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Ratchet

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Posts posted by Ratchet

  1. @gogolo :

    I don't see why the low poly model converted to Voxels should be like chocolate ? Voxel have tools now to do hard edges and can have harde edges in good resolution.

    So it is possible to have it very near to the original perhaps !

    Yeah : importing a low poly model in Voxel room would be great :)

    Retopology is incredible good, but sometimes starting form a low poly model made on another software could be good also and gain some time!

    I don't know if it's possible or too much complicated, but would be a great feature indeed (i never use surface scultping : Voxels are so great !)

  2. What about re-topoing the one section, baking a displacement map (or a normal map for that matter) and then using that all the way round

    Yeah , very good idea.

    Make the tire without the detailled section; make one section to bake it on the tire.

    Or use less detailled sections ? for more simple tires.

    Depends on your goal : presentation or game.

    For game players won't take too much attention to tires ,specially when the car is running !

  3. I own Unity 3D , and can say it has a great workflow for 3D artists !

    You can import your model and diff,spec,normal maps as a breeze, and apply shaders , just by choosen it on a list.

    The indie edition at some 150$ or 180$ don't remenber is incredibly complete.

    The pro edition have shadows(lot fo FPS eating thing) and ful screen effects, and some things , but even with indie you can produce big things :)

    3D game studio A7 , is a cool one also, lot more less advanced than Unity , is interface is outdated like the world editor

    and it is difficult to put some shaders wihtout code or without to ask for help.

    Well an engine to try deeply before purchasing.

    In Unity , you just choose the shaders import and assign textures in the panel of object and that's run's directly!

    Well i really recommend Unity for 3D artist, it have good tutorials , a very advanced , easy ot use world editor.

    It have a trial edition , so test it and see by yourself if it suits your needs !

  4. @Psmith :

    Yeah , game industry is a lot formatted that way : orks , elves etc ... but there are original ones : Mass Effect characters : not muscles : buit lot more armors !

    And new elves are better than previous ones :) !

    And there are perhaps lot of people targetting a place in video game indutrsy in big companies like EA ? that's perhaps you'll see cuh characters

    just to show their skills to do standard high quality characters.

    But there are people using it for illustration , or cartoons.

    For my part it will not be orcs or elves, but Toon oriented world and characters and for a precise goal : try to produce a cool game as fun as Ratchet And Clank series with original ideas.

    And i know some people that do 3D at spare time, from time to time, it can pass soem week where they don't touch 3D at all and some that prefer to travel the week end and discover new places.

    (I do same some weeks)

    I just thinks you watched too much 3D , don't be so objective about 3D users and seriously : TAKE A BREAK :) !

    SHUT DOWN THE COMPUTER FOR SOME DAYS !

  5. Redone coloring in the alien character !

    it's a work in progress , caus i'll add some weapons to it, and i'll do more texture work also on it like dirt on clothes.

    Anybody know if it's possible to say to 3D Coat : make a symmetry from the painting low poly model ?

    Or must i have to duplicate it under a modeler (Blender) to re import it under 3D Coat ?

    recoloring.jpg

  6. Okay,

    I 've discovered lot more features of 3D coat, and used the voxel tree top crteate independant objects to avoid the glued effect :)

    It's perhaps, too much smoothed caus i used Voxel resolution increase in the last steps of modeling (something to do only when you hav all basic objects and shapes done; not at the end)

    Redone totally the new alien soldier, not insane details just the minimal :)

    I plan to make some more models for an action RGP game.

    character1.th.jpg

  7. Thanks for the advice on separate parts :)

    Wel l, caus we use voxel, yeah, iw will be able t oglue them together at final for retopology and baking.

    In fact i target a model for a Unity 3D engine, i want speed rendering , so i'll use one mesh only , or perhaps some separates ones attached by code in real time

    like boots or the turtle armor !

    For detailling , i won't go very deep, caus it asks lot of work , and for 3D engine speed the resolution textures i target won't exceed 1024*1024,

    even with that resolution , you can make great looking models.

  8. people keep suggesting adding patterns and realistic textures to her

    Well sometime simple things are better :)

    Yes with voxel it is possible to do all that, but you sculpt a pose that can't change. Zbrush and Z sphere 2 will allow you to change the pose,

    but somewhat useless if you can't export the armature for animating without havving to do rigging in another program.

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