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TLE

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Everything posted by TLE

  1. can i set up a hot key so i can hold down while i am in sculpting mode and draw a mask to free that area i don't want to have effect then after release that hot key, it will bring me back to the original tool i was in so i can countinue sculpt w/o having click on free tool to draw then have to click on the last tool i was in? like in zbrush hold down ctl and draw a mask in a fly? Thanks T
  2. i found out that you need to close the control panel in order to work with voxel. Do we have the way to turn the reference image on and off using hotkey or some kind or quick way w/o using it in control panel?
  3. i dont' understand the whole concept of reference image in 3dc. Hope someone here can explain for me how it works. i opened an image and use it as reference image. then try to sculpt out a voxel that follows the image. I use merge tool to merge a box or use sphere tool to draw out the vexel volumn. However, no matter what i tried it only drawed on the reference image but not the voxel. I had to hire the reference image in order to work with voxel like normal. What did i do wrong. i thought the reference image is just a reference and you will work with voxel on top of it. any help? thanks
  4. anyone know why i can't drag an image from firefox into 3dc? only work with IE Also GL version doesn't allow me to drag and dop object as well as image into 3dc. just DX version does. Thanks
  5. what i want is a tool that will bevel the edge not just straight one but cureve one as well. Aslo produce nice clean sharp. your video gaves me some idea but still doesn't help me to bevel like i want. here is an example . Thanks for your suggestion. T ps. can't load pic here
  6. thanks guys. I will do that. However i wish there is better way like there is an option in there to store first merge object origin
  7. to bevel an straight edge, I normally use the cut tool with planar on and define the plan then cut base on that plane to create bevel for a straight edge even it take some time. I would think it would be nice to have some kind of tool that bevel the edge and make it easier instead of go around with different tool. For the curved edge. its impossible to do with the cut tool. Using smooth with masking is possible but will take long time to do so. Thanks
  8. a tool that bevel the edge? not smooth it but create a bevel along the edge.
  9. i am having problem to bring the voxel back to zbrush. i am using zb4r2 and latest 3dc. created a mesh in zbrush. used applink to bring it to 3dc as voxel. Edit the mesh in 3dc then use BringVoxelBacktoApp menu to bring the mesh back to zbrush. Went back to zbrush and nothing happened. is that the right way to do ? am i missing anything? please help. just want to bring mesh back and forth between zbrush and 3dc in voxel mode. ps. just updated to 5 version and still having same problem. do i need to installed the previous version before install the new one?
  10. never mind, I think it export lwo file with all the layers. Is there any way we can collapse all the voxel tree in one click? ( like collapse in photoshop)
  11. in voxel tree, the scene export only work with obj format. the Lwo format doesn't work it only export one layer but not the whole scene as in obj. is this a bug?
  12. the default shader now is pretty white and wash out. I would like to change it to a designate shader i like. Can i do that? how? Thanks T
  13. the tool has alot of potential but for now. its painful .. i work in game and tried to create lowres model and i have headache every time i repotopology. I wish Andrew pay more attention on this tool cause it will affect whole lot how 3dc can emerge into video game development. T
  14. I have a model with different parts and i want to import it into 3DC as different layer of Voxtree. However, when i bring them in, the position of those parts are moved and all messed up. Anyone ran into this issue before and know how to fix it? Thanks T
  15. wonder if anyone notice but it seems the export scene in the voxel tree doesn't work. It supposes to export all the layers in the same time right? T
  16. how can i change the color of the voxel mesh in the inactived layer in voxel tree? right now its green. I looked under option and there isn't option in there for that. I prefer the dark gray color in 78 version. T
  17. where is the invert tool check mark in the new 78 version? any one know? thanks T Nevermind.. found it
  18. is this a bug? or i can't do this. in paint mode, import obj object from file menu. then click on voxel tab. all i see is the pens tool and material.. update: Never mind.. i think i found it.. btw: in voxol mode, the unhide seems doesn't work
  19. I saw there are new tools in voxel tool. Any one know there is doc out there explain how these tools work? I was trying the cloth tool for instance and have no clue how it work. thanks T
  20. I know.. i have no idea what i did wrong. I have the latest version of 3DC. I did a test and here is the screen shots. thanks for helping me T
  21. There is nothing special about the original mesh. just a cube.. so i don't think if i sent Andrew the mesh will make any differences. I just wonder .. if you import a cube into 3DC and before you hit enter to generate the mesh to voxel, click on Inc Resolution button twice and hit Enter. I just wonder does the voxel mesh come out ok or its surface will be distorted. Thanks T
  22. I tried it already.. it doesn't help.. it still smooth out the edge regardless how the original mesh was built. Thank you tho T
  23. I also tried different shape of the mesh (The first one i tried, the mesh is solid). This times there are gaps between meshes. Notice the mesh came out is very wrong. There are stretched voxel in the gap space.(join between meshes). The results different each time i tried. Seem to me the more you increase resulution, the more messed up the mesh will end up. Ps: The original mesh are fine. all vertices are welded. No holes or flipped normal meshes. I also tried trigangulate the mesh before bring it into 3DC as well in different format such as LWO but the result are the same. Thank you T
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