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insignet

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Everything posted by insignet

  1. insignet

    3DCoat 4.9 BETA testing thread

    Fractures in the render room. Tiles visible and artifacts ( voxel mode ) GL version... anyone else confirm?
  2. insignet

    3DCoat 4.9 BETA testing thread

    Testing 4.9.31 DX - Create a Vox Object open shader tab and click on shader - the vox object disappears Alt-click and the shader updates as it should anyone else confirm? Thanks
  3. insignet

    Hair Cards

    Is it possible to use the new curves implementation to allow a user to place Hair Cards ( UV'd Geo from the Retop Room ) smoothly along the curves ? The curves themselves are a great addition, it seems they would be perfect for this type of work?
  4. insignet

    3DCoat 4.9 BETA testing thread

    Its a valid point, but why not jump into blender for modelling, sculpting, retop, UV 'ing and rendering? Isn't that free also? I agree with you... make the render inside 3DC more robust, if that's a bridge to another render app, then great ( as long as its a full implementation of course )
  5. insignet

    3DCoat 4.9 BETA testing thread

    I agree, current render is ok, but its way behind the competition. 3DC has got a good reputation among concept artists, but most seem to use Octane, etc to render. It would be great to have a more robust render engine to keep 3DC in pipeline for longer. IMO
  6. insignet

    Where is my rendering ?

    If Im saving out fog mask or a depth pass etc.... the output has banding on it from dark to light. I've tried to raise the samples etc but I can't get rid of them.
  7. insignet

    Where is my rendering ?

    Looked at the save path 4.9.09 ... I'm still confused by where its saving exactly. If for example I specify the desktop as destination for renders, it seems to put it in a Renders folder? Tested Depth Pass etc... I still get alot of banding, can't really use it in its current state, again hopefully it will be addressed.
  8. insignet

    Where is my rendering ?

    Thanks...I will check it. Has the banding been fixed on renders? I got alot of gradient banding in depth pass/ fog pass etc
  9. insignet

    Where is my rendering ?

    I've been looking at the rendering also. I was very excited about the render, it is odd the way it saves the render ATM. When you save your render, it seems that you are saving your output, but you are creating a folder to place it in. Anyway... only BETA so it'll get some polish soon.
  10. insignet

    3DCoat 4.9 BETA testing thread

    Kinda replying to my own post here regarding the Banding on the Depth Pass. It maybe user error, but here's a screen grab of the problem. Like I say I may have missed something on the setup, but I don't get a smooth transition.
  11. insignet

    3DCoat 4.9 BETA testing thread

    @carrots I'll try to send a screen shot later, but I'm getting alot of banding on the depth pass. I've raised the samples etc but I can't get a smooth result. Like I say - I'll post an image, just wondered if this was a known issue.
  12. insignet

    What is "Factures" ?

    @Andrew Shpagin - Fractures is very cool and should be developed more. Its in line with Quixel Mixer and Substance Alchemist. Powerful stuff when combined with the tiling texture instances.
  13. insignet

    3DCoat 4.8 BETA testing thread

    I agree, the development must keep pace with other software such as Substance Painter. It gets polished and small changes added - such as the environment baker, which is great. Sculpt layers adds so much and is a killer feature, pushing 3DC forwards. I work for a games company and I've pushed 3DC, many have adopted it but they still revert to Substance for PBR texturing ZB for sculpting, and the results they get are very cool. When it comes to hand painted they'll use 3DC. The sculpting features are important to keep pace with other apps and its important to plug gaps such as why users want to use Substance over 3DC for PBR related work. Don't get me wrong - whats in 3DC ATM is very good... but having a piece of software that takes on so many other apps in its functionality - ZBrush, Substance, TopoGun etc its important not to take your foot off the gas and push forwards on all fronts.... not to start creating alternative versions, else you'll eventually loose the customers. I think that's what AbnRanger means?
  14. insignet

    Sculpt_Test

    From the album: Exploring Album

    Speed Sculpt test... I really like the style of Assel Kozyreva's work (http://akozyreva.cgsociety.org). I tried to make a slighty older version of a male character concept in 3D-Coat. I'm trying to get out of my comfort zone, enjoyed working on this one. Sculpt, PolyPaint and Render in 3D-Coat.
  15. insignet

    Exploring Album

    Album shows of some work that I do to explore 3D-Coat and generally practice, sculpting, texturing and designing characters.
  16. insignet

    Brainiac

    From the album: Exploring Album

    'Menacing thoughts... purified evil'. Sculpt, poly paint and rendered in 3D-Coat.
  17. insignet

    KingPin

    From the album: Exploring Album

    " The Boss was pleased to discover Spiderman's real name was Peter Parker." Sculpt, Poly paint and render in 3D-Coat.
  18. insignet

    Joker - The High School Days.

    From the album: Exploring Album

    He graduated... and the rest is history. Sculpted & vertex painted in 3D-Coat.
  19. insignet

    Devils_04_PS.jpg

    From the album: Exploring Album

    Sculpts to explore and practice the tools in 3DC. This one had some post work in PS.
  20. insignet

    Devil_03.jpg

    From the album: Exploring Album

    Sculpts to explore and practice the tools in 3DC
  21. insignet

    Devil_01.jpg

    From the album: Exploring Album

    Sculpts to explore and practice the tools in 3DC
  22. insignet

    Devil_05.jpg

    From the album: Exploring Album

    Sculpts to explore and practice the tools in 3DC
  23. insignet

    Mutant_Pilot

    From the album: Exploring Album

    Mutant Pilot - testing out the Sphere Tool in 3D-Coat. Setting it to planar and using the right mouse button to control depth you can control it better. Used it here for the armature and helmet.
  24. insignet

    Bridge Troll

    From the album: Exploring Album

    Bridge Troll - This is a boss from a game I thought of back in 2002. Being a Troll I thought it would fit in nicely with the current challenge so I did this sculpt. It's attack mode is to ram into you and you have to dodge it, whilst trying to stay on the bridge ( I didn't say it was a good game :) ) Inspired by crab like creatures, I liked the mouth being partof the collar bone.
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