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micro26

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Posts posted by micro26

  1. Hi again 

    i have imported several layers painted with color and i want to add depth to each layer however i cant setup a border bevel  . What i m looking for is something like ddo when you add layers  and choose a bevel profile. 

    I have managed to do this by loading each layer as curve but its a pain if got many layers.

    Capture.PNGAny help is appreciated. 

  2. Sorry i mean custom cage using smoothing groups. Does it do it cause i think it treats low poly as 1 group and couldnt get clean hard edged beveled normalmap. If you can provide a tutorial of 3dcoat baking using smoothing groups id be greatful

     

  3. I thought i found a way( i think ) but cant remember. When i have a layer in surface mode is there a way to select and split mesh islands? Split works with selections but there have to be no overlaping geometries.

    Thanks in advance

     

     

  4. 1 hour ago, digman said:

    Here is a workaround. Place a cube or some primitive object on a different layer. Place it behind the area to cut or the whole object. 

    Now even though the cube is on a different layer, the vertex lasso will now work as excepted holding down the shift key outside the object you are cutting.

    When done hide or delete the cube or whatever primitive you used. 

    Of course this is a workaround as the vertex lasso should honor the shift key outside of the object being cut. 

    Picture shows the cube I placed on a different layer and behind the object being cut.

    back.JPG

    Thx man ,didnt think of it 

    cheers

  5. 5 hours ago, AbnRanger said:

    When using the IMPORT tool > ON BRUSH, you can adjust the offset by RMB + Dragging your cursor to set it on the fly

     

    With RMB + drag you adjust  the depth of the imported mesh while hovering with your mouse  but the offset i m refering to not just the depth but also the other 2 axis. The objects that i made to be used as "brushes" were created with correct 0,0 pivot but the on brush option ignores it for some reason. 

    I noticed that its not happening on all models(not brushes)  and also there is no offset when using custom meshes via the primitives tab. 

    In the picture i attach a custom mesh that is not getting the brush scale and has offset on placementCapture.JPG

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