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Kargall

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Posts posted by Kargall

  1. 1 hour ago, digman said:

    Still trying to figure this bug out... Sometimes does not happen for a long then it happens... If I can figure it out, I will post... 

    Thank you. Andrew should work on this recurring problem because he has been there for a long time. Hopefully he will read this post.^_^
    If by a miracle I find the solution to the problem I will let you know, of course.

    Good night

  2. Hi

    This is the first scenario. Sorry, my demonstration is reversed.
    And, it works very well. I did not think that 3dCoat transforms the "image-alpha" into .xml and .mclp, and that made me doubt
    Thank you very much Michael

    PS:I advise users of 3D Coat, the very good Adrew's work : https: //gumroad.com/l/IspRo#

     

  3. 3 minutes ago, Tony Nemo said:

    Coloring the various objects is easy. Do you mean use the same colors for the type in the Vox tree?

    Just a different colour for each parent and/or child in voxel tree . As the layer in Photoshop for example ^_^

  4. Hello Andrew,
    I have some complaint to ask of you. Would it be possible to give the possibility of coloring the layers in the voxel tree? This would simplify (visually) things greatly when we have many objects.
    It would also be nice to be able to "extinguish" (hide) a parent without hiding these children


    Thank you

    • Like 2
  5. Quote

     

    You are a lucky guy.

    You won the third place on the modelling and texturing contest, but you have nearly no experiance in the texturing, retopo and uv process in 3d coat.

    I wish i had that much luck like you if i enter a contest

     

    :p:...Just lucky?

     

    It's true, I do not like at all to UV and retopo ect ... .So I made the minimum, and I have not studied all the subtleties.

    My workflow:

    1: I sculpt every model.
    2: I make the retopo UV and unfolding of each mesh I export one by one in C4D
    3: I reimport each piece one by one in 3DC for texturing.
    - For the competition, the car has never been full  in the texturing room. -

    For this work, I tried to import the emsemble stage in the texturing room, but I left the name of UV by "default". Yes! This is a fatal error.


    I asked here how to import an entire scene for texturing .l'importation in FBX did not work:
    http://3dcoat.com/forum/index.php?/topic/20066-import-scene-complete-for-peinture-method/

    I searched for a tutorial comprehensive stage on import / export
    a full scene but I have not found.

     

     

     

     

     

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