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Malo

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Posts posted by Malo

  1. Working with Color IDs is not possible.

    There is no way to use it at this time, maybe someone in the future.

     

    You could every layer as a mask. It works different as in PS or other painting apps.

    Take a look into LayerBlending Tab, on the bottom there is the a field what layer you want to use as mask.

    • Like 1
  2. 3d coat have problems with holes and unclean meshes in autopo.

    There are some fixes in the beta builds, maybe that helps you with your problem.

     

    But i would import the object in VoxelRoom as VoxelObject.

    This close every hole and missmatches. Then you could start autopo with this mesh.

  3. I have a little problem with roughness.

    It looks wrong to me how it is calculated, if you work with the opacity of roughness.

     

    Take a look at this.

    post-24378-0-00889600-1428336884_thumb.j

     

    A little test with roughness.

    Left side is painted with 25% roughness and 100% roughness opacity, right side is paintet with 0% roughness and the roughness opacity is set to 75%.

    Both looks similar and ok to me.

    And now at this.

     

    post-24378-0-59859000-1428336889_thumb.j

    Left side is painted similar as above but the complede object is filled with it, so the right side have that values, too.

    And right side is paintet same as above.

     

    Looks like the Roughness is multiplied with the lower layer.

    If i think about that, then yes, it should be correct, but i dont like that way how it works.

    It is realy hard if you want to work in a nondestructive way. I think it would be better if top layers overwrite the lower layer values,

    or some blending options to overwrite it because sometimes it is usefull to multiply some layers.

     

    Could anybody explain me whats going wrong here or how to fix that?

     

    Cheers

    Malo

     

     

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