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Dimsane

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Posts posted by Dimsane

  1. Hi everyone and thanks for your comments.

    3DArtist; I used "merge for per pixel painting", with normal map of course :). With a 5 raycasting lenght to catch smaller details.

    michalis; I really enjoy your work and I would like to know if you are able to teach me how you do your render so great :p. I didn't take time to try rendering on 3DC, cause I prefer real time.

    digman; Thx a lot. I like to show how I worked. Maybe cause I dont like to answer questions :p

    I am working on a new one so I will show you the result soon. If you want to know, michalis, that will be a Grece sphinx naxien statue :D

  2. Hi everyone :),

    Here is an old asset that I finally decided to finish. I modeled it on 3D's max. I made the low poly on 3dc and I am working on the texture in it too. I will show screen-shot of my work flow later and of course some advancement of texturing :).

    So just a quick render of it;

    178a74f0b523ab0d2c9c16ef78875.jpg

    Yeah I know, guns are really common but I really want to finish it x)

    I get some difficulties to work on the texturing cause of I cant have more of 7 layers. Thats really short :p.

    excuse my poor english!

    dimsane

    • Like 1
  3. just some little change for today;

    - helmet is a separate piece

    - changing paws

    - adding arms

    Thx for the com artman, a spear or something like that could be cool x). And about a buckler in the other hand ? :p

    Is there a way to create a new layer who interact with an other. I mean; can I work on the armor using a kind of overlay on the body? And so, keep armor separate from the body..

    4fc38cb7d78447c19c5e9b3f56966.jpg

  4. Hi everyone,

    here my new sculpting that I'd like to finished.. =D

    17f6054d6a6ee1ae64af50f8629c8.jpg

    My first idea was a stylized centaur-like statue without arm and average angle. But as you can see that take an other way... I don't know if I will work on a complete armor or just let a little "lion head" mask (coppery) with a nude body. I don't think that a armored statue will look good.

    (sry about my poor English, again)

  5. Hey all !

    I am actually trying to do some scuplt with the voxel tool. So, here you can seen result of these experiments.

    First of all, a fat guy head, do as quick as I can;

    588ee9d6fa2e53b0c4f37a57e3b9a.jpg

    And the second, a dragon head created from sphere. This one is not finished yet. Thats not a speed scuplting like the first one, I want to do something cool. Probably a complete work with diffuse/normal/spec map.

    9865d2bc1f15413bff3ee49e87fec.jpg

    I will post later to show evolution of it, and other voxel works

    one more time, excuse my poor english :P

  6. Hi everyone,

    and thanks for your coments. I am actually working on custom cgfx for school, with diffuse/spec/normal maps and other things like backlight, spec power, color ramp etc. here you can see the actual result on Maya. Textures just change a little since yesterday but it is not obvious. Next step is to finish 3d paint of all maps, of course.

    da2b955e289b9b5501262b2516608.jpg

    When it is done I will make a final render with some close up to show details.

  7. Hi everyone,

    I just begin to paint a little model i made with voxel tool few weeks ago. It's not finish yet but it's on the way :P. Mmm I hope that I will close this work before the end of the trial :unsure:

    dcb404b62574b36a7edc1c995373b.jpg

    I am using 3DCoat everytime I have to texture something for school (currently working on a low poly project) and its for me the best 3d painter I have tried. Its a real pleasure to work on. I think the next step is... Mmm buying this awesome 3d program.

    PS: Excuse my poor english.

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