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Dimsane

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    msn@alexisdimitri.be
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    Belgium

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  1. Its a real time render in UDK. I added a fresnel but as you can see its not really good for the base, cause of the rough angles I get in this point of view.
  2. here is my last work on 3dc. I did it in about 10 hours. I think that the displacement map is not very usefull but its free :p. I have some screenshot while I was working on if someone want
  3. Second one is the coolest; interesting and funny. About the first, maybe you should make teeth on a separate layer. Are you doing these models for something special or just for fun ?
  4. Great sculpt and very good render. I would like to see more of anatomic work, something more complete maybe ? About your low poly, I think some of your quads and strengh line are useless, not uniform as well, but its a detail.
  5. Hi everyone and thanks for your comments. 3DArtist; I used "merge for per pixel painting", with normal map of course . With a 5 raycasting lenght to catch smaller details. michalis; I really enjoy your work and I would like to know if you are able to teach me how you do your render so great :p. I didn't take time to try rendering on 3DC, cause I prefer real time. digman; Thx a lot. I like to show how I worked. Maybe cause I dont like to answer questions :p I am working on a new one so I will show you the result soon. If you want to know, michalis, that will be a Grece sphinx naxien statue
  6. Hi everyone ! here is my new 3dc sculpting, give me some feedback plz :p; hope you like it, Dimsane
  7. Hi everyone , Here is an old asset that I finally decided to finish. I modeled it on 3D's max. I made the low poly on 3dc and I am working on the texture in it too. I will show screen-shot of my work flow later and of course some advancement of texturing . So just a quick render of it; Yeah I know, guns are really common but I really want to finish it x) I get some difficulties to work on the texturing cause of I cant have more of 7 layers. Thats really short :p. excuse my poor english! dimsane
  8. some sketch using pasta. Don't know what kind of armor i will do.. I think I will check some ref on the web, any ideas ?
  9. Thx artman, its a good idea . I get some good result with, and good with pasta too. I think I will use both. haikalle; I will check the leg, thx for your comment .
  10. just some little change for today; - helmet is a separate piece - changing paws - adding arms Thx for the com artman, a spear or something like that could be cool x). And about a buckler in the other hand ? :p Is there a way to create a new layer who interact with an other. I mean; can I work on the armor using a kind of overlay on the body? And so, keep armor separate from the body..
  11. Hi everyone, here my new sculpting that I'd like to finished.. =D My first idea was a stylized centaur-like statue without arm and average angle. But as you can see that take an other way... I don't know if I will work on a complete armor or just let a little "lion head" mask (coppery) with a nude body. I don't think that a armored statue will look good. (sry about my poor English, again)
  12. perfect anatomic skill dude . I want to see more of ur work soon
  13. Thx artman here a new anatomic work, not finish yet (MMmm maybe I should finish something )
  14. A very useless pillar from a boring day. about 25 minutes for all.
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