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LaurentG

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  1. I agree with BluEgo. I follow every day 3D-Coat improvements because I hope that it will be The Solution I'm waiting for a long time. I hate ZBrush for lots of reasons but I can't throw it up because of its features. Now I'm waiting for 3D-Coat to become The Solution !!! Available versions don't allow me to quit ZBrush now. Wait and see
  2. Hi All, I tried for many years to find an alternative to polygon sculting, which suffer of lots of problems (the big one is: how can I create more volume without reducing quality on this new volume). Now I'm pretty sure that voxel sculting is what I'm looking for. 3D Coat is a great tool with a huge potential from my point of view. Good work ! I spent some times on 3D-Coat 3.0 alpha and it's a real pleasure to work with. However, maybe this is temporary, when I try to scult with high density of voxel, I reach my computer limits. If I could resolve this problem, I will probably leave softwares as ZBrush or Mudbox to 3D-Coat. So my question is: what are hardware bottlenecks for voxel sculting ? For example, if I upgrade my graphics hardware (more graphic memory, or setting up SLI to have more GPU computing power), will it improve voxel sculting performance ? I see that voxel sculting takes a lot of RAM, maybe more RAM is a good Idea ? More CPU power ? My current computer configuration : Intel Core 2 quad Q6600 4Go DDR2 PCI-Express Geforce 8800 GT 512Mo Windows XP 64bits Thanks for your advices, Regards, Laurent
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