikake said:
That is why I need to manuall edit. (but I am not the author so I can not full edit to work without some step)
The erroer happen, script try to generate the 3dc2blender which already generated by same add on script, when you set the Exchange folda.
Thare are many conditions, when script try to generate the directory,, so some code seems need to be clean up by author.
then try
1. make empty new txt file save as "Exchange_folder.txt" without lauch any aprication.
2. set the "Exchange_folder.txt" in the "3dc2blender" directory. where script already generated .
if you had removed the "3dc2blender"directory,, re-launch script then force it to make 3dc2blender
(though it show same erroer) , then quit blender, locate empty "" txt in the 3dc2blender.
basically once you make the "Exchange_folder.txt", this add on (3d coat applink) not try to generate the problem directory.
then auto discribe your " Exchange path" in the "Exchange_folder.txt. txt" correctly. (so you need not manuall set path)
If it still not work for you, you may need to edit code, but I suppose it work with my up-date test .
I did as you suggested. Still same results. However NOW each time I run the Blender Addon, I must re-enter the folder on the N panel.
Instead of all these kludges and work arounds why not have the 3DC team and author of the Blender Addon find out WHY it is NOW not working after working flawlessly.
I suspect a Windows 10 update broke something and now it needs to be resolved by those responsible for the coding.
Blender Applink
in 3DCoat AppLinks
Posted
File structure you requested