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Ordibble Plop

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Everything posted by Ordibble Plop

  1. Doing an entire body at once is a daunting task. The beauty of 3D Coat is that you can easily meld different bits together, so maybe you could try making the hands separately. A squashed and elongated cube for the wrist, another squashed cube for the palm and cylinders for the thumb and fingers should make a good start for modelling, giving you much of the basic form already. Given how 'soft' voxels are, I've found it easy to push and pull them back and forwards without really getting anywhere, so having the form to begin with is very helpfull. Good luck!
  2. Thanks for your comments and encouragement. I have been frustrated at not having the time to work with 3DC and struggling to control the forms. For some reason I had good control of the Scrape brush (it was my favourite) but now it just makes ugly circuar divots. I think maybe I need to tone my wacom down a bit. Taros: I don't have a website - this is a hobby for me and I don't work in the industry. Other software I use are XSI and ZBrush. Here's another head, although this is for a project so hopefully I'll get to do a body for him - not sure if I'll do it in 3DC as it has a deadline. It is meant to be Dante, modelled after several classic deathmasks and a reconstruction based on his skull. The hat is really ugly-lumpy showing my lack of control in 3DC for sharpish transitions.
  3. My first voxel sculpt with 3D Coat and an attempt to get to grips with the brushes and workflow. I learned a lot but still feel a little like I am modelling with a really soft plasticine - it seems to need a deft and subtle hand. Though I think I wore out half a Wacom pen nib through all the smoothing. A more responsive move tool on my machine would help a lot too - I have a 9600GT (64 processors), which from the manual I guess doesn't make CUDA really worthwhile on my PC. The sculpt is pretty unfinished, especially from the neck down, and I made the mistake of not fleshing out the complete overall form before increasing the res. On my next sculpt I also think I will have to break my 'traditional' thought patterns and make more use of the volume generating tools rather than just pulling and painting. I watched the video manual and some tutorials on Vimeo, so thanks to the people who have put up training material.
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