Dimsane
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Posts posted by Dimsane
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here is my last work on 3dc. I did it in about 10 hours. I think that the displacement map is not very usefull but its free :p.
I have some screenshot while I was working on if someone want
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Second one is the coolest; interesting and funny. About the first, maybe you should make teeth on a separate layer.
Are you doing these models for something special or just for fun ?
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Great sculpt and very good render. I would like to see more of anatomic work, something more complete maybe ?
About your low poly, I think some of your quads and strengh line are useless, not uniform as well, but its a detail.
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Hi everyone and thanks for your comments.
3DArtist; I used "merge for per pixel painting", with normal map of course . With a 5 raycasting lenght to catch smaller details.
michalis; I really enjoy your work and I would like to know if you are able to teach me how you do your render so great :p. I didn't take time to try rendering on 3DC, cause I prefer real time.
digman; Thx a lot. I like to show how I worked. Maybe cause I dont like to answer questions :p
I am working on a new one so I will show you the result soon. If you want to know, michalis, that will be a Grece sphinx naxien statue
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Hi everyone ! here is my new 3dc sculpting, give me some feedback plz :p;
hope you like it,
Dimsane
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Really nice work.
Only 7 layers? Are you working with the demo? Actually there is no problem to create as many layers as your system memory allows...
I use a student version :p.
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Hi everyone ,
Here is an old asset that I finally decided to finish. I modeled it on 3D's max. I made the low poly on 3dc and I am working on the texture in it too. I will show screen-shot of my work flow later and of course some advancement of texturing .
So just a quick render of it;
Yeah I know, guns are really common but I really want to finish it x)
I get some difficulties to work on the texturing cause of I cant have more of 7 layers. Thats really short :p.
excuse my poor english!
dimsane
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some sketch using pasta. Don't know what kind of armor i will do.. I think I will check some ref on the web, any ideas ?
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Thx artman, its a good idea . I get some good result with, and good with pasta too. I think I will use both.
haikalle; I will check the leg, thx for your comment .
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just some little change for today;
- helmet is a separate piece
- changing paws
- adding arms
Thx for the com artman, a spear or something like that could be cool x). And about a buckler in the other hand ? :p
Is there a way to create a new layer who interact with an other. I mean; can I work on the armor using a kind of overlay on the body? And so, keep armor separate from the body..
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Hi everyone,
here my new sculpting that I'd like to finished.. =D
My first idea was a stylized centaur-like statue without arm and average angle. But as you can see that take an other way... I don't know if I will work on a complete armor or just let a little "lion head" mask (coppery) with a nude body. I don't think that a armored statue will look good.
(sry about my poor English, again)
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perfect anatomic skill dude . I want to see more of ur work soon
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Thx artman
here a new anatomic work, not finish yet (MMmm maybe I should finish something )
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A very useless pillar from a boring day.
about 25 minutes for all.
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Nice, looks like a asian character. Keep on, don't stop.
That was my first idea. But for now I try something more caucasian with good proportions. And I think that I am not good enough xD
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little update.
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Hey guys, long time without posting :p; was so busy x). I just buy the upgrade to version 3.0, so I dicided to make a little new head in voxel. It's just a beginning. I have to finish some others work too :p .
See you in a few hours!
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Thanks Tony.
here a mask test for scales. Its not perfect but I think that i will use this way later, when the head will be more advanced.
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dragon update;
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Hey all !
I am actually trying to do some scuplt with the voxel tool. So, here you can seen result of these experiments.
First of all, a fat guy head, do as quick as I can;
And the second, a dragon head created from sphere. This one is not finished yet. Thats not a speed scuplting like the first one, I want to do something cool. Probably a complete work with diffuse/normal/spec map.
I will post later to show evolution of it, and other voxel works
one more time, excuse my poor english :P
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Hi everyone,
and thanks for your coments. I am actually working on custom cgfx for school, with diffuse/spec/normal maps and other things like backlight, spec power, color ramp etc. here you can see the actual result on Maya. Textures just change a little since yesterday but it is not obvious. Next step is to finish 3d paint of all maps, of course.
When it is done I will make a final render with some close up to show details.
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Hi everyone,
I just begin to paint a little model i made with voxel tool few weeks ago. It's not finish yet but it's on the way :P. Mmm I hope that I will close this work before the end of the trial
I am using 3DCoat everytime I have to texture something for school (currently working on a low poly project) and its for me the best 3d painter I have tried. Its a real pleasure to work on. I think the next step is... Mmm buying this awesome 3d program.
PS: Excuse my poor english.
Dimsane's volumetrics
in Finished Projects
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Its a real time render in UDK. I added a fresnel but as you can see its not really good for the base, cause of the rough angles I get in this point of view.