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herve_bis

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Everything posted by herve_bis

  1. Let's keep it up... sensible subject.. I love it..
  2. my motto... Never give up !... hehe
  3. sure there are always alternative. but nothing cheap...
  4. hehe... well I am really trying to push 3D coat, but for VD maps, Mudbox is indeed superior... too bad..
  5. hello Heath_3D, thanks for your input.. well, yes I do know that VD works only with microvertex.. but I was just hoping that Voxels could be baked to it.. but well not the case... I have had success loading a plane in Microvertex, then in the sculpt room, I deformed that plane, then I went back to the paint room, and I could indeed output a VD map... so at least I do get something.. ... to be continued... h/
  6. ermmm.. M. Andrew, can you help...?
  7. let's keep this topic on the run... hehe
  8. hello... well I looked about everywhere, but there is info that I can find other then it imports and exports Vector disp... the only way I can make it work at the moment (for exporting ) is to load a mesh in micovertex paint, then swith to sculpt, do whatever, go back to paint and then export the vector disp map... BUT as far as I can see , the real benefit would be to be able to bake the voxel to it... h/ I'd be VERY happy if Andrew could elaborate a little about this...
  9. mmmm... I even wonder if this is supposed to work...? am I missing some pages from the docs..? h/
  10. hey thanks ghib.. well if you look at the docs, not much about VD, apart that 3DCoat imports and exports it... Andrew....?
  11. Forgot... there is no option in the Texture Baking Tool to output a VD.... so the question stays..
  12. btw, if I try exporting a simple disp map, I just get a fully gray map... so is there something wrong...?
  13. look here... I imported a subdiv. plane mesh with UV..; I placed it above the voxel model.. then I do a VD texture export.. and I get a fully black map...
  14. Hello.. thanks a lot ABNRanger.. well the app I am testing supports VD.. no problem... (cannot say more - NDA) but what I am getting is a full grey map from 3DCoat... and the thing is.. IF you send it to the paint room (microvertex) we have no option to tell 3Dcoat to bake a VD instead of a simple disp map... that's the point.. the thing is.. I want to have a flat plane with the entire snake baked into a VD... SO... if I try export VD from the retopo room... I get a full grey map. and IF I send it to the paint room.. the flat plane is automatically snapped to the snake form and a disp map baked for the details.. but this is not what I want... btw, my plane that I imported is UV'ed I am going to try importing a non subdivided flat plane (only one square polygon) and I will see what I can do.. But I still think exporting a VD map from the retopo room should work.. h/
  15. Hello... thank you ABNranger... I tried to put the retopo mesh above and under.. but I get no results... I will try an Autopo as you suggested, but I just wanted to have a flat plane with the snake completely baked into a Vector Disp... Later h/
  16. hello.. I have a question... how do you use the Vector Disp export from an object done in voxel room... ? big mystery .. let's say I have this model in voxel room, then in retopo room, I imported a flat mesh (with uv) and when 3D coat asked if I want to snap it, I said no.. now.. if I do an export vector displacement, I get nothing... where should I go from here..? Thank you h/
  17. ahh ok... hehe... my bad then.. thanks.. I hope we get them soon.. they look awesome...
  18. hello... yes thanks ... I know that mode... I was talking about these brushes... are they not supposed to be included...? http://farsthary.wordpress.com/2011/09/01/big-brush-pack/
  19. hey thanks.. that was it.. I forgot the prefs setup... although I don't see he new tools... I have DL the last beta.. 2.5.24A h/
  20. hello, I would love to try it... how do you switch to liveclay...? thanks h/
  21. yes indeed EXR's have a problem.. I use also only tiff's..
  22. hey Greg.. very nice... !... the way you show it makes it looks easy and cool .. thumbs up..
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