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Everything posted by herve_bis
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Let's keep it up... sensible subject.. I love it..
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my motto... Never give up !... hehe
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sure there are always alternative. but nothing cheap...
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hehe... well I am really trying to push 3D coat, but for VD maps, Mudbox is indeed superior... too bad..
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hello Heath_3D, thanks for your input.. well, yes I do know that VD works only with microvertex.. but I was just hoping that Voxels could be baked to it.. but well not the case... I have had success loading a plane in Microvertex, then in the sculpt room, I deformed that plane, then I went back to the paint room, and I could indeed output a VD map... so at least I do get something.. ... to be continued... h/
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ermmm.. M. Andrew, can you help...?
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R.I.P. Steve...
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let's keep this topic on the run... hehe
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hello... well I looked about everywhere, but there is info that I can find other then it imports and exports Vector disp... the only way I can make it work at the moment (for exporting ) is to load a mesh in micovertex paint, then swith to sculpt, do whatever, go back to paint and then export the vector disp map... BUT as far as I can see , the real benefit would be to be able to bake the voxel to it... h/ I'd be VERY happy if Andrew could elaborate a little about this...
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mmmm... I even wonder if this is supposed to work...? am I missing some pages from the docs..? h/
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hey thanks ghib.. well if you look at the docs, not much about VD, apart that 3DCoat imports and exports it... Andrew....?
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Forgot... there is no option in the Texture Baking Tool to output a VD.... so the question stays..
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btw, if I try exporting a simple disp map, I just get a fully gray map... so is there something wrong...?
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look here... I imported a subdiv. plane mesh with UV..; I placed it above the voxel model.. then I do a VD texture export.. and I get a fully black map...
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Hello.. thanks a lot ABNRanger.. well the app I am testing supports VD.. no problem... (cannot say more - NDA) but what I am getting is a full grey map from 3DCoat... and the thing is.. IF you send it to the paint room (microvertex) we have no option to tell 3Dcoat to bake a VD instead of a simple disp map... that's the point.. the thing is.. I want to have a flat plane with the entire snake baked into a VD... SO... if I try export VD from the retopo room... I get a full grey map. and IF I send it to the paint room.. the flat plane is automatically snapped to the snake form and a disp map baked for the details.. but this is not what I want... btw, my plane that I imported is UV'ed I am going to try importing a non subdivided flat plane (only one square polygon) and I will see what I can do.. But I still think exporting a VD map from the retopo room should work.. h/
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well yes it should...
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Hello... thank you ABNranger... I tried to put the retopo mesh above and under.. but I get no results... I will try an Autopo as you suggested, but I just wanted to have a flat plane with the snake completely baked into a Vector Disp... Later h/
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is it not possible...?
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hello.. I have a question... how do you use the Vector Disp export from an object done in voxel room... ? big mystery .. let's say I have this model in voxel room, then in retopo room, I imported a flat mesh (with uv) and when 3D coat asked if I want to snap it, I said no.. now.. if I do an export vector displacement, I get nothing... where should I go from here..? Thank you h/
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ahh ok... hehe... my bad then.. thanks.. I hope we get them soon.. they look awesome...
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hello... yes thanks ... I know that mode... I was talking about these brushes... are they not supposed to be included...? http://farsthary.wordpress.com/2011/09/01/big-brush-pack/
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hey thanks.. that was it.. I forgot the prefs setup... although I don't see he new tools... I have DL the last beta.. 2.5.24A h/
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hello, I would love to try it... how do you switch to liveclay...? thanks h/
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yes indeed EXR's have a problem.. I use also only tiff's..
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hey Greg.. very nice... !... the way you show it makes it looks easy and cool .. thumbs up..