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Ratchet

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Posts posted by Ratchet

  1. Just a personnal remark on model :

    The arms could be some more longer in proportion with legs and have some more volume/muscle like the legs also.

    The characters seems to have smaller arms than legs.

    To see it better just flip vertically the picture of the character (old 2D drawing tip used by Stan Lee or another great marvel drawer : i don't remember :) ) !!

  2. Well for a game project , retro remake similar to Chaos Engine game !

    spacemarine.jpg

    wirev.jpg

    Any idea how to get rid of the seams ?

    I made the symmetry under Blender , before importing the obj in 3D Coat.

    Even by painting : no way to eras teh seam :((((((((((( !!

    Anyone had that problem also ?

  3. Well the new video tutorials are just top notch.

    I would just recommend you ot upgrade to the new version, it should not cost you a lot :) !

    The new version is so advanced, i don't have old versions,

    but i think you miss lot of things like voxels perhaps and lot of very good stuff

    that can make you do lot more things in less time.

    3D coat is really great and complete tool : if i had some personnal advice, just upgrade or buy the last version !

    (perhaps you can benefit big reduction if you're owner of an old one ?)

  4. Bon pas besoin de gros forum , juste une scetion suffirait :)

    Je ne sais pas comment il fera si les espagnols , allemands, italeitns etc ... veulent leur section aussi :rofl:

    Pour les moteurs :

    - Y'a longtemps: Blitz3D, Irrlicht, KJAPI , A6

    - Actuellement : A7, Unity 3D

    A7 , poru de petits trucs ça va, mais pour appliquer shaders et tout faut apprendre les outils, questionner

    sur les forums : ils ont de trés gros progrés à faire coté World Editor et C pas du tout en un !

    C surtout Unity 3D dans le marché de l'indie qui est le plus complet et avancé en termes d'outils : terrain, végétation etc ...

    Trés facile à utiliser contrairement à A7 en termes de Workflow ,et les shaders trés simples à intégrer

    (ils sont dans une liste déroulante).

    Torque 3D : leur scriptet le C++ j'adhères pas , et dés que tu veux faire un truc vraiment custom : C C++ et C le bordel !

    Même Irrlicht un petit moteur est bien plus simple et clair en C++.Si c'est le coté multiplayer qui t'attire,

    alors oui Torque 3D est costaud de ce coté là !

    Sinon la dernière version a plein de nouveautés, mais je penses C plutôt pour les teams de 3 ou plus !

    Si un jour tu t'interesses au moteurs 3D abordable , je ne pourrais que te conseiller Unity 3D (y'a qqs démos de jeu

    et de l'outil ).

    Pour programmer du script facile , similaire au Javascript et pour du spécifique :

    outils perso via interface ou autre , le C#suffit!

    La version Indie à quelques 200Euros , même sans les ombres et effets fullscreen , tu peux déjà faire des trucs magnifiques.

    Ils supportent le lancement du jeu dans une fenpetre de browser style IE,FireFox,Opéra etc ...

    Ainsi que l'iphone !

    Voilà ça t'aura fait de la lecture :D

  5. Well , in 3D modeling we can encounter lot of cylinder's like shapes :

    Arms, legs , torso , any other thing !

    3D Coat have very good tools :

    - draw lines that turns into circles around cylindre

    - draw lines to defines the number of sides of the cylinder

    A shorcut could be :

    - draw only two circles :

    start circle : example at beginning of the arm

    end circle : example at the end of the arm

    - choose How many sides for cylinder

    - choose how many circles between start circle to end circle.

    And the dool would draw all the faces :

    It would be to you to tweek loop or anything if needed !

    Just an idea.

  6. Yeah with colors that's better !

    Perhaps more moss and more green color could be work also, but i's your idea and concept ;) !

    I want to play more with painting tools. They are so powerful.

    You can create new displacement or normal maps any time

    Yeah , for very little details, instead increasing voxel resolution and sculping them,

    you can gain lot more time and it's a direct visible result to paint them with brushes on normal map texture.

  7. @artman :

    I agree totally : that should this is the workflow :)

    Some video tutorial called Voxel Wrokflow could help some people that don't understand the way of work.

    Yeah, voxel are very new way of scultping, with lot more freedom !

    Some rules :

    1) Do like Zbrush workflow :

    Work all you model parts and general shapes in default low resolution : faster to use tools as Sopy, Cut and Clone etc ...

    2) Cut your model in several parts if you go crazy in million polygons (lot of sudivisions):

    Once you have some definitive shape, before increasing resolution to add micro details , you can cut it in sveral parts to work more

    smoothy and add micro details easily

    two solution to assemble your final mesh :

    - assemble your parts at final on 3D Coat and, get rid of possible visible seams

    - Retopology independant parts and assemble them at final and their normal maps : than correct seams under 3D Coat

    (painfull solution : ( )

    I have a question , why not doing like Zbrush HD Sculpting ????

    It's a solution :

    We would have to isolate parts of the model where we want to work, and the rest of the model could be hidden and why not deleted from ram

    temporary and copied on HD, when enabling all model , the rest of model would be restored from harddrive.

    This way you would work in parts of your model with better speed and more memory ?

    Another point could be taken from Zbrush perhaps :

    In Zbrush , when you increase resolution a lot, and move , rotate your entire model, that's a lower resolution that is you rotate,

    so manipulating the entire model is smooth.

    And a last point :

    Some brushes only work on visible voxels.

    I don't know the fact to disable automatically non visible voxel, could speed up things ?

    Perhaps a button option called : Disable Hidden Voxel ?

    Before considering hardware it's lot lot better to consider software improvment !

    (specially when some of us have very decent Nvidia 3D Cards)

    Look at Win Vista and Windows Seven : Microsoft have understood it finally , why not us :) ??

    Juts ideas :) !

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