Hi All,
I tried for many years to find an alternative to polygon sculting, which suffer of lots of problems (the big one is: how can I create more volume without reducing quality on this new volume). Now I'm pretty sure that voxel sculting is what I'm looking for. 3D Coat is a great tool with a huge potential from my point of view. Good work !
I spent some times on 3D-Coat 3.0 alpha and it's a real pleasure to work with. However, maybe this is temporary, when I try to scult with high density of
voxel, I reach my computer limits.
If I could resolve this problem, I will probably leave softwares as ZBrush or Mudbox to 3D-Coat. So my question is: what are hardware bottlenecks for voxel sculting ?
For example, if I upgrade my graphics hardware (more graphic memory, or setting up SLI to have more GPU computing power), will it improve voxel sculting performance ? I see that voxel sculting takes a lot of RAM, maybe more RAM is a good Idea ? More CPU power ?
My current computer configuration :
Intel Core 2 quad Q6600
4Go DDR2
PCI-Express Geforce 8800 GT 512Mo
Windows XP 64bits
Thanks for your advices,
Regards,
Laurent