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toglia

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  1. Sad to here, my evga 275 gtx arrived today and I have the Q6600 too, but I´m upgrading from a 8500 so I hope to see a good change. I will post my results when my new power supply arrives . So basically nobody know what really boosts performance of 3dc. Some say multi core cpu make a huge difference, others don´t know if 3dc is even multithreaded, others ram, others multiprocessors of video cards? Has nvidia´s performance statistics arrived?
  2. from the small 3dc sphere! thats why i like 3dc so much. I will think it twice before opening maya for organic modeling
  3. My first 3dcoat creation, I'm really starting to get a grip on it. Its so cool when the shape starts looking like something, I never really though I had this talent, yet I'm doing very cool stuff.
  4. Well... The ZB case is unique on its own since they developed a strange (fast) way of showing triangles on the screen, its a custom renderer so I don't really know if things would or could work the same way, but I'm no expert... Artman: I started applying your method beginning with the smallest sphere (fewest voxels) and I'm very pleased with what I'm doing, it all started making sense , and starting to love it. Ratchet is also kinda right too, ignorant people like me, open 3dcoat, start messing around with a high number of voxels, and gigantic brushes only to see how unresponsive and slow it is, so the workflow video seems like a good idea. The thing about 3d, can be related to money: when you earn 1M$ a year you already know to spend that and a little more, so there's never enough... I'll try to get on of those 200 nvidia series! Cheers.
  5. First post!!! I am really impressed by the voxel technology, I think its very revolutionary, and will possibly change how cg models are done. The thing is that on my Q6600 (quad core), 4g of ram, geforce 8500, ubuntux64, its almost impossible to sculpt naturally with voxels, I feel it too unresponsive to be useful (comparing it with zbrush, I know its a different thing, still). I have also tried it with a geforce 9600 on a windows box, with cuda stuff, and I'm still not satisfied with its performance. Is it just me? Laying some spheres and trying to soften them with the smooth tool was just a pain. BUT I surely believe in the technology, so if spending some money will definitely change the performance of the app I'm willing to give it a try. I cant afford a geforce 295 gtx, or the latest quadro (by the way nobody talks about using 3dcoat with the quadro technology), but maybe a 9800 gtx. So has anybody ever tried 3d coat with different graphic cards? Will upgrading my graphics card certainly boost the performance or just a little? On Zbrush Ive read performance does nothing to do with the graphics card... Anyway, that comment about sclupting voxels like cutting butter, which I read somewhere here in the forum, made me wonder. I have also read on zbrush forums guys talking how wonderful is 3dcoat's voxel sculpting. So, am I missing something? Or maybe its just the way it is? If its a new card that I need I'll go get one.
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